Player Matchup

Anhur
Anhur
 
Anhur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
DroDro5723
Horus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 117L
1,402 Elo+
Solo
Raijin
Raijin
LEGZIRO
Raijin
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 12L
1,915 Elo+
Party 1
Tiamat
Tiamat
LilacPoet88
Tiamat
Level 148
God Stats
4W - 6L
1,553 SR
Queue Stats
342W - 369L
1,436 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SpiD3rMonkEy806
Morgan Le Fay
Level 23
God Stats
0W - 4L
1,131 SR
Queue Stats
15W - 35L
1,316 Elo+
Party 2
Team Averages
Level 88
1,437 SR
1,514 Elo+

VS

Team Averages
Level 82
1,379 SR
1,406 Elo+
Ah Puch
Ah Puch
AlluringSuccbus
Ah Puch
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 96L
1,353 Elo+
Solo
Khepri
Khepri
Giacomo1032
Khepri
Level 85
God Stats
3W - 2L
1,285 SR
Queue Stats
114W - 128L
1,393 Elo+
Solo
Cernunnos
Cernunnos
Naughtyt-_-tBear
Cernunnos
Level 156
God Stats
7W - 5L
1,521 SR
Queue Stats
292W - 293L
1,462 Elo+
Party 3
Achilles
Achilles
PearlCsr
Achilles
Level 59
God Stats
2W - 3L
1,258 SR
Queue Stats
41W - 65L
1,380 Elo+
Solo
Terra
Terra
jreid108
Terra
Level 64
God Stats
2W - 1L
1,334 SR
Queue Stats
59W - 77L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
2 / 3 / 4
9,963
664
10,854
16,120
7,843
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
18
2 / 4 / 8
10,447
696
5,661
18,761
23,438
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Raijin
LEGZIRO
Raijin
19
5 / 4 / 5
11,093
740
16,539
18,537
8,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
9
1 / 3 / 1
7,889
526
2,213
4,665
2,241
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
SpiD3rMonkEy806
Morgan Le Fay
16
1 / 5 / 5
9,623
642
19,614
15,407
7,931
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 9
11,845
790
27,205
13,890
8,280
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
15
0 / 2 / 12
10,210
681
3,847
13,652
17,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
19
7 / 5 / 7
11,954
797
17,552
19,161
10,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
PearlCsr
Achilles
19
6 / 1 / 10
11,355
757
13,690
14,569
18,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Terra
jreid108
Terra
18
1 / 3 / 10
10,295
686
1,968
15,235
16,646
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
11
Kills
19
19
Deaths
13
23
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
3
4
1.33
W
5
2
9
4.75
L
Horus
2
4
8
1.5
W
Khepri
0
2
12
3
L
Raijin
LEGZIRO
Raijin
5
4
5
1.88
L
Tiamat
1
3
1
0.5
W
Cernunnos
7
5
7
2.1
W
Achilles
PearlCsr
Achilles
6
1
10
11
L
Morgan Le Fay
SpiD3rMonkEy806
Morgan Le Fay
1
5
5
0.7
W
Terra
jreid108
Terra
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,881
Damage
64,262
73,490
Taken
76,507
49,951
Mitigated
70,524
32,154
Healing
31,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,854
4,219
2,551
4,346
16,120
7,843
355
6,778
9,051
0
26,060
W
27,205
2,819
0
1,810
13,890
8,280
2,710
7,982
5,908
61,867
0
L
Horus
5,661
1,974
6,295
6,977
18,761
23,438
0
8,556
9,587
1,979
10,001
W
Khepri
3,847
206
1,015
2,053
13,652
17,093
291
6,418
7,234
11,905
0
L
Raijin
LEGZIRO
Raijin
16,539
2,031
3,363
5,843
18,537
8,498
0
9,932
8,056
41,755
0
L
Tiamat
2,213
21
192
559
4,665
2,241
51
800
3,699
3,666
0
W
Cernunnos
17,552
5,597
2,406
5,858
19,161
10,365
3,234
11,879
7,282
0
37,655
W
Achilles
PearlCsr
Achilles
13,690
1,858
1,239
3,550
14,569
18,140
1,131
8,169
6,400
0
24,853
L
Morgan Le Fay
SpiD3rMonkEy806
Morgan Le Fay
19,614
3,167
572
1,456
15,407
7,931
0
6,954
8,453
39,205
0
W
Terra
jreid108
Terra
1,968
385
9,050
4,909
15,235
16,646
465
4,868
10,367
8,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,015
Gold Earned
55,659
207
Minions Killed
163
0
Camps Cleared
0
1,125,960
Distance Traveled
1,320,165
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,963
664
56
4
0
272,779
0
W
Ah Puch
11,845
790
65
4
0
264,299
0
L
Horus
10,447
696
3
0
0
277,663
0
W
Khepri
10,210
681
9
1
0
199,739
0
L
Raijin
11,093
740
80
5
0
261,112
0
L
Tiamat
7,889
526
3
0
0
95,604
0
W
Cernunnos
11,954
797
53
4
0
229,137
0
W
Achilles
11,355
757
26
2
0
317,877
0
L
Morgan Le Fay
9,623
642
65
4
0
218,802
0
W
Terra
10,295
686
10
1
0
309,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role