Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bigdeeez
Ah Muzen Cab
Level 103
God Stats
2W - 0L
1,481 SR
Queue Stats
4W - 5L
1,709 Elo+
Solo
Nu Wa
Nu Wa
LecheMiPalo
Nu Wa
Level 88
God Stats
1W - 0L
1,316 SR
Queue Stats
10W - 13L
1,232 Elo+
Party 1
Guan Yu
Guan Yu
cptbigman5802
Guan Yu
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,800 Elo+
Solo
Team Averages
Level 95
1,459 SR
1,548 Elo+

VS

Team Averages
Level 97
1,396 SR
1,568 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
FrenchSmurf
Jing Wei
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
246W - 227L
1,534 Elo+
Solo
Ullr
Ullr
Hedeox
Ullr
Level 109
God Stats
4W - 7L
1,195 SR
Queue Stats
576W - 580L
1,541 Elo+
Solo
Awilix
Awilix
Kevin730
Awilix
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
140W - 142L
1,580 Elo+
Solo
Izanami
Izanami
xLiNk2696
Izanami
Level 41
God Stats
0W - 1L
1,285 SR
Queue Stats
8W - 5L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
1 / 0 / 13
9,406
855
14,696
7,722
10,222
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Medusa
 
Medusa
15
6 / 2 / 4
9,187
835
12,539
10,359
4,843
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
Bigdeeez
Ah Muzen Cab
13
1 / 2 / 11
8,098
736
11,493
10,251
5,927
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

14
1 / 1 / 10
8,413
765
10,150
7,097
3,506
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Guan Yu
17
5 / 1 / 8
10,052
914
6,886
10,727
13,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 3 / 1
6,605
600
3,702
10,515
3,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
FrenchSmurf
Jing Wei
16
0 / 0 / 4
7,991
726
6,496
10,157
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ullr
Hedeox
Ullr
13
0 / 4 / 4
7,212
656
7,994
12,994
6,317
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Awilix
Kevin730
Awilix
14
4 / 4 / 0
7,761
706
4,788
11,203
4,551
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
xLiNk2696
Izanami
14
2 / 3 / 1
8,000
727
8,783
13,160
4,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
14
Kills
6
6
Deaths
14
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
13
7.5
W
Medusa
 
Medusa
6
2
4
4
L
Chang'e
 
Chang'e
0
3
1
0.17
W
Ah Muzen Cab
Bigdeeez
Ah Muzen Cab
1
2
11
3.25
L
Jing Wei
FrenchSmurf
Jing Wei
0
0
4
2
L
Ullr
Hedeox
Ullr
0
4
4
0.5
L
Awilix
Kevin730
Awilix
4
4
0
1
W
1
1
10
6
W
Guan Yu
5
1
8
9
L
Izanami
xLiNk2696
Izanami
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,764
Damage
31,763
46,156
Taken
58,029
37,935
Mitigated
23,744
27,220
Healing
26,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
14,696
743
2,223
2,965
7,722
10,222
130
617
7,105
36,443
0
W
Medusa
 
Medusa
12,539
4,011
1,829
3,412
10,359
4,843
2,302
726
9,633
0
22,783
L
Chang'e
 
Chang'e
3,702
298
10,972
3,912
10,515
3,833
0
3,277
6,853
7,053
0
W
Ah Muzen Cab
Bigdeeez
Ah Muzen Cab
11,493
3,210
719
2,660
10,251
5,927
258
699
9,552
0
17,568
L
Jing Wei
FrenchSmurf
Jing Wei
6,496
2,974
399
486
10,157
4,082
0
5,186
4,330
0
29,237
L
Ullr
Hedeox
Ullr
7,994
1,534
508
1,216
12,994
6,317
0
4,891
7,677
0
15,734
L
Awilix
Kevin730
Awilix
4,788
1,999
794
1,281
11,203
4,551
0
3,657
7,188
0
9,886
W
10,150
1,105
1,200
1,341
7,097
3,506
972
810
6,287
25,104
0
W
Guan Yu
6,886
356
5,935
4,936
10,727
13,437
424
850
9,877
0
9,170
L
Izanami
xLiNk2696
Izanami
8,783
3,842
2,860
3,582
13,160
4,961
0
5,439
7,135
0
25,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,156
Gold Earned
37,569
125
Minions Killed
133
0
Camps Cleared
0
1,152,990
Distance Traveled
1,019,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,406
855
49
4
0
235,940
0
W
Medusa
9,187
835
24
2
0
253,018
0
L
Chang'e
6,605
600
5
0
0
206,774
0
W
Ah Muzen Cab
8,098
736
22
2
0
197,804
0
L
Jing Wei
7,991
726
52
5
0
233,071
0
L
Ullr
7,212
656
16
1
0
182,254
0
L
Awilix
7,761
706
1
0
0
197,974
0
W
Nu Wa
8,413
765
24
2
0
211,058
0
W
Guan Yu
10,052
914
6
1
0
255,170
0
L
Izanami
8,000
727
59
5
0
199,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role