Player Matchup

Eset
Eset
E4rendur
Eset
Level 146
God Stats
2W - 3L
1,250 SR
Queue Stats
214W - 234L
1,583 Elo+
Solo
Nox
Nox
OblivionNPC
Nox
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
285W - 273L
1,490 Elo+
Solo
Nemesis
Nemesis
isaco100
Nemesis
Level 129
God Stats
1W - 2L
1,286 SR
Queue Stats
67W - 54L
1,595 Elo+
Solo
Cthulhu
Cthulhu
jeycob99
Cthulhu
Level 139
God Stats
3W - 3L
1,462 SR
Queue Stats
120W - 101L
1,559 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
largo417
Ah Muzen Cab
Level 153
God Stats
4W - 4L
1,644 SR
Queue Stats
199W - 196L
1,553 Elo+
Party 2
Team Averages
Level 145
1,428 SR
1,556 Elo+

VS

Team Averages
Level 169
1,577 SR
1,508 Elo+
Zeus
Zeus
 
Zeus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Eggydarkness
Surtr
Level 176
God Stats
4W - 1L
1,548 SR
Queue Stats
99W - 103L
1,505 Elo+
Party 1
Hera
Hera
JoshuaColossus
Hera
Level 196
God Stats
5W - 4L
1,503 SR
Queue Stats
467W - 495L
1,468 Elo+
Solo
Artemis
Artemis
Riceybowl237
Artemis
Level 187
God Stats
7W - 1L
1,832 SR
Queue Stats
455W - 448L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
1 / 4 / 3
7,367
670
6,212
10,177
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 4
7,344
668
5,968
7,865
4,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
isaco100
Nemesis
14
2 / 3 / 2
7,891
717
6,749
16,426
16,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
jeycob99
Cthulhu
14
0 / 2 / 4
8,143
740
7,192
12,755
13,705
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ah Muzen Cab
largo417
Ah Muzen Cab
15
3 / 3 / 2
8,269
752
15,778
10,708
6,026
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
5 / 0 / 8
9,300
845
17,839
6,860
4,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
 
Ares
14
1 / 2 / 9
8,723
793
4,987
12,290
15,314
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 2 / 10
8,427
766
9,095
14,880
23,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
4 / 0 / 8
9,204
837
8,999
7,005
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Riceybowl237
Artemis
13
2 / 2 / 8
8,014
729
14,211
9,229
6,331
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
6
Kills
14
14
Deaths
6
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
8
9
W
Ares
 
Ares
1
2
9
2.75
L
Eset
1
4
3
0.63
W
2
2
10
3.5
W
4
0
8
8
L
0
2
4
1
W
Artemis
Riceybowl237
Artemis
2
2
8
3
L
Nemesis
isaco100
Nemesis
2
3
2
1
L
Cthulhu
jeycob99
Cthulhu
0
2
4
1
L
Ah Muzen Cab
largo417
Ah Muzen Cab
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,899
Damage
55,131
57,931
Taken
50,264
46,130
Mitigated
55,081
23,267
Healing
22,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
17,839
2,036
0
1,129
6,860
4,486
746
2,444
4,407
35,007
0
W
Ares
 
Ares
4,987
186
3,908
4,235
12,290
15,314
189
4,723
7,552
6,932
0
L
Eset
6,212
156
1,758
2,653
10,177
5,540
0
6,377
3,800
18,652
0
W
9,095
2,806
1,689
5,615
14,880
23,991
272
4,729
10,151
588
13,197
W
8,999
1,905
787
1,525
7,005
4,959
820
3,054
3,927
32,391
0
L
5,968
233
1,516
1,014
7,865
4,757
0
5,299
2,566
14,571
0
W
Artemis
Riceybowl237
Artemis
14,211
4,214
631
3,001
9,229
6,331
1,528
4,304
4,855
0
22,479
L
Nemesis
isaco100
Nemesis
6,749
1,741
1,355
5,450
16,426
16,102
0
8,962
7,464
0
14,387
L
Cthulhu
jeycob99
Cthulhu
7,192
40
1,923
3,732
12,755
13,705
0
6,420
6,335
16,082
0
L
Ah Muzen Cab
largo417
Ah Muzen Cab
15,778
3,576
444
3,422
10,708
6,026
0
5,111
5,597
0
40,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,014
Gold Earned
43,668
146
Minions Killed
154
0
Camps Cleared
0
1,115,991
Distance Traveled
1,075,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,300
845
46
4
0
204,829
0
W
Ares
8,723
793
9
1
0
213,138
0
L
Eset
7,367
670
32
3
0
180,991
0
W
Surtr
8,427
766
22
2
0
233,460
0
W
Hera
9,204
837
60
5
0
234,645
0
L
Nox
7,344
668
26
2
0
221,150
0
W
Artemis
8,014
729
17
2
0
188,966
0
L
Nemesis
7,891
717
23
2
0
224,274
0
L
Cthulhu
8,143
740
24
2
0
256,696
0
L
Ah Muzen Cab
8,269
752
41
4
0
232,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role