Player Matchup

Mercury
Mercury
RezzMePlease
Mercury
Level 109
God Stats
21W - 12L
1,681 SR
Queue Stats
91W - 78L
1,452 Elo+
Party 3
Ymir
Ymir
SolidCloud217
Ymir
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,435 Elo+
Party 3
Hercules
Hercules
Travis_Scooters
Hercules
Level 127
God Stats
1W - 5L
1,228 SR
Queue Stats
193W - 182L
1,466 Elo+
Party 1
He Bo
He Bo
bossbro6234
He Bo
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
190W - 172L
1,497 Elo+
Party 1
Hou Yi
Hou Yi
xDominatorx6
Hou Yi
Level 85
God Stats
9W - 3L
1,843 SR
Queue Stats
69W - 69L
1,456 Elo+
Solo
Team Averages
Level 100
1,550 SR
1,461 Elo+

VS

Team Averages
Level 82
1,430 SR
1,389 Elo+
Olorun
Olorun
 
Olorun
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
EnXeref
Set
Level 83
God Stats
6W - 9L
1,285 SR
Queue Stats
225W - 195L
1,481 Elo+
Solo
Hachiman
Hachiman
HRRacing66
Hachiman
Level 128
God Stats
9W - 5L
1,559 SR
Queue Stats
110W - 105L
1,518 Elo+
Party 2
Janus
Janus
SxmplyVoid
Janus
Level 8
God Stats
1W - 4L
1,475 SR
Queue Stats
5W - 13L
970 Elo+
Party 2
Ganesha
Ganesha
goingdown597
Ganesha
Level 84
God Stats
1W - 0L
1,332 SR
Queue Stats
64W - 70L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
RezzMePlease
Mercury
10
0 / 2 / 0
5,280
528
1,872
7,616
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 1 / 0
4,810
481
1,464
6,568
4,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
9
1 / 2 / 0
5,195
520
4,338
8,658
6,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

9
1 / 2 / 0
5,288
529
4,394
5,258
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
8
0 / 1 / 0
4,633
463
2,462
6,171
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
4 / 1 / 1
6,675
668
7,793
7,405
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Set
12
4 / 0 / 1
6,851
685
2,676
6,984
3,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
HRRacing66
Hachiman
9
0 / 0 / 1
5,352
535
6,010
4,113
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
9
0 / 1 / 2
5,620
562
2,225
4,892
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
goingdown597
Ganesha
9
0 / 0 / 4
5,913
591
2,587
6,339
4,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
2
Kills
8
8
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
1
1
4.5
W
Set
4
0
1
4.5
W
Hachiman
HRRacing66
Hachiman
0
0
1
0.5
L
Mercury
RezzMePlease
Mercury
0
2
0
0
L
0
1
0
0
W
Janus
0
1
2
1
L
Hercules
1
2
0
0.5
L
1
2
0
0.5
W
Ganesha
goingdown597
Ganesha
0
0
4
2
L
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,530
Damage
21,291
34,271
Taken
29,733
17,494
Mitigated
13,253
8,340
Healing
9,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,793
3,928
389
2,409
7,405
2,688
1,797
85
6,975
50,406
0
W
Set
2,676
916
0
1,398
6,984
3,059
0
836
6,067
0
51,116
W
Hachiman
HRRacing66
Hachiman
6,010
1,797
0
2,327
4,113
1,379
0
868
3,245
0
37,224
L
Mercury
RezzMePlease
Mercury
1,872
845
0
930
7,616
2,525
0
1,881
5,735
0
38,640
L
1,464
422
329
2,016
6,568
4,773
0
2,071
4,497
13,934
0
W
Janus
2,225
52
0
166
4,892
1,672
0
2,862
1,814
33,577
0
L
Hercules
4,338
1,250
0
1,942
8,658
6,490
0
5,186
3,472
59
25,381
L
4,394
100
0
659
5,258
1,496
0
2,117
3,141
34,174
0
W
Ganesha
goingdown597
Ganesha
2,587
389
226
2,495
6,339
4,455
0
957
5,370
14,699
0
L
Hou Yi
2,462
1,272
0
2,464
6,171
2,210
0
1,350
4,821
0
27,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,206
Gold Earned
30,411
243
Minions Killed
300
0
Camps Cleared
0
999,718
Distance Traveled
983,424
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,675
668
77
8
0
166,274
2
W
Set
6,851
685
84
8
0
259,591
0
W
Hachiman
5,352
535
76
8
0
176,793
0
L
Mercury
5,280
528
67
7
0
241,065
0
L
Ymir
4,810
481
17
2
0
176,489
0
W
Janus
5,620
562
62
6
0
191,207
0
L
Hercules
5,195
520
39
4
0
196,749
0
L
He Bo
5,288
529
64
6
0
198,655
3
W
Ganesha
5,913
591
1
0
0
189,559
2
L
Hou Yi
4,633
463
56
6
0
186,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role