Player Matchup

Vulcan
Vulcan
Diamond V
DontStealMyBacon
Vulcan
Diamond V
Level 128
God Stats
3W - 2L
1,608 SR
Queue Stats
180W - 140L
1,971 MMR
Party 1
Mercury
Mercury
Masters
DynoK
Mercury
Masters
Level 157
God Stats
13W - 16L
1,645 SR
Queue Stats
447W - 402L
2,157 MMR
Party 3
Anhur
Anhur
Diamond V
J4k3Jake
Anhur
Diamond V
Level 152
God Stats
10W - 11L
1,736 SR
Queue Stats
527W - 507L
2,044 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
Lumeside
Sun Wukong
Diamond II
Level 194
God Stats
14W - 9L
1,821 SR
Queue Stats
197W - 169L
2,154 MMR
Party 1
Khepri
Khepri
Diamond IV
Yuitto
Khepri
Diamond IV
Level 124
God Stats
3W - 1L
1,798 SR
Queue Stats
236W - 219L
1,993 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,722 SR
2,064 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,554 SR
1,959 MMR
Hercules
Hercules
Diamond IV
 
Hercules
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond V
Downtownbr0wn
Maui
Diamond V
Level 85
God Stats
0W - 1L
1,927 SR
Queue Stats
58W - 49L
2,106 MMR
Solo
Jing Wei
Jing Wei
Platinum I
POGOBURGER
Jing Wei
Platinum I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 46L
2,056 MMR
Party 2
Poseidon
Poseidon
Platinum I
Toxicl23l
Poseidon
Platinum I
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 151L
2,076 MMR
Solo
Hun Batz
Hun Batz
Platinum I
christochill
Hun Batz
Platinum I
Level 149
God Stats
0W - 2L
1,341 SR
Queue Stats
59W - 47L
2,056 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 7
10,825
570
20,272
7,758
4,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
DynoK
Mercury
18
9 / 1 / 9
11,679
615
23,172
17,437
9,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
J4k3Jake
Anhur
15
2 / 5 / 9
9,589
505
12,246
17,239
7,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Lumeside
Sun Wukong
15
4 / 2 / 1
9,726
512
12,705
21,002
23,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
Yuitto
Khepri
14
2 / 2 / 16
9,995
526
8,453
15,968
17,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SolFreyaRavanaAgni

VS

Bans
He BoAo KuangNe ZhaHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 6 / 1
8,443
444
15,291
25,768
26,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 6
8,721
459
5,277
19,315
18,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
POGOBURGER
Jing Wei
16
2 / 3 / 6
8,940
471
12,795
19,135
8,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
Toxicl23l
Poseidon
15
4 / 6 / 3
9,346
492
9,774
13,795
5,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
christochill
Hun Batz
14
3 / 7 / 7
8,763
461
12,835
20,582
8,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
34
24
Kills
11
11
Deaths
24
42
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
6
1
0.25
W
7
1
7
10.5
L
1
2
6
2
W
Mercury
DynoK
Mercury
9
1
9
13.5
W
Anhur
J4k3Jake
Anhur
2
5
9
1.3
W
Sun Wukong
Lumeside
Sun Wukong
4
2
1
2.25
L
Jing Wei
POGOBURGER
Jing Wei
2
3
6
1.67
L
Poseidon
Toxicl23l
Poseidon
4
6
3
0.92
W
Khepri
Yuitto
Khepri
2
2
16
5
L
Hun Batz
christochill
Hun Batz
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,848
Damage
55,972
79,404
Taken
98,595
62,183
Mitigated
69,061
25,035
Healing
24,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
15,291
6,313
0
7,603
25,768
26,887
0
5,655
19,962
0
72,086
W
20,272
6,889
0
1,570
7,758
4,181
830
1,821
5,937
94,081
0
L
5,277
1,063
3,756
4,506
19,315
18,936
0
5,638
13,559
26,701
0
W
Mercury
DynoK
Mercury
23,172
13,890
0
4,011
17,437
9,382
0
3,497
13,940
0
125,398
W
Anhur
J4k3Jake
Anhur
12,246
8,022
0
6,174
17,239
7,150
404
2,787
14,452
0
68,605
W
Sun Wukong
Lumeside
Sun Wukong
12,705
2,512
0
6,235
21,002
23,546
0
1,768
19,234
2,003
67,207
L
Jing Wei
POGOBURGER
Jing Wei
12,795
9,257
0
6,646
19,135
8,681
0
5,463
13,532
0
77,852
L
Poseidon
Toxicl23l
Poseidon
9,774
1,042
0
2,159
13,795
5,953
128
7,350
6,013
70,847
0
W
Khepri
Yuitto
Khepri
8,453
1,309
3,371
3,674
15,968
17,924
107
5,707
10,261
22,808
0
L
Hun Batz
christochill
Hun Batz
12,835
4,499
0
150
20,582
8,604
0
5,195
15,253
0
69,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,814
Gold Earned
44,213
520
Minions Killed
456
0
Camps Cleared
0
1,998,475
Distance Traveled
1,793,235
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,443
444
113
6
0
326,061
2
W
Vulcan
10,825
570
148
8
0
394,812
1
L
Maui
8,721
459
25
1
0
343,171
7
W
Mercury
11,679
615
132
7
0
476,629
0
W
Anhur
9,589
505
116
6
0
332,425
5
W
Sun Wukong
9,726
512
104
5
0
385,294
4
L
Jing Wei
8,940
471
122
6
0
380,402
0
L
Poseidon
9,346
492
114
6
0
366,216
0
W
Khepri
9,995
526
20
1
0
409,315
7
L
Hun Batz
8,763
461
82
4
0
377,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role