Player Matchup

Hades
Hades
CAKEBOSSONE
Hades
Level 68
God Stats
3W - 4L
1,108 SR
Queue Stats
310W - 306L
1,527 Elo+
Party 1
Yemoja
Yemoja
Dardog11
Yemoja
Level 30
God Stats
4W - 2L
1,263 SR
Queue Stats
146W - 162L
1,433 Elo+
Party 1
Chernobog
Chernobog
GiantSquiddim
Chernobog
Level 49
God Stats
2W - 0L
1,754 SR
Queue Stats
94W - 103L
1,502 Elo+
Party 1
Kukulkan
Kukulkan
Moist Tapioca
Kukulkan
Level 69
God Stats
5W - 7L
1,079 SR
Queue Stats
269W - 260L
1,526 Elo+
Party 1
Fenrir
Fenrir
YungPaulBunyan
Fenrir
Level 129
God Stats
4W - 5L
1,344 SR
Queue Stats
259W - 249L
1,524 Elo+
Party 1
Team Averages
Level 69
1,309 SR
1,503 Elo+

VS

Team Averages
Level 75
1,585 SR
1,553 Elo+
Hel
Hel
FLduh
Hel
Level 84
God Stats
7W - 5L
1,816 SR
Queue Stats
694W - 705L
1,512 Elo+
Solo
Pele
Pele
HezTec
Pele
Level 65
God Stats
0W - 1L
1,797 SR
Queue Stats
16W - 23L
1,507 Elo+
Party 2
He Bo
He Bo
JcG3ORG1A
He Bo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,580 Elo+
Party 2
Hun Batz
Hun Batz
daSavage602
Hun Batz
Level 99
God Stats
3W - 4L
1,500 SR
Queue Stats
794W - 771L
1,575 Elo+
Solo
Kali
Kali
rural-sandll
Kali
Level 61
God Stats
1W - 2L
1,314 SR
Queue Stats
134W - 92L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 12
9,367
852
9,660
8,746
7,415
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
Dardog11
Yemoja
15
2 / 0 / 16
9,239
840
5,331
7,802
7,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
GiantSquiddim
Chernobog
15
1 / 1 / 16
8,713
792
10,536
11,794
6,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Moist Tapioca
Kukulkan
16
7 / 1 / 11
9,605
873
14,898
9,394
5,483
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 3 / 12
8,674
789
9,704
12,551
14,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
FLduh
Hel
17
3 / 2 / 2
8,804
800
13,053
14,252
10,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
HezTec
Pele
13
0 / 5 / 3
7,180
653
8,176
12,797
8,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
JcG3ORG1A
He Bo
14
1 / 3 / 2
7,319
665
8,820
10,688
4,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
daSavage602
Hun Batz
11
0 / 6 / 2
6,385
580
5,976
10,955
6,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 4 / 3
7,962
724
5,690
12,457
5,917
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
18
20
Kills
6
6
Deaths
20
67
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
1
12
12
W
Yemoja
Dardog11
Yemoja
2
0
16
10
L
Hel
FLduh
Hel
3
2
2
2
W
Chernobog
GiantSquiddim
Chernobog
1
1
16
9
L
Pele
HezTec
Pele
0
5
3
0.3
L
He Bo
JcG3ORG1A
He Bo
1
3
2
0.67
W
Kukulkan
Moist Tapioca
Kukulkan
7
1
11
12.5
W
4
3
12
3.33
L
Hun Batz
daSavage602
Hun Batz
0
6
2
0.17
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,129
Damage
41,715
50,287
Taken
61,149
41,527
Mitigated
35,275
26,304
Healing
25,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,660
1,310
434
341
8,746
7,415
1,306
4,709
4,037
14,793
523
W
Yemoja
Dardog11
Yemoja
5,331
1,147
12,640
3,682
7,802
7,144
354
3,078
4,724
9,160
0
L
Hel
FLduh
Hel
13,053
480
5,949
6,708
14,252
10,320
508
5,351
8,553
31,157
0
W
Chernobog
GiantSquiddim
Chernobog
10,536
4,785
107
2,868
11,794
6,663
1,176
5,879
5,915
0
26,442
L
Pele
HezTec
Pele
8,176
1,258
654
1,938
12,797
8,378
0
6,016
6,503
783
16,681
L
He Bo
JcG3ORG1A
He Bo
8,820
105
2,001
1,979
10,688
4,473
0
5,616
4,843
17,199
0
W
Kukulkan
Moist Tapioca
Kukulkan
14,898
1,687
3,048
1,928
9,394
5,483
1,173
3,698
5,696
33,194
0
W
9,704
2,446
0
1,256
12,551
14,822
382
5,124
7,427
0
14,007
L
Hun Batz
daSavage602
Hun Batz
5,976
1,237
696
1,303
10,955
6,187
0
4,716
5,956
0
6,862
L
5,690
3,001
1,174
3,265
12,457
5,917
0
6,196
5,928
0
12,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,598
Gold Earned
37,650
116
Minions Killed
94
0
Camps Cleared
0
972,081
Distance Traveled
955,660
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,367
852
12
1
0
198,563
0
W
Yemoja
9,239
840
7
1
0
176,719
0
L
Hel
8,804
800
40
4
0
203,005
0
W
Chernobog
8,713
792
40
4
0
181,281
0
L
Pele
7,180
653
19
2
0
191,209
0
L
He Bo
7,319
665
22
2
0
213,273
0
W
Kukulkan
9,605
873
51
5
0
214,469
0
W
Fenrir
8,674
789
6
1
0
201,049
0
L
Hun Batz
6,385
580
1
0
0
146,984
0
L
Kali
7,962
724
12
1
0
201,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role