Player Matchup

Jormungandr
Jormungandr
FortniteGmer69
Jormungandr
Level 75
God Stats
13W - 12L
1,582 SR
Queue Stats
572W - 576L
1,427 Elo+
Party 1
Nemesis
Nemesis
FragileJony
Nemesis
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 32L
1,181 Elo+
Party 3
Hachiman
Hachiman
KropOW
Hachiman
Level 23
God Stats
8W - 10L
1,295 SR
Queue Stats
17W - 25L
1,261 Elo+
Party 1
Bacchus
Bacchus
Skartass
Bacchus
Level 129
God Stats
0W - 2L
1,313 SR
Queue Stats
4W - 10L
1,325 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Ucamulbaskilla
Morgan Le Fay
Level 61
God Stats
4W - 9L
1,388 SR
Queue Stats
37W - 35L
1,514 Elo+
Solo
Team Averages
Level 88
1,415 SR
1,341 Elo+

VS

Team Averages
Level 94
1,649 SR
1,526 Elo+
Morgan Le Fay
Morgan Le Fay
De1v1onic
Morgan Le Fay
Level 79
God Stats
5W - 4L
1,685 SR
Queue Stats
64W - 62L
1,528 Elo+
Solo
Surtr
Surtr
M4TEROX
Surtr
Level 48
God Stats
7W - 2L
1,737 SR
Queue Stats
45W - 35L
1,519 Elo+
Solo
Loki
Loki
Wakkawakka15
Loki
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
492W - 455L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
Xiromax
Cthulhu
Level 119
God Stats
4W - 6L
1,500 SR
Queue Stats
107W - 90L
1,524 Elo+
Party 2
Medusa
Medusa
xRiftyx
Medusa
Level 93
God Stats
7W - 9L
1,822 SR
Queue Stats
501W - 475L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FortniteGmer69
Jormungandr
14
0 / 4 / 1
8,963
498
8,546
12,294
10,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
FragileJony
Nemesis
14
3 / 4 / 1
8,981
499
6,697
18,761
7,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hachiman
KropOW
Hachiman
12
0 / 6 / 3
7,658
425
8,443
15,836
6,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Skartass
Bacchus
12
3 / 2 / 3
8,386
466
6,707
17,943
23,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
Ucamulbaskilla
Morgan Le Fay
15
3 / 5 / 5
9,330
518
11,820
14,199
5,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
De1v1onic
Morgan Le Fay
15
5 / 5 / 6
10,047
558
18,955
14,221
6,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Surtr
M4TEROX
Surtr
15
3 / 0 / 8
9,081
505
6,979
10,946
10,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
10 / 0 / 3
11,057
614
13,695
14,193
5,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cthulhu
Xiromax
Cthulhu
13
1 / 2 / 8
8,447
469
7,473
16,935
14,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
xRiftyx
Medusa
13
2 / 2 / 6
8,480
471
9,335
10,011
4,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
9
Kills
21
21
Deaths
9
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
De1v1onic
Morgan Le Fay
5
5
6
1.6
L
Jormungandr
FortniteGmer69
Jormungandr
0
4
1
0.13
L
Nemesis
FragileJony
Nemesis
3
4
1
0.88
L
Hachiman
KropOW
Hachiman
0
6
3
0.25
W
Surtr
M4TEROX
Surtr
3
0
8
7
L
Bacchus
Skartass
Bacchus
3
2
3
2.25
L
Morgan Le Fay
Ucamulbaskilla
Morgan Le Fay
3
5
5
1.1
W
10
0
3
11.5
W
Cthulhu
Xiromax
Cthulhu
1
2
8
2.5
W
Medusa
xRiftyx
Medusa
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,213
Damage
56,437
79,033
Taken
66,306
53,814
Mitigated
42,101
15,778
Healing
14,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
De1v1onic
Morgan Le Fay
18,955
1,635
89
1,574
14,221
6,423
0
8,625
5,596
73,346
0
L
Jormungandr
FortniteGmer69
Jormungandr
8,546
2,697
0
580
12,294
10,843
50
1,836
10,410
67,113
0
L
Nemesis
FragileJony
Nemesis
6,697
4,117
0
3,278
18,761
7,057
0
4,482
14,107
0
77,484
L
Hachiman
KropOW
Hachiman
8,443
6,918
0
4,801
15,836
6,193
0
4,369
11,355
0
44,445
W
Surtr
M4TEROX
Surtr
6,979
1,927
0
2,689
10,946
10,829
0
5,812
5,134
516
49,839
L
Bacchus
Skartass
Bacchus
6,707
787
0
5,480
17,943
23,921
0
7,938
9,824
23,412
0
L
Morgan Le Fay
Ucamulbaskilla
Morgan Le Fay
11,820
1,803
0
1,639
14,199
5,800
315
7,047
6,848
67,558
0
W
13,695
5,303
0
2,034
14,193
5,779
0
1,859
12,334
0
106,996
W
Cthulhu
Xiromax
Cthulhu
7,473
295
721
6,567
16,935
14,595
87
7,651
9,168
30,547
204
W
Medusa
xRiftyx
Medusa
9,335
2,558
0
1,285
10,011
4,475
598
3,582
6,429
0
70,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,318
Gold Earned
47,112
423
Minions Killed
459
0
Camps Cleared
0
1,771,685
Distance Traveled
1,899,976
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,047
558
112
6
0
350,431
2
L
Jormungandr
8,963
498
116
6
0
332,222
0
L
Nemesis
8,981
499
90
5
0
410,676
2
L
Hachiman
7,658
425
71
4
0
342,800
0
W
Surtr
9,081
505
65
4
0
385,098
5
L
Bacchus
8,386
466
31
2
0
353,049
4
L
Morgan Le Fay
9,330
518
115
6
0
332,938
4
W
Loki
11,057
614
135
8
0
457,152
0
W
Cthulhu
8,447
469
35
2
0
364,276
6
W
Medusa
8,480
471
112
6
0
343,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role