Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
ShisuiUchiha14_
Cupid
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 248L
1,472 Elo+
Party 1
Tyr
Tyr
Vega08
Tyr
Level 119
God Stats
6W - 3L
1,468 SR
Queue Stats
205W - 242L
1,451 Elo+
Solo
Chaac
Chaac
fragout52
Chaac
Level 88
God Stats
5W - 6L
1,505 SR
Queue Stats
267W - 258L
1,445 Elo+
Party 1
Neith
Neith
mmcdonagh15
Neith
Level 112
God Stats
3W - 0L
1,425 SR
Queue Stats
91W - 85L
1,532 Elo+
Solo
Team Averages
Level 115
1,479 SR
1,480 Elo+

VS

Team Averages
Level 109
1,426 SR
1,459 Elo+
Danzaburou
Danzaburou
Dongkong XD
Danzaburou
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 158L
1,471 Elo+
Solo
Chiron
Chiron
HarryBushwaker6
Chiron
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 42L
1,431 Elo+
Solo
Cupid
Cupid
Klippytec
Cupid
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,540 Elo+
Party 2
Jormungandr
Jormungandr
Pachow714
Jormungandr
Level 124
God Stats
17W - 13L
1,442 SR
Queue Stats
899W - 919L
1,414 Elo+
Solo
Zeus
Zeus
TwoClickQuazzy
Zeus
Level 58
God Stats
0W - 1L
1,190 SR
Queue Stats
9W - 14L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
3 / 2 / 9
8,219
822
13,481
11,112
7,543
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 0 / 9
8,671
867
7,320
6,603
2,734
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tyr
Vega08
Tyr
13
1 / 3 / 12
8,403
840
7,812
20,294
18,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
fragout52
Chaac
15
4 / 1 / 10
8,356
836
10,292
10,164
10,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 7
8,873
887
11,107
10,517
4,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dongkong XD
Danzaburou
14
1 / 2 / 5
7,491
749
6,760
9,281
4,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 3 / 4
7,701
770
8,498
7,939
3,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Cupid
Klippytec
Cupid
11
1 / 4 / 3
6,807
681
6,350
9,267
4,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Pachow714
Jormungandr
15
1 / 3 / 6
7,914
791
11,847
17,372
14,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 6 / 0
7,362
736
7,566
9,746
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
18
Kills
7
7
Deaths
18
47
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
2
9
3.75
L
Danzaburou
Dongkong XD
Danzaburou
1
2
5
1.75
L
2
3
4
1.33
L
Cupid
Klippytec
Cupid
1
4
3
0.63
L
Jormungandr
Pachow714
Jormungandr
1
3
6
1.33
W
5
0
9
9.5
L
2
6
0
0.33
W
Tyr
Vega08
Tyr
1
3
12
2.33
W
Chaac
fragout52
Chaac
4
1
10
9
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,012
Damage
41,021
58,690
Taken
53,605
43,746
Mitigated
30,737
28,896
Healing
19,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,481
1,091
1,892
3,896
11,112
7,543
564
3,389
7,553
23,540
0
L
Danzaburou
Dongkong XD
Danzaburou
6,760
3,149
861
3,444
9,281
4,309
0
1,321
7,960
0
13,141
L
8,498
3,161
1,254
923
7,939
3,747
0
2,515
5,349
0
22,434
L
Cupid
Klippytec
Cupid
6,350
2,349
1,883
2,677
9,267
4,088
0
3,220
6,047
0
10,385
L
Jormungandr
Pachow714
Jormungandr
11,847
2,138
508
6,077
17,372
14,723
0
3,322
14,050
25,267
0
W
7,320
3,171
2,053
3,052
6,603
2,734
1,029
2,384
3,999
0
14,510
L
7,566
820
364
1,113
9,746
3,870
0
3,050
6,696
11,665
0
W
Tyr
Vega08
Tyr
7,812
1,093
1,665
7,516
20,294
18,324
250
5,736
14,245
0
10,866
W
Chaac
fragout52
Chaac
10,292
1,517
946
3,302
10,164
10,511
52
2,931
7,145
0
18,020
W
11,107
3,149
1,537
3,037
10,517
4,634
662
3,866
6,335
0
28,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,522
Gold Earned
37,275
104
Minions Killed
106
0
Camps Cleared
0
988,071
Distance Traveled
831,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,219
822
27
3
0
167,336
0
L
Danzaburou
7,491
749
23
2
0
172,076
0
L
Chiron
7,701
770
24
2
0
169,669
0
L
Cupid
6,807
681
15
2
0
178,348
0
L
Jormungandr
7,914
791
30
3
0
160,064
0
W
Cupid
8,671
867
18
2
0
193,507
0
L
Zeus
7,362
736
14
1
0
150,844
0
W
Tyr
8,403
840
6
1
0
196,476
0
W
Chaac
8,356
836
18
2
0
232,204
0
W
Neith
8,873
887
35
4
0
198,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role