Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Mtyflea
Zhong Kui
Level 85
God Stats
10W - 8L
1,563 SR
Queue Stats
62W - 69L
1,475 Elo+
Party 1
Xbalanque
Xbalanque
Volksuagen
Xbalanque
Level 108
God Stats
22W - 8L
1,891 SR
Queue Stats
224W - 226L
1,522 Elo+
Party 1
Discordia
Discordia
fugtig_vand
Discordia
Level 42
God Stats
9W - 7L
1,486 SR
Queue Stats
167W - 187L
1,428 Elo+
Solo
Tsukuyomi
Tsukuyomi
xsinical
Tsukuyomi
Level 85
God Stats
4W - 4L
1,380 SR
Queue Stats
114W - 132L
1,478 Elo+
Party 1
Team Averages
Level 81
1,564 SR
1,481 Elo+

VS

Team Averages
Level 81
1,493 SR
1,468 Elo+
Chiron
Chiron
BasedCudi3205
Chiron
Level 40
God Stats
0W - 2L
1,334 SR
Queue Stats
78W - 97L
1,424 Elo+
Solo
Chang'e
Chang'e
PACHECON64
Chang'e
Level 87
God Stats
23W - 16L
1,584 SR
Queue Stats
164W - 185L
1,480 Elo+
Solo
Fenrir
Fenrir
PakoCoolOn
Fenrir
Level 121
God Stats
9W - 16L
1,473 SR
Queue Stats
312W - 310L
1,481 Elo+
Solo
Guan Yu
Guan Yu
Six_Side_Woes
Guan Yu
Level 88
God Stats
35W - 33L
1,516 SR
Queue Stats
322W - 320L
1,444 Elo+
Solo
Fafnir
Fafnir
ploppingpoop
Fafnir
Level 67
God Stats
35W - 28L
1,560 SR
Queue Stats
50W - 41L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
1 / 2 / 7
9,259
514
7,635
15,882
13,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Mtyflea
Zhong Kui
15
3 / 6 / 1
10,234
569
16,370
17,764
11,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Volksuagen
Xbalanque
17
5 / 3 / 5
10,235
569
19,045
14,105
5,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
fugtig_vand
Discordia
16
3 / 0 / 5
10,300
572
11,617
8,573
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tsukuyomi
xsinical
Tsukuyomi
18
9 / 5 / 5
11,196
622
18,346
17,428
7,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,382
410
9,024
12,522
5,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Chang'e
PACHECON64
Chang'e
17
7 / 4 / 2
10,742
597
14,505
20,995
8,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
PakoCoolOn
Fenrir
18
4 / 8 / 6
10,261
570
11,878
23,622
13,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Guan Yu
15
5 / 4 / 3
9,276
515
8,382
20,842
20,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
10
0 / 3 / 3
7,499
417
4,132
17,465
21,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
32
21
Kills
16
16
Deaths
22
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
2
7
2.25
L
0
3
2
0.33
W
Zhong Kui
Mtyflea
Zhong Kui
3
6
1
0.58
L
Chang'e
PACHECON64
Chang'e
7
4
2
2
L
Fenrir
PakoCoolOn
Fenrir
4
8
6
0.88
L
Guan Yu
5
4
3
1.63
W
Xbalanque
Volksuagen
Xbalanque
5
3
5
2.5
W
Discordia
fugtig_vand
Discordia
3
0
5
5.5
L
Fafnir
0
3
3
0.5
W
Tsukuyomi
xsinical
Tsukuyomi
9
5
5
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,013
Damage
47,921
73,752
Taken
95,446
41,161
Mitigated
68,256
25,778
Healing
26,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,635
1,076
3,520
4,120
15,882
13,292
430
3,628
12,254
45,979
0
L
9,024
3,139
748
2,089
12,522
5,337
0
1,827
10,695
0
59,341
W
Zhong Kui
Mtyflea
Zhong Kui
16,370
3,512
0
5,998
17,764
11,636
1,484
2,424
15,340
63,944
0
L
Chang'e
PACHECON64
Chang'e
14,505
343
851
6,100
20,995
8,315
0
10,188
10,807
61,865
0
L
Fenrir
PakoCoolOn
Fenrir
11,878
2,764
0
4,412
23,622
13,041
0
3,862
19,760
0
101,859
L
Guan Yu
8,382
1,077
964
6,894
20,842
20,424
342
13,107
7,735
0
54,267
W
Xbalanque
Volksuagen
Xbalanque
19,045
11,247
419
3,888
14,105
5,197
2,645
3,570
10,535
0
75,465
W
Discordia
fugtig_vand
Discordia
11,617
1,251
0
1,803
8,573
3,479
0
4,714
3,859
85,657
0
L
Fafnir
4,132
648
0
4,156
17,465
21,139
172
6,638
10,827
22,287
0
W
Tsukuyomi
xsinical
Tsukuyomi
18,346
3,430
0
6,030
17,428
7,557
159
4,903
12,525
0
89,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,224
Gold Earned
45,160
494
Minions Killed
455
0
Camps Cleared
0
1,729,772
Distance Traveled
1,722,511
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,259
514
37
2
0
333,558
6
L
Chiron
7,382
410
107
6
0
347,178
0
W
Zhong Kui
10,234
569
101
6
0
287,580
0
L
Chang'e
10,742
597
114
6
0
371,281
0
L
Fenrir
10,261
570
125
7
0
362,158
0
L
Guan Yu
9,276
515
85
5
0
343,293
0
W
Xbalanque
10,235
569
115
6
0
340,955
0
W
Discordia
10,300
572
138
8
0
359,572
6
L
Fafnir
7,499
417
24
1
0
298,601
2
W
Tsukuyomi
11,196
622
103
6
0
408,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role