Player Matchup

Bacchus
Bacchus
BundySZN
Bacchus
Level 122
God Stats
2W - 2L
1,772 SR
Queue Stats
193W - 192L
1,498 Elo+
Party 2
Horus
Horus
SimpWard
Horus
Level 66
God Stats
24W - 20L
1,603 SR
Queue Stats
71W - 69L
1,534 Elo+
Party 2
Scylla
Scylla
ZzKingRagezZ
Scylla
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,534 Elo+
Solo
Team Averages
Level 105
1,625 SR
1,522 Elo+

VS

Team Averages
Level 147
1,550 SR
1,542 Elo+
Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
GBN Rose
Artio
Level 139
God Stats
6W - 9L
1,536 SR
Queue Stats
533W - 519L
1,577 Elo+
Solo
Tiamat
Tiamat
Kreyck
Tiamat
Level 149
God Stats
8W - 4L
1,614 SR
Queue Stats
81W - 74L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BundySZN
Bacchus
11
0 / 1 / 0
6,683
668
5,125
10,583
10,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
SimpWard
Horus
9
0 / 2 / 0
6,322
632
3,417
10,207
7,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
10
0 / 3 / 0
6,125
613
4,101
5,720
2,020
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 0 / 5
7,133
713
8,606
7,173
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
GBN Rose
Artio
12
0 / 0 / 6
6,930
693
3,612
9,027
7,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
Kreyck
Tiamat
13
5 / 0 / 1
8,183
818
9,534
5,979
4,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
5
3.5
L
Bacchus
BundySZN
Bacchus
0
1
0
0
W
Artio
GBN Rose
Artio
0
0
6
3
W
Tiamat
Kreyck
Tiamat
5
0
1
5.5
L
Horus
SimpWard
Horus
0
2
0
0
L
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,643
Damage
21,752
26,510
Taken
22,179
20,232
Mitigated
14,406
9,361
Healing
8,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,606
3,263
0
1,908
7,173
2,561
1,831
3,194
3,979
0
29,894
L
Bacchus
BundySZN
Bacchus
5,125
1,292
0
3,761
10,583
10,877
0
4,691
5,636
14,667
0
W
Artio
GBN Rose
Artio
3,612
382
1,445
2,628
9,027
7,813
550
3,513
5,514
10,479
0
W
Tiamat
Kreyck
Tiamat
9,534
642
371
1,782
5,979
4,032
812
2,581
3,398
36,868
0
L
Horus
SimpWard
Horus
3,417
1,841
1,261
3,749
10,207
7,335
0
4,426
5,505
0
7,505
L
Scylla
4,101
458
0
590
5,720
2,020
0
3,285
2,213
24,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,130
Gold Earned
22,246
76
Minions Killed
129
0
Camps Cleared
0
506,338
Distance Traveled
550,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,133
713
47
5
0
175,639
0
L
Bacchus
6,683
668
17
2
0
184,849
0
W
Artio
6,930
693
9
1
0
188,246
0
W
Tiamat
8,183
818
73
7
0
186,241
0
L
Horus
6,322
632
9
1
0
168,586
0
L
Scylla
6,125
613
50
5
0
152,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role