Player Matchup

Zeus
Zeus
DrGoodboog
Zeus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,517 Elo+
Solo
Loki
Loki
Solar Bones
Loki
Level 149
God Stats
9W - 13L
1,706 SR
Queue Stats
616W - 623L
1,559 Elo+
Party 1
Fafnir
Fafnir
Spellz4Sellz
Fafnir
Level 122
God Stats
1W - 2L
1,682 SR
Queue Stats
607W - 627L
1,568 Elo+
Party 1
Aphrodite
Aphrodite
SwedishMafia560
Aphrodite
Level 151
God Stats
0W - 1L
1,305 SR
Queue Stats
43W - 41L
1,472 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Vampyre007
Morgan Le Fay
Level 111
God Stats
2W - 2L
1,810 SR
Queue Stats
124W - 139L
1,488 Elo+
Solo
Team Averages
Level 131
1,601 SR
1,521 Elo+

VS

Team Averages
Level 126
1,435 SR
1,512 Elo+
Serqet
Serqet
Lifebreak
Serqet
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 209L
1,524 Elo+
Solo
Chiron
Chiron
MrNimbus3sm
Chiron
Level 154
God Stats
10W - 20L
1,281 SR
Queue Stats
1,208W - 1,246L
1,530 Elo+
Solo
Aphrodite
Aphrodite
Solesk
Aphrodite
Level 141
God Stats
1W - 2L
1,506 SR
Queue Stats
87W - 78L
1,526 Elo+
Party 2
Kukulkan
Kukulkan
TMG SCARFACE69
Kukulkan
Level 149
God Stats
10W - 7L
1,585 SR
Queue Stats
410W - 416L
1,386 Elo+
Solo
Sobek
Sobek
Valemorte
Sobek
Level 63
God Stats
1W - 1L
1,304 SR
Queue Stats
8W - 4L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
8,844
680
7,797
13,268
6,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 5 / 0
8,114
624
11,262
11,597
6,366
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
14
0 / 5 / 0
8,475
652
5,482
19,345
25,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
SwedishMafia560
Aphrodite
16
0 / 3 / 7
8,695
669
9,730
13,663
9,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Vampyre007
Morgan Le Fay
17
5 / 3 / 4
10,041
772
16,970
13,443
6,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Lifebreak
Serqet
14
3 / 4 / 15
8,894
684
9,207
12,474
13,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
16
6 / 2 / 12
9,864
759
11,293
12,253
11,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Solesk
Aphrodite
18
2 / 1 / 17
9,555
735
14,499
12,343
7,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
18
6 / 1 / 8
10,384
799
12,864
6,284
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Valemorte
Sobek
16
4 / 2 / 15
9,490
730
15,049
27,099
24,429
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
88
8
Kills
21
21
Deaths
10
14
Assists
67
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Serqet
Lifebreak
Serqet
3
4
15
2.63
W
Chiron
6
2
12
6
L
1
5
0
0.2
W
Aphrodite
Solesk
Aphrodite
2
1
17
10.5
L
Fafnir
0
5
0
0
L
Aphrodite
SwedishMafia560
Aphrodite
0
3
7
1.17
W
Kukulkan
6
1
8
10
W
Sobek
Valemorte
Sobek
4
2
15
5.75
L
Morgan Le Fay
Vampyre007
Morgan Le Fay
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,241
Damage
62,912
71,316
Taken
70,453
54,830
Mitigated
59,024
33,341
Healing
42,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,797
1,123
284
1,587
13,268
6,736
303
6,942
5,497
24,098
0
W
Serqet
Lifebreak
Serqet
9,207
2,232
1,167
1,280
12,474
13,083
0
6,831
5,643
0
10,923
W
Chiron
11,293
3,040
1,034
3,964
12,253
11,290
32
4,831
7,422
0
20,921
L
11,262
665
887
591
11,597
6,366
1,238
6,237
5,098
0
24,528
W
Aphrodite
Solesk
Aphrodite
14,499
2,048
14,083
8,217
12,343
7,394
252
6,902
5,441
31,577
0
L
Fafnir
5,482
1,635
3,168
4,272
19,345
25,331
145
11,676
7,059
11,668
0
L
Aphrodite
SwedishMafia560
Aphrodite
9,730
801
9,591
6,918
13,663
9,423
0
7,580
5,916
18,293
0
W
Kukulkan
12,864
1,477
1,081
1,584
6,284
2,828
555
2,572
3,712
34,607
0
W
Sobek
Valemorte
Sobek
15,049
529
3,347
6,743
27,099
24,429
27
18,843
8,256
20,106
2,189
L
Morgan Le Fay
Vampyre007
Morgan Le Fay
16,970
1,268
1,369
4,674
13,443
6,974
98
7,788
5,432
30,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,169
Gold Earned
48,187
136
Minions Killed
140
0
Camps Cleared
0
1,176,042
Distance Traveled
1,231,135
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,844
680
34
3
0
201,036
0
W
Serqet
8,894
684
7
1
0
196,323
0
W
Chiron
9,864
759
16
1
0
251,343
0
L
Loki
8,114
624
26
2
0
250,668
0
W
Aphrodite
9,555
735
44
3
0
264,065
0
L
Fafnir
8,475
652
11
1
0
215,280
0
L
Aphrodite
8,695
669
28
2
0
250,573
0
W
Kukulkan
10,384
799
62
5
0
229,979
0
W
Sobek
9,490
730
11
1
0
289,425
0
L
Morgan Le Fay
10,041
772
37
3
0
258,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role