Player Matchup

Izanami
Izanami
MangoSeed
Izanami
Level 22
God Stats
2W - 1L
1,918 SR
Queue Stats
5W - 4L
1,591 Elo+
Party 2
Khepri
Khepri
TsundereWolfKing
Khepri
Level 143
God Stats
0W - 4L
1,724 SR
Queue Stats
54W - 57L
1,640 Elo+
Party 3
Mercury
Mercury
damienfamed75
Mercury
Level 28
God Stats
0W - 1L
1,652 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Pele
Pele
figitstorm
Pele
Level 68
God Stats
0W - 1L
1,339 SR
Queue Stats
40W - 41L
1,517 Elo+
Party 3
Janus
Janus
ponce369
Janus
Level 146
God Stats
5W - 8L
1,313 SR
Queue Stats
127W - 112L
1,509 Elo+
Party 2
Team Averages
Level 81
1,589 SR
1,551 Elo+

VS

Team Averages
Level 101
1,640 SR
1,561 Elo+
Bastet
Bastet
MorningScoop
Bastet
Level 90
God Stats
8W - 2L
1,749 SR
Queue Stats
125W - 139L
1,594 Elo+
Party 1
Geb
Geb
Rathir07
Geb
Level 67
God Stats
1W - 0L
1,282 SR
Queue Stats
7W - 4L
1,584 Elo+
Solo
Xbalanque
Xbalanque
Scronk
Xbalanque
Level 107
God Stats
6W - 3L
1,758 SR
Queue Stats
129W - 141L
1,534 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheyCallMeTree
Tsukuyomi
Level 133
God Stats
14W - 11L
1,607 SR
Queue Stats
74W - 65L
1,553 Elo+
Solo
Merlin
Merlin
lGankSinatra
Merlin
Level 109
God Stats
11W - 8L
1,806 SR
Queue Stats
131W - 113L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MangoSeed
Izanami
11
0 / 2 / 1
6,024
548
4,138
6,778
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 1 / 2
5,890
535
3,640
9,158
7,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
9
0 / 3 / 1
5,322
484
1,815
8,231
2,836
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 1
5,394
490
4,712
11,179
3,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
ponce369
Janus
11
2 / 1 / 0
6,460
587
7,559
6,377
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
3 / 0 / 1
6,433
585
8,824
7,784
3,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 2 / 4
5,630
512
2,410
12,474
8,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
Scronk
Xbalanque
12
1 / 0 / 2
6,948
632
5,516
6,648
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
TheyCallMeTree
Tsukuyomi
12
5 / 1 / 1
7,013
638
6,294
9,556
3,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
11
2 / 0 / 0
6,427
584
6,753
4,764
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
3
Kills
11
11
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
MangoSeed
Izanami
0
2
1
0.25
W
Bastet
3
0
1
3.5
W
0
2
4
1
W
Xbalanque
Scronk
Xbalanque
1
0
2
2
W
Tsukuyomi
TheyCallMeTree
Tsukuyomi
5
1
1
5.5
L
1
1
2
2
L
Mercury
0
3
1
0.17
L
0
4
1
0.13
W
Merlin
2
0
0
2
L
Janus
ponce369
Janus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,864
Damage
29,797
41,723
Taken
41,226
18,942
Mitigated
19,963
9,470
Healing
16,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
MangoSeed
Izanami
4,138
3,122
0
2,708
6,778
2,505
0
364
6,414
0
48,628
W
Bastet
8,824
1,862
0
4,554
7,784
3,900
0
60
7,724
0
41,909
W
2,410
544
0
3,665
12,474
8,183
0
5,532
6,942
12,337
0
W
Xbalanque
Scronk
Xbalanque
5,516
2,511
0
5,372
6,648
2,409
0
288
6,360
0
58,608
W
Tsukuyomi
TheyCallMeTree
Tsukuyomi
6,294
832
0
1,794
9,556
3,713
0
3,258
6,298
0
52,277
L
3,640
698
0
3,169
9,158
7,866
0
3,885
4,914
11,671
0
L
Mercury
1,815
853
0
620
8,231
2,836
0
1,199
6,815
0
33,891
L
4,712
668
0
1,638
11,179
3,109
0
392
10,074
0
33,145
W
Merlin
6,753
172
0
1,204
4,764
1,758
0
2,061
2,703
50,187
0
L
Janus
ponce369
Janus
7,559
155
0
1,335
6,377
2,626
0
2,673
3,588
59,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,090
Gold Earned
32,451
322
Minions Killed
346
0
Camps Cleared
0
1,198,946
Distance Traveled
1,162,494
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,024
548
96
9
0
209,333
0
W
Bastet
6,433
585
57
5
0
232,909
6
W
Geb
5,630
512
18
2
0
233,475
2
W
Xbalanque
6,948
632
110
10
0
195,770
0
W
Tsukuyomi
7,013
638
68
6
0
269,660
1
L
Khepri
5,890
535
11
1
0
246,351
3
L
Mercury
5,322
484
58
5
0
258,221
0
L
Pele
5,394
490
55
5
0
241,352
0
W
Merlin
6,427
584
93
8
0
230,680
0
L
Janus
6,460
587
102
9
0
243,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role