Player Matchup

Raijin
Raijin
BNMW x Tae
Raijin
Level 149
God Stats
0W - 1L
1,374 SR
Queue Stats
21W - 14L
1,558 Elo+
Party 2
Chiron
Chiron
I Crunch Bigs
Chiron
Level 156
God Stats
1W - 1L
1,752 SR
Queue Stats
37W - 32L
1,576 Elo+
Party 2
Ra
Ra
Swerv EBK
Ra
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,197 Elo+
Party 2
Team Averages
Level 118
1,542 SR
1,444 Elo+

VS

Team Averages
Level 85
1,519 SR
1,442 Elo+
Bacchus
Bacchus
Bigfoot2250
Bacchus
Level 11
God Stats
4W - 0L
1,391 SR
Queue Stats
4W - 2L
1,390 Elo+
Party 1
Ishtar
Ishtar
BrightestDaySebs
Ishtar
Level 127
God Stats
16W - 17L
1,667 SR
Queue Stats
143W - 136L
1,546 Elo+
Solo
Baron Samedi
Baron Samedi
Collins81
Baron Samedi
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 6L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BNMW x Tae
Raijin
13
3 / 6 / 1
8,292
691
8,701
11,250
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 1
7,949
662
9,291
13,864
5,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
0 / 4 / 3
7,620
635
4,430
8,059
3,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bigfoot2250
Bacchus
16
6 / 0 / 8
10,843
904
6,583
11,031
11,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 4 / 11
9,773
814
8,090
10,789
5,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Collins81
Baron Samedi
15
6 / 1 / 8
10,064
839
14,643
10,566
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
14
14
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Raijin
BNMW x Tae
Raijin
3
6
1
0.58
W
Bacchus
Bigfoot2250
Bacchus
6
0
8
10
W
2
4
11
1.88
W
Baron Samedi
Collins81
Baron Samedi
6
1
8
10
L
2
4
1
0.63
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,422
Damage
29,316
33,173
Taken
32,386
13,446
Mitigated
22,161
4,757
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
BNMW x Tae
Raijin
8,701
549
0
0
11,250
4,424
0
6,530
4,720
33,530
0
W
Bacchus
Bigfoot2250
Bacchus
6,583
1,350
0
2,793
11,031
11,480
178
3,993
6,662
13,427
0
W
8,090
3,958
0
2,211
10,789
5,090
1,534
4,440
6,030
0
56,547
W
Baron Samedi
Collins81
Baron Samedi
14,643
1,209
2,307
4,190
10,566
5,591
1,515
3,672
6,532
43,973
0
L
9,291
3,759
283
4,474
13,864
5,782
0
8,729
5,135
0
28,437
L
4,430
1,267
0
0
8,059
3,240
0
5,997
2,062
17,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,861
Gold Earned
30,680
129
Minions Killed
160
0
Camps Cleared
0
555,151
Distance Traveled
676,844
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,292
691
61
5
0
152,904
0
W
Bacchus
10,843
904
11
1
0
254,107
0
W
Ishtar
9,773
814
91
8
0
204,883
0
W
Baron Samedi
10,064
839
58
5
0
217,854
0
L
Chiron
7,949
662
33
3
0
207,256
2
L
Ra
7,620
635
35
3
0
194,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role