Player Matchup

Fenrir
Fenrir
KingAce-AFG
Fenrir
Level 88
God Stats
13W - 11L
1,538 SR
Queue Stats
367W - 363L
1,415 Elo+
Solo
Kukulkan
Kukulkan
brainfroze_
Kukulkan
Level 16
God Stats
1W - 6L
1,181 SR
Queue Stats
2W - 7L
1,165 Elo+
Party 2
Terra
Terra
cummer969
Terra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,165 Elo+
Party 2
Team Averages
Level 77
1,406 SR
1,248 Elo+

VS

Team Averages
Level 98
1,503 SR
1,436 Elo+
Surtr
Surtr
CorbinE10TTV
Surtr
Level 67
God Stats
9W - 12L
1,482 SR
Queue Stats
45W - 44L
1,454 Elo+
Party 1
Arachne
Arachne
Max_Moon101
Arachne
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 54L
1,446 Elo+
Party 1
Anubis
Anubis
akaNightwing97
Anubis
Level 104
God Stats
48W - 28L
1,528 SR
Queue Stats
469W - 468L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 2 / 0
6,572
657
2,067
7,164
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
brainfroze_
Kukulkan
9
0 / 3 / 0
5,985
599
1,726
5,204
1,622
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Terra
cummer969
Terra
12
1 / 3 / 1
7,437
744
3,255
11,637
6,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,272
827
6,191
8,419
5,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Max_Moon101
Arachne
11
3 / 0 / 5
7,587
759
5,062
4,698
2,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 6
7,934
793
6,692
2,712
1,210
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
8
8
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Fenrir
1
2
0
0.5
W
Arachne
Max_Moon101
Arachne
3
0
5
5.5
W
2
1
6
5
L
Kukulkan
brainfroze_
Kukulkan
0
3
0
0
L
Terra
cummer969
Terra
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,048
Damage
17,945
24,005
Taken
15,829
10,783
Mitigated
9,167
5,409
Healing
4,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,191
2,239
71
2,539
8,419
5,743
390
2,918
5,501
717
31,516
L
Fenrir
2,067
138
0
411
7,164
2,283
0
2,180
4,984
0
22,073
W
Arachne
Max_Moon101
Arachne
5,062
3,975
0
1,042
4,698
2,214
735
1,044
3,654
0
19,608
W
6,692
151
0
1,044
2,712
1,210
46
1,149
1,563
31,187
0
L
Kukulkan
brainfroze_
Kukulkan
1,726
580
0
256
5,204
1,622
0
1,700
3,504
14,725
0
L
Terra
cummer969
Terra
3,255
173
2,099
2,643
11,637
6,878
0
3,089
8,548
14,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,994
Gold Earned
23,793
95
Minions Killed
121
0
Camps Cleared
0
497,084
Distance Traveled
570,073
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,272
827
53
5
0
164,004
0
L
Fenrir
6,572
657
39
4
0
204,807
0
W
Arachne
7,587
759
28
3
0
221,207
2
W
Anubis
7,934
793
40
4
0
184,862
0
L
Kukulkan
5,985
599
36
4
0
135,587
0
L
Terra
7,437
744
20
2
0
156,690
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role