Player Matchup

Cthulhu
Cthulhu
GODZILLA577
Cthulhu
Level 77
God Stats
2W - 1L
1,529 SR
Queue Stats
25W - 24L
1,470 Elo+
Party 1
Zhong Kui
Zhong Kui
NewPloob
Zhong Kui
Level 13
God Stats
2W - 5L
1,500 SR
Queue Stats
9W - 16L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
Sir Gabriel 1st
Danzaburou
Level 16
God Stats
6W - 3L
1,448 SR
Queue Stats
15W - 16L
1,317 Elo+
Party 1
Team Averages
Level 35
1,492 SR
1,413 Elo+

VS

Team Averages
Level 44
1,500 SR
1,500 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Djhugferty
Tsukuyomi
Level 65
God Stats
5W - 5L
1,500 SR
Queue Stats
9W - 14L
1,500 Elo+
Party 2
Neith
Neith
THX10 FlexQc
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GODZILLA577
Cthulhu
17
6 / 0 / 8
12,040
803
13,678
14,833
21,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
NewPloob
Zhong Kui
17
4 / 1 / 9
10,722
715
13,098
13,775
10,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Sir Gabriel 1st
Danzaburou
16
4 / 1 / 10
10,961
731
7,811
10,001
4,892
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
1 / 4 / 1
10,017
668
16,464
13,935
6,937
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tsukuyomi
Djhugferty
Tsukuyomi
13
1 / 7 / 1
8,817
588
4,297
13,213
6,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 3 / 2
8,846
590
2,272
9,658
3,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
14
Kills
2
2
Deaths
14
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
1
0.38
L
Tsukuyomi
Djhugferty
Tsukuyomi
1
7
1
0.21
W
Cthulhu
GODZILLA577
Cthulhu
6
0
8
10
W
Zhong Kui
NewPloob
Zhong Kui
4
1
9
8.5
W
Danzaburou
Sir Gabriel 1st
Danzaburou
4
1
10
9
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,587
Damage
23,033
38,609
Taken
36,806
37,340
Mitigated
17,375
10,651
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
16,464
674
415
2,050
13,935
6,937
378
8,730
5,205
59,186
0
L
Tsukuyomi
Djhugferty
Tsukuyomi
4,297
833
189
720
13,213
6,445
376
9,505
3,708
0
21,020
W
Cthulhu
GODZILLA577
Cthulhu
13,678
421
715
1,961
14,833
21,700
0
5,016
9,817
38,051
1,793
W
Zhong Kui
NewPloob
Zhong Kui
13,098
1,071
88
5,405
13,775
10,748
982
6,712
7,063
43,942
0
W
Danzaburou
Sir Gabriel 1st
Danzaburou
7,811
2,896
0
2,482
10,001
4,892
2,005
4,772
5,229
0
44,566
L
2,272
606
0
382
9,658
3,993
43
6,764
2,894
0
13,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,723
Gold Earned
27,680
178
Minions Killed
158
0
Camps Cleared
0
815,383
Distance Traveled
683,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,017
668
98
7
0
243,797
0
L
Tsukuyomi
8,817
588
35
2
0
213,872
0
W
Cthulhu
12,040
803
47
3
0
299,811
0
W
Zhong Kui
10,722
715
63
4
0
262,839
0
W
Danzaburou
10,961
731
68
5
0
252,733
0
L
Neith
8,846
590
25
2
0
225,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role