Player Matchup

Ne Zha
Ne Zha
Funguy1355
Ne Zha
Level 71
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 20L
1,581 Elo+
Party 1
Danzaburou
Danzaburou
Lokimaster2
Danzaburou
Level 23
God Stats
0W - 1L
1,755 SR
Queue Stats
11W - 13L
1,608 Elo+
Party 1
Sun Wukong
Sun Wukong
Songles
Sun Wukong
Level 9
God Stats
0W - 1L
1,834 SR
Queue Stats
7W - 9L
1,812 Elo+
Party 1
Hun Batz
Hun Batz
armidillo221
Hun Batz
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,561 Elo+
Party 1
Yu Huang
Yu Huang
sarcastic_jack
Yu Huang
Level 135
God Stats
40W - 41L
1,570 SR
Queue Stats
202W - 200L
1,546 Elo+
Solo
Team Averages
Level 59
1,632 SR
1,622 Elo+

VS

Team Averages
Level 139
1,478 SR
1,539 Elo+
Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
LavaLamp64
Yemoja
Level 72
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 67L
1,641 Elo+
Solo
Nox
Nox
WF Jackie Moon
Nox
Level 193
God Stats
8W - 4L
1,652 SR
Queue Stats
647W - 578L
1,556 Elo+
Solo
Izanami
Izanami
eXGonnaGiveIt2Ya
Izanami
Level 143
God Stats
7W - 4L
1,240 SR
Queue Stats
451W - 411L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Funguy1355
Ne Zha
13
0 / 6 / 2
7,386
671
6,364
14,798
6,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
Lokimaster2
Danzaburou
13
1 / 1 / 0
7,636
694
5,355
8,491
3,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Songles
Sun Wukong
13
0 / 2 / 1
7,134
649
8,094
13,086
8,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
armidillo221
Hun Batz
12
1 / 5 / 1
7,134
649
8,287
13,148
5,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
14
0 / 1 / 2
7,712
701
9,316
5,406
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
4 / 0 / 8
9,269
843
10,263
15,971
21,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
 
Agni
16
3 / 0 / 9
8,855
805
12,137
6,188
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
LavaLamp64
Yemoja
14
1 / 0 / 12
8,669
788
7,620
10,345
9,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
7 / 1 / 7
9,173
834
13,536
10,607
5,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
0 / 1 / 0
9,050
823
1,111
4,882
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
2
Kills
15
15
Deaths
2
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
8
8
W
Agni
 
Agni
3
0
9
7.5
L
Ne Zha
Funguy1355
Ne Zha
0
6
2
0.17
W
Yemoja
LavaLamp64
Yemoja
1
0
12
7
L
Danzaburou
Lokimaster2
Danzaburou
1
1
0
1
L
Sun Wukong
Songles
Sun Wukong
0
2
1
0.25
W
7
1
7
10.5
L
Hun Batz
armidillo221
Hun Batz
1
5
1
0.3
W
0
1
0
0
L
Yu Huang
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,416
Damage
44,667
54,929
Taken
47,993
27,180
Mitigated
41,044
6,906
Healing
23,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,263
1,111
1,969
5,572
15,971
21,120
224
3,015
12,668
0
23,610
W
Agni
 
Agni
12,137
762
319
1,180
6,188
2,658
96
1,176
4,904
43,005
0
L
Ne Zha
Funguy1355
Ne Zha
6,364
1,478
0
1,006
14,798
6,664
0
7,239
7,559
0
26,483
W
Yemoja
LavaLamp64
Yemoja
7,620
1,545
5,268
5,501
10,345
9,304
264
1,934
8,261
15,759
0
L
Danzaburou
Lokimaster2
Danzaburou
5,355
1,881
0
1,659
8,491
3,855
0
5,360
3,131
0
22,621
L
Sun Wukong
Songles
Sun Wukong
8,094
1,289
0
2,278
13,086
8,856
0
8,454
4,632
0
21,577
W
13,536
818
0
2,581
10,607
5,965
532
1,954
8,558
37,293
0
L
Hun Batz
armidillo221
Hun Batz
8,287
1,781
0
473
13,148
5,499
0
8,544
4,604
0
20,371
W
1,111
734
0
1,253
4,882
1,997
3,872
534
4,286
0
43,885
L
Yu Huang
9,316
723
0
1,490
5,406
2,306
0
3,696
1,710
31,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,002
Gold Earned
45,016
187
Minions Killed
277
0
Camps Cleared
0
1,122,711
Distance Traveled
1,209,674
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,269
843
21
2
0
271,309
4
W
Agni
8,855
805
74
7
0
266,021
0
L
Ne Zha
7,386
671
39
4
0
211,870
0
W
Yemoja
8,669
788
24
2
0
233,008
0
L
Danzaburou
7,636
694
35
3
0
215,310
0
L
Sun Wukong
7,134
649
28
3
0
251,682
0
W
Nox
9,173
834
60
5
0
222,236
0
L
Hun Batz
7,134
649
24
2
0
226,640
0
W
Izanami
9,050
823
98
9
0
217,100
9
L
Yu Huang
7,712
701
61
6
0
217,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role