Player Matchup

Fenrir
Fenrir
B00MSTiX75
Fenrir
Level 149
God Stats
3W - 4L
1,701 SR
Queue Stats
248W - 234L
1,488 Elo+
Party 1
Tyr
Tyr
JhonGott
Tyr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,780 Elo+
Solo
Athena
Athena
MamaB00M
Athena
Level 127
God Stats
1W - 3L
1,466 SR
Queue Stats
156W - 163L
1,481 Elo+
Party 1
Neith
Neith
Satanitas
Neith
Level 69
God Stats
63W - 53L
1,508 SR
Queue Stats
500W - 465L
1,522 Elo+
Solo
Ra
Ra
Zédan
Ra
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 102L
1,504 Elo+
Solo
Team Averages
Level 103
1,535 SR
1,555 Elo+

VS

Team Averages
Level 92
1,457 SR
1,423 Elo+
Cthulhu
Cthulhu
ArixMittens
Cthulhu
Level 17
God Stats
12W - 10L
1,419 SR
Queue Stats
45W - 58L
1,273 Elo+
Party 2
Sol
Sol
HippyTrippie
Sol
Level 142
God Stats
17W - 28L
1,480 SR
Queue Stats
374W - 353L
1,460 Elo+
Solo
Ullr
Ullr
Shadow2fast
Ullr
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
146W - 206L
1,423 Elo+
Party 2
Ymir
Ymir
Venxm_Kid
Ymir
Level 124
God Stats
1W - 2L
1,432 SR
Queue Stats
49W - 96L
1,534 Elo+
Party 2
Ne Zha
Ne Zha
zSinner
Ne Zha
Level 94
God Stats
12W - 14L
1,456 SR
Queue Stats
184W - 250L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B00MSTiX75
Fenrir
12
0 / 3 / 6
7,525
502
5,226
15,838
7,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 0 / 2
9,975
665
11,908
13,044
9,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
MamaB00M
Athena
12
1 / 1 / 13
8,430
562
5,855
11,763
9,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Neith
Satanitas
Neith
13
3 / 4 / 2
8,510
567
8,131
11,276
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
16
13 / 3 / 2
10,585
706
14,733
10,155
4,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArixMittens
Cthulhu
10
0 / 4 / 0
6,161
411
4,819
13,536
8,804
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
5 / 5 / 1
7,967
531
9,873
10,656
3,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 4 / 1
6,931
462
7,133
11,187
5,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ymir
10
1 / 6 / 1
6,774
452
4,346
17,345
13,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
zSinner
Ne Zha
15
4 / 4 / 5
8,727
582
10,413
16,350
7,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
22
Kills
11
11
Deaths
23
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ArixMittens
Cthulhu
0
4
0
0
W
Fenrir
B00MSTiX75
Fenrir
0
3
6
1
L
5
5
1
1.1
W
5
0
2
6
W
Athena
MamaB00M
Athena
1
1
13
7.5
W
Neith
Satanitas
Neith
3
4
2
1
L
1
4
1
0.38
L
Ymir
1
6
1
0.25
W
Ra
13
3
2
4.67
L
Ne Zha
zSinner
Ne Zha
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,853
Damage
36,584
62,076
Taken
69,074
35,346
Mitigated
39,196
23,633
Healing
16,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ArixMittens
Cthulhu
4,819
679
262
3,001
13,536
8,804
0
1,350
12,186
28,830
0
W
Fenrir
B00MSTiX75
Fenrir
5,226
1,837
0
1,998
15,838
7,357
0
3,417
12,421
0
60,123
L
9,873
4,410
0
2,865
10,656
3,889
1,059
5,264
5,392
54,301
0
W
11,908
1,255
0
7,419
13,044
9,629
104
4,927
8,117
0
89,743
W
Athena
MamaB00M
Athena
5,855
1,469
2,411
2,809
11,763
9,643
0
4,088
7,675
21,490
0
W
Neith
Satanitas
Neith
8,131
2,536
0
1,922
11,276
4,373
0
1,052
10,224
0
67,852
L
7,133
3,260
0
1,352
11,187
5,221
620
2,163
9,024
0
53,504
L
Ymir
4,346
1,374
231
3,136
17,345
13,967
0
7,434
9,911
26,090
0
W
Ra
14,733
2,140
2,845
4,229
10,155
4,344
1,409
5,944
4,211
77,873
0
L
Ne Zha
zSinner
Ne Zha
10,413
3,273
0
5,434
16,350
7,315
0
4,377
11,973
0
62,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,025
Gold Earned
36,560
483
Minions Killed
347
0
Camps Cleared
0
1,615,737
Distance Traveled
1,316,187
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,161
411
43
3
0
260,420
0
W
Fenrir
7,525
502
71
5
0
342,785
2
L
Sol
7,967
531
88
6
0
190,221
0
W
Tyr
9,975
665
153
10
0
344,198
3
W
Athena
8,430
562
28
2
0
342,159
3
W
Neith
8,510
567
102
7
0
271,441
0
L
Ullr
6,931
462
90
6
0
266,487
0
L
Ymir
6,774
452
30
2
0
280,512
2
W
Ra
10,585
706
129
9
0
315,154
2
L
Ne Zha
8,727
582
96
6
0
318,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role