Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BANAMANIA
Izanami
Level 158
God Stats
3W - 4L
1,329 SR
Queue Stats
240W - 246L
1,547 Elo+
Solo
Ishtar
Ishtar
Domino97278
Ishtar
Level 144
God Stats
4W - 11L
1,352 SR
Queue Stats
599W - 594L
1,532 Elo+
Solo
Da Ji
Da Ji
KIRSTRUDEL
Da Ji
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,441 Elo+
Solo
Tyr
Tyr
rjyjackblt
Tyr
Level 153
God Stats
8W - 7L
1,511 SR
Queue Stats
475W - 498L
1,519 Elo+
Solo
Team Averages
Level 149
1,438 SR
1,508 Elo+

VS

Team Averages
Level 149
1,508 SR
1,486 Elo+
Kukulkan
Kukulkan
DarkReturns666
Kukulkan
Level 136
God Stats
3W - 1L
1,753 SR
Queue Stats
30W - 41L
1,381 Elo+
Party 1
Zeus
Zeus
Fran03
Zeus
Level 155
God Stats
3W - 3L
1,286 SR
Queue Stats
100W - 90L
1,572 Elo+
Solo
Heimdallr
Heimdallr
KidIcarus
Heimdallr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 224L
1,521 Elo+
Solo
Cernunnos
Cernunnos
Seliath
Cernunnos
Level 170
God Stats
3W - 2L
1,500 SR
Queue Stats
122W - 155L
1,443 Elo+
Party 1
Chaac
Chaac
shecabla
Chaac
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 30L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
5 / 6 / 4
9,156
832
9,554
9,919
4,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
BANAMANIA
Izanami
16
3 / 6 / 6
9,501
864
9,592
10,458
4,963
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
16
4 / 5 / 4
8,780
798
12,149
13,048
6,721
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
14
2 / 8 / 3
7,432
676
4,878
12,892
7,121
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 5 / 3
6,297
572
1,715
8,912
8,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
4 / 2 / 17
9,654
878
9,059
6,568
3,169
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
Fran03
Zeus
18
10 / 1 / 13
10,523
957
13,498
7,065
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
KidIcarus
Heimdallr
16
5 / 5 / 13
9,285
844
7,454
11,529
5,694
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Seliath
Cernunnos
15
6 / 3 / 15
9,222
838
11,696
13,177
6,078
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
shecabla
Chaac
17
5 / 3 / 18
9,423
857
10,985
13,612
20,401
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
106
14
Kills
30
30
Deaths
14
20
Assists
76
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
5
6
4
1.17
L
Izanami
BANAMANIA
Izanami
3
6
6
1
W
Kukulkan
4
2
17
6.25
L
Ishtar
4
5
4
1.2
W
Zeus
Fran03
Zeus
10
1
13
16.5
L
Da Ji
2
8
3
0.44
W
Heimdallr
KidIcarus
Heimdallr
5
5
13
2.3
W
Cernunnos
Seliath
Cernunnos
6
3
15
4.5
L
0
5
3
0.3
W
Chaac
shecabla
Chaac
5
3
18
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,888
Damage
52,692
55,229
Taken
51,951
32,721
Mitigated
38,590
8,844
Healing
21,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
9,554
472
1,223
1,883
9,919
4,950
0
5,373
4,323
23,425
0
L
Izanami
BANAMANIA
Izanami
9,592
4,196
0
279
10,458
4,963
0
3,920
6,362
0
20,109
W
Kukulkan
9,059
2,132
2,155
656
6,568
3,169
1,138
1,489
5,079
19,412
0
L
Ishtar
12,149
5,906
241
2,328
13,048
6,721
0
5,605
7,280
0
24,811
W
Zeus
Fran03
Zeus
13,498
2,616
2,083
2,122
7,065
3,248
588
1,876
5,189
33,806
0
L
Da Ji
4,878
509
275
1,002
12,892
7,121
0
3,656
9,176
0
7,791
W
Heimdallr
KidIcarus
Heimdallr
7,454
3,653
813
1,318
11,529
5,694
1,680
1,190
10,339
0
14,594
W
Cernunnos
Seliath
Cernunnos
11,696
6,278
2,124
5,571
13,177
6,078
689
3,085
10,092
0
21,839
L
1,715
0
84
1,529
8,912
8,966
0
3,397
5,475
0
3,358
W
Chaac
shecabla
Chaac
10,985
1,176
1,335
3,277
13,612
20,401
721
1,914
11,698
0
19,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,166
Gold Earned
48,107
87
Minions Killed
132
0
Camps Cleared
0
851,734
Distance Traveled
993,593
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,156
832
22
2
0
162,816
0
L
Izanami
9,501
864
32
3
0
158,937
0
W
Kukulkan
9,654
878
27
2
0
200,914
0
L
Ishtar
8,780
798
22
2
0
170,106
3
W
Zeus
10,523
957
49
4
0
192,591
0
L
Da Ji
7,432
676
9
1
0
185,909
0
W
Heimdallr
9,285
844
19
2
0
178,303
0
W
Cernunnos
9,222
838
25
2
0
191,090
0
L
Tyr
6,297
572
2
0
0
173,966
0
W
Chaac
9,423
857
12
1
0
230,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role