Player Matchup

Artio
Artio
 
Artio
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BIG DAWG156
Cupid
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 111L
1,516 Elo+
Solo
Thanatos
Thanatos
TeamIgnis2010
Thanatos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 34L
1,384 Elo+
Solo
Tiamat
Tiamat
bs1197
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,454 Elo+
Solo
Team Averages
Level 134
1,500 SR
1,471 Elo+

VS

Team Averages
Level 126
1,499 SR
1,409 Elo+
Atlas
Atlas
 
Atlas
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DyerTheDodger
Janus
Level 69
God Stats
3W - 4L
1,500 SR
Queue Stats
110W - 121L
1,393 Elo+
Solo
Danzaburou
Danzaburou
KJ1176
Danzaburou
Level 153
God Stats
6W - 5L
1,715 SR
Queue Stats
395W - 429L
1,371 Elo+
Solo
Shiva
Shiva
TyChanLee
Shiva
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 74L
1,258 Elo+
Solo
Bakasura
Bakasura
zerocriss
Bakasura
Level 157
God Stats
2W - 3L
1,280 SR
Queue Stats
383W - 397L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
2 / 5 / 4
9,441
787
6,610
19,656
20,027
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
 
Hera
17
3 / 1 / 3
8,870
739
13,332
4,725
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 1 / 0
3,061
255
0
888
185
Thanatos
TeamIgnis2010
Thanatos
14
2 / 10 / 2
8,384
699
5,766
16,262
6,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
bs1197
Tiamat
15
1 / 6 / 4
8,270
689
8,659
13,532
7,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 2 / 15
9,482
790
3,091
11,387
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
11 / 3 / 8
11,720
977
21,662
8,888
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
KJ1176
Danzaburou
17
5 / 1 / 17
10,189
849
11,477
11,820
6,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
TyChanLee
Shiva
15
2 / 2 / 12
9,394
783
5,771
12,366
12,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
zerocriss
Bakasura
16
5 / 1 / 9
9,911
826
7,464
9,502
6,772
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
84
8
Kills
23
23
Deaths
9
13
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
5
4
0.8
L
Hera
 
Hera
3
1
3
4.5
W
Atlas
 
Atlas
0
2
15
3.75
L
0
1
0
0
W
11
3
8
5
W
Danzaburou
KJ1176
Danzaburou
5
1
17
13.5
L
Thanatos
TeamIgnis2010
Thanatos
2
10
2
0.3
W
Shiva
TyChanLee
Shiva
2
2
12
4
L
Tiamat
bs1197
Tiamat
1
6
4
0.5
W
Bakasura
zerocriss
Bakasura
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,367
Damage
49,465
55,063
Taken
53,963
36,805
Mitigated
43,865
20,244
Healing
24,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
6,610
201
3,829
7,609
19,656
20,027
0
9,571
9,649
9,778
0
L
Hera
 
Hera
13,332
2,386
0
1,250
4,725
2,019
278
2,025
2,490
32,369
0
W
Atlas
 
Atlas
3,091
257
807
2,212
11,387
13,164
638
4,848
6,523
7,326
0
L
0
0
0
0
888
185
0
413
475
0
0
W
21,662
1,535
704
1,236
8,888
4,628
1,693
5,256
3,530
51,451
0
W
Danzaburou
KJ1176
Danzaburou
11,477
3,870
1,974
4,927
11,820
6,345
2,554
8,710
2,965
0
35,338
L
Thanatos
TeamIgnis2010
Thanatos
5,766
1,816
880
3,408
16,262
6,895
0
7,118
8,443
0
15,870
W
Shiva
TyChanLee
Shiva
5,771
1,498
3,345
2,351
12,366
12,956
1,040
4,874
7,469
0
11,370
L
Tiamat
bs1197
Tiamat
8,659
552
1,105
2,163
13,532
7,679
6
5,626
6,965
24,003
0
W
Bakasura
zerocriss
Bakasura
7,464
4,039
2,572
3,877
9,502
6,772
1,716
4,565
4,875
0
10,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,026
Gold Earned
50,696
106
Minions Killed
156
0
Camps Cleared
0
754,592
Distance Traveled
1,116,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,441
787
8
1
0
213,452
0
L
Hera
8,870
739
53
4
0
162,691
0
W
Atlas
9,482
790
8
1
0
241,221
0
L
Cupid
3,061
255
0
0
0
0
0
W
Janus
11,720
977
75
6
0
200,633
0
W
Danzaburou
10,189
849
34
3
0
217,310
0
L
Thanatos
8,384
699
25
2
0
180,920
0
W
Shiva
9,394
783
13
1
0
233,937
0
L
Tiamat
8,270
689
20
2
0
197,529
0
W
Bakasura
9,911
826
26
2
0
223,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role