Player Matchup

Janus
Janus
 
Janus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Get0greHere
Kuzenbo
Level 139
God Stats
2W - 1L
1,522 SR
Queue Stats
59W - 61L
1,515 Elo+
Solo
Chang'e
Chang'e
Kovvey
Chang'e
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,874 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Percito
Tsukuyomi
Level 29
God Stats
1W - 1L
1,794 SR
Queue Stats
31W - 25L
1,585 Elo+
Party 2
Baba Yaga
Baba Yaga
Suuwhoop
Baba Yaga
Level 170
God Stats
3W - 2L
1,307 SR
Queue Stats
93W - 63L
1,623 Elo+
Party 2
Team Averages
Level 104
1,525 SR
1,620 Elo+

VS

Team Averages
Level 92
1,568 SR
1,569 Elo+
Kumbhakarna
Kumbhakarna
BD-I-PATE
Kumbhakarna
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
151W - 170L
1,580 Elo+
Solo
Janus
Janus
Grimrack
Janus
Level 128
God Stats
3W - 3L
1,720 SR
Queue Stats
122W - 111L
1,577 Elo+
Party 1
Chaac
Chaac
JobinTGK
Chaac
Level 122
God Stats
5W - 4L
1,889 SR
Queue Stats
261W - 250L
1,597 Elo+
Party 1
Chronos
Chronos
Pakkal
Chronos
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 42L
1,544 Elo+
Solo
Ra
Ra
Puerloki
Ra
Level 41
God Stats
0W - 2L
1,232 SR
Queue Stats
77W - 70L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
3 / 2 / 11
10,270
790
17,454
11,805
6,433
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Get0greHere
Kuzenbo
16
3 / 3 / 12
10,063
774
8,420
19,334
31,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Kovvey
Chang'e
17
3 / 1 / 14
9,590
738
12,150
11,917
6,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Percito
Tsukuyomi
16
7 / 4 / 4
10,089
776
15,185
14,477
8,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baba Yaga
Suuwhoop
Baba Yaga
18
2 / 2 / 13
10,279
791
22,764
12,292
7,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BD-I-PATE
Kumbhakarna
16
0 / 4 / 9
9,247
711
5,707
20,753
26,736
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Grimrack
Janus
14
2 / 5 / 5
8,581
660
14,048
12,797
5,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
JobinTGK
Chaac
18
6 / 1 / 5
9,704
746
20,812
20,245
26,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Pakkal
Chronos
14
1 / 5 / 6
8,656
666
6,702
14,633
6,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 3 / 5
8,799
677
9,354
12,143
6,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
42
18
Kills
12
12
Deaths
18
54
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
11
4.25
L
Kumbhakarna
BD-I-PATE
Kumbhakarna
0
4
9
1.13
W
Kuzenbo
Get0greHere
Kuzenbo
3
3
12
3
L
Janus
Grimrack
Janus
2
5
5
0.9
L
Chaac
JobinTGK
Chaac
6
1
5
8.5
W
Chang'e
Kovvey
Chang'e
3
1
14
10
L
Chronos
Pakkal
Chronos
1
5
6
0.8
W
Tsukuyomi
Percito
Tsukuyomi
7
4
4
2.25
L
3
3
5
1.83
W
Baba Yaga
Suuwhoop
Baba Yaga
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,973
Damage
56,623
69,825
Taken
80,571
59,741
Mitigated
72,583
38,982
Healing
38,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
17,454
609
1,956
2,981
11,805
6,433
739
6,377
5,428
42,750
0
L
Kumbhakarna
BD-I-PATE
Kumbhakarna
5,707
91
3,404
5,034
20,753
26,736
0
14,192
6,345
14,930
0
W
Kuzenbo
Get0greHere
Kuzenbo
8,420
2,310
2,269
3,845
19,334
31,423
168
8,670
10,664
10,764
0
L
Janus
Grimrack
Janus
14,048
110
2,256
2,529
12,797
5,851
0
11,024
1,673
23,182
0
L
Chaac
JobinTGK
Chaac
20,812
1,516
1,043
7,789
20,245
26,836
0
12,960
7,075
516
37,934
W
Chang'e
Kovvey
Chang'e
12,150
1,185
14,552
7,241
11,917
6,405
1,265
6,448
5,469
22,166
0
L
Chronos
Pakkal
Chronos
6,702
1,919
344
3,078
14,633
6,685
82
11,668
2,867
21,941
0
W
Tsukuyomi
Percito
Tsukuyomi
15,185
3,764
647
1,721
14,477
8,030
608
9,172
5,305
0
22,936
L
9,354
583
8,125
4,692
12,143
6,475
0
10,130
1,823
21,705
0
W
Baba Yaga
Suuwhoop
Baba Yaga
22,764
784
74
3,696
12,292
7,450
350
5,521
6,771
43,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,291
Gold Earned
44,987
163
Minions Killed
149
0
Camps Cleared
0
1,239,221
Distance Traveled
1,213,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,270
790
73
6
0
248,614
0
L
Kumbhakarna
9,247
711
15
1
0
216,316
0
W
Kuzenbo
10,063
774
5
0
0
262,065
0
L
Janus
8,581
660
25
2
0
226,196
0
L
Chaac
9,704
746
29
2
0
285,798
0
W
Chang'e
9,590
738
30
2
0
248,795
0
L
Chronos
8,656
666
34
3
0
235,913
0
W
Tsukuyomi
10,089
776
16
1
0
237,410
0
L
Ra
8,799
677
46
4
0
249,293
0
W
Baba Yaga
10,279
791
39
3
0
242,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role