Player Matchup

Bakasura
Bakasura
Gold II
ElxPacha
Bakasura
Gold II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 5L
1,841 MMR
Party 1
Kukulkan
Kukulkan
Platinum V
GetMoney787
Kukulkan
Platinum V
Level 158
God Stats
52W - 36L
1,637 SR
Queue Stats
624W - 610L
1,807 MMR
Solo
Hun Batz
Hun Batz
Gold V
JhonatanJoestar
Hun Batz
Gold V
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 56L
1,704 MMR
Party 1
Sol
Sol
Platinum V
KarmanXV
Sol
Platinum V
Level 154
God Stats
5W - 2L
1,934 SR
Queue Stats
35W - 29L
1,758 MMR
Solo
Atlas
Atlas
Gold I
MovingSoulTrain
Atlas
Gold I
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 77L
1,762 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,614 SR
1,774 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,625 SR
1,774 MMR
Shiva
Shiva
Platinum III
EBGChamp
Shiva
Platinum III
Level 142
God Stats
4W - 4L
1,897 SR
Queue Stats
131W - 116L
1,754 MMR
Solo
Janus
Janus
Gold I
Gandalf
Janus
Gold I
Level 132
God Stats
3W - 1L
1,799 SR
Queue Stats
29W - 17L
1,844 MMR
Party 2
Ymir
Ymir
Platinum III
KawaiFi
Ymir
Platinum III
Level 158
God Stats
7W - 6L
1,222 SR
Queue Stats
146W - 131L
1,753 MMR
Solo
Loki
Loki
Platinum III
VenomVials
Loki
Platinum III
Level 167
God Stats
98W - 63L
1,707 SR
Queue Stats
258W - 235L
1,780 MMR
Solo
Anhur
Anhur
Gold III
tiggie
Anhur
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 52L
1,739 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ElxPacha
Bakasura
13
2 / 4 / 1
7,636
545
4,973
13,228
5,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
GetMoney787
Kukulkan
12
1 / 4 / 1
7,201
514
11,286
9,138
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
12
0 / 2 / 0
6,419
459
5,355
11,246
5,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 0
7,179
513
3,377
6,715
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 3
6,641
474
4,699
12,992
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AgniMercuryNe Zha

VS

Bans
He BoAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
EBGChamp
Shiva
15
2 / 1 / 1
8,962
640
10,505
12,742
9,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Gandalf
Janus
14
2 / 1 / 5
8,224
587
6,704
6,886
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
KawaiFi
Ymir
13
2 / 0 / 7
8,331
595
3,924
13,807
10,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
8 / 1 / 4
9,017
644
8,874
8,758
3,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
tiggie
Anhur
15
2 / 1 / 3
8,933
638
5,574
9,225
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
16
16
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Shiva
EBGChamp
Shiva
2
1
1
2.5
L
Bakasura
ElxPacha
Bakasura
2
4
1
0.63
W
Janus
Gandalf
Janus
2
1
5
4.5
L
Kukulkan
GetMoney787
Kukulkan
1
4
1
0.38
L
Hun Batz
0
2
0
0
L
1
3
0
0.33
W
Ymir
KawaiFi
Ymir
2
0
7
5.5
L
0
3
3
0.5
W
8
1
4
10
W
Anhur
tiggie
Anhur
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,690
Damage
35,581
53,319
Taken
51,418
27,050
Mitigated
30,442
10,562
Healing
21,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
EBGChamp
Shiva
10,505
3,198
18
6,265
12,742
9,600
0
988
11,544
598
75,942
L
Bakasura
ElxPacha
Bakasura
4,973
3,683
0
2,106
13,228
5,127
0
1,642
11,586
0
47,812
W
Janus
Gandalf
Janus
6,704
694
0
1,052
6,886
3,012
0
3,733
3,021
72,269
0
L
Kukulkan
GetMoney787
Kukulkan
11,286
505
0
1,328
9,138
3,448
0
4,156
4,982
70,952
0
L
Hun Batz
5,355
1,136
0
1,735
11,246
5,215
0
167
11,079
0
43,436
L
3,377
1,815
0
2,245
6,715
1,644
0
1,120
5,595
53,787
0
W
Ymir
KawaiFi
Ymir
3,924
944
2,928
5,310
13,807
10,693
0
8,109
5,449
30,297
0
L
4,699
1,033
0
3,148
12,992
11,616
0
3,927
9,065
21,558
0
W
8,874
2,296
0
475
8,758
3,526
366
3,340
5,366
0
69,378
W
Anhur
tiggie
Anhur
5,574
3,407
0
5,382
9,225
3,611
205
3,408
5,467
0
77,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,076
Gold Earned
43,467
428
Minions Killed
535
0
Camps Cleared
0
1,415,530
Distance Traveled
1,439,302
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,962
640
133
10
0
265,399
0
L
Bakasura
7,636
545
91
7
0
300,214
0
W
Janus
8,224
587
147
11
0
290,528
2
L
Kukulkan
7,201
514
121
9
0
272,746
0
L
Hun Batz
6,419
459
80
6
0
310,772
2
L
Sol
7,179
513
115
8
0
265,024
2
W
Ymir
8,331
595
31
2
0
280,289
2
L
Atlas
6,641
474
21
2
0
266,774
5
W
Loki
9,017
644
91
7
0
339,911
5
W
Anhur
8,933
638
133
10
0
263,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role