Player Matchup

Bacchus
Bacchus
andrwww35
Bacchus
Level 57
God Stats
11W - 12L
1,257 SR
Queue Stats
85W - 85L
1,434 Elo+
Party 1
Discordia
Discordia
hoge2k
Discordia
Level 60
God Stats
11W - 10L
1,557 SR
Queue Stats
44W - 44L
1,613 Elo+
Party 1
Danzaburou
Danzaburou
ironmanndies-lol
Danzaburou
Level 99
God Stats
7W - 9L
1,496 SR
Queue Stats
140W - 139L
1,466 Elo+
Party 1
Team Averages
Level 72
1,437 SR
1,504 Elo+

VS

Team Averages
Level 93
1,553 SR
1,465 Elo+
Artemis
Artemis
Hawkbread
Artemis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,482 Elo+
Solo
Chronos
Chronos
LaClippersNBA32
Chronos
Level 89
God Stats
6W - 8L
1,659 SR
Queue Stats
65W - 62L
1,464 Elo+
Solo
Achilles
Achilles
Lil_lowkeyaj
Achilles
Level 106
God Stats
10W - 11L
1,500 SR
Queue Stats
147W - 159L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
andrwww35
Bacchus
14
2 / 1 / 15
10,044
773
4,392
13,429
13,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
hoge2k
Discordia
15
4 / 1 / 12
10,061
774
11,452
8,084
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ironmanndies-lol
Danzaburou
17
13 / 0 / 5
12,014
924
19,811
12,589
5,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hawkbread
Artemis
13
0 / 9 / 1
7,719
594
6,207
13,672
5,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 6 / 0
8,325
640
8,635
11,830
5,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Lil_lowkeyaj
Achilles
12
0 / 4 / 2
7,731
595
5,993
15,065
14,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
19
Kills
1
2
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
Hawkbread
Artemis
0
9
1
0.06
L
1
6
0
0.17
L
Achilles
Lil_lowkeyaj
Achilles
0
4
2
0.25
W
Bacchus
andrwww35
Bacchus
2
1
15
9.5
W
Discordia
hoge2k
Discordia
4
1
12
10
W
Danzaburou
ironmanndies-lol
Danzaburou
13
0
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,655
Damage
20,835
34,102
Taken
40,567
22,298
Mitigated
25,387
13,540
Healing
3,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Hawkbread
Artemis
6,207
1,953
0
397
13,672
5,719
126
6,313
7,359
0
24,488
L
8,635
1,879
0
451
11,830
5,362
0
4,062
7,768
37,165
0
L
Achilles
Lil_lowkeyaj
Achilles
5,993
1,202
0
2,352
15,065
14,306
0
5,484
9,581
0
22,182
W
Bacchus
andrwww35
Bacchus
4,392
327
764
3,642
13,429
13,687
117
3,674
9,267
9,184
0
W
Discordia
hoge2k
Discordia
11,452
388
0
1,247
8,084
3,081
353
3,036
4,878
43,604
0
W
Danzaburou
ironmanndies-lol
Danzaburou
19,811
10,656
0
7,887
12,589
5,530
2,967
2,215
10,132
0
62,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,119
Gold Earned
23,775
148
Minions Killed
130
0
Camps Cleared
0
671,490
Distance Traveled
571,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,719
594
30
2
0
160,505
0
L
Chronos
8,325
640
70
5
0
209,285
0
L
Achilles
7,731
595
30
2
0
201,799
0
W
Bacchus
10,044
773
10
1
0
235,379
0
W
Discordia
10,061
774
60
5
0
229,979
0
W
Danzaburou
12,014
924
78
6
0
206,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role