Player Matchup

Cerberus
Cerberus
Blackknight1704
Cerberus
Level 61
God Stats
1W - 4L
1,326 SR
Queue Stats
47W - 44L
1,115 Elo+
Party 1
Anubis
Anubis
Daywalker1304
Anubis
Level 81
God Stats
59W - 38L
1,541 SR
Queue Stats
146W - 125L
1,502 Elo+
Party 1
Da Ji
Da Ji
R33masuri
Da Ji
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 64L
1,498 Elo+
Party 2
Hades
Hades
Realfunki
Hades
Level 49
God Stats
22W - 18L
1,579 SR
Queue Stats
190W - 175L
1,459 Elo+
Party 1
Izanami
Izanami
jinxy123233
Izanami
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 34L
1,246 Elo+
Party 2
Team Averages
Level 65
1,489 SR
1,364 Elo+

VS

Team Averages
Level 95
1,547 SR
1,470 Elo+
Maui
Maui
AtomicChannel35
Maui
Level 125
God Stats
3W - 7L
1,297 SR
Queue Stats
117W - 115L
1,452 Elo+
Party 3
Chiron
Chiron
Cpt america9667
Chiron
Level 69
God Stats
1W - 2L
1,584 SR
Queue Stats
13W - 10L
1,590 Elo+
Solo
Susano
Susano
YungNgyn
Susano
Level 103
God Stats
5W - 7L
1,557 SR
Queue Stats
221W - 200L
1,500 Elo+
Solo
Yu Huang
Yu Huang
adg45
Yu Huang
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,327 Elo+
Solo
Surtr
Surtr
theancientsones
Surtr
Level 145
God Stats
13W - 8L
1,797 SR
Queue Stats
152W - 132L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
0 / 0 / 0
4,602
511
2,052
7,253
4,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 0 / 0
6,095
677
2,446
4,515
2,037
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
R33masuri
Da Ji
8
1 / 2 / 1
5,082
565
4,041
7,642
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Hades
Realfunki
Hades
10
1 / 0 / 0
5,510
612
1,867
4,303
2,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Izanami
jinxy123233
Izanami
7
0 / 3 / 0
4,353
484
2,017
6,851
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
5,193
577
2,565
5,970
3,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
4 / 0 / 1
5,436
604
9,435
3,959
1,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
YungNgyn
Susano
8
0 / 3 / 1
4,602
511
2,844
6,629
1,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
adg45
Yu Huang
1
0 / 0 / 0
1,704
189
0
0
0
9
0 / 1 / 0
5,067
563
2,669
5,663
3,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
4
Kills
5
5
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
3
2.5
W
Cerberus
0
0
0
0
L
4
0
1
4.5
W
2
0
0
2
W
Da Ji
R33masuri
Da Ji
1
2
1
0.75
W
Hades
Realfunki
Hades
1
0
0
1
L
Susano
YungNgyn
Susano
0
3
1
0.17
L
Yu Huang
adg45
Yu Huang
0
0
0
0
W
Izanami
jinxy123233
Izanami
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,423
Damage
17,513
30,564
Taken
22,221
13,836
Mitigated
10,263
10,608
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,565
724
0
1,641
5,970
3,912
0
1,762
4,208
17,672
0
W
Cerberus
2,052
202
1,118
2,840
7,253
4,541
0
994
6,259
16,158
0
L
9,435
3,254
739
2,720
3,959
1,180
0
888
3,071
0
38,778
W
2,446
83
0
2,821
4,515
2,037
524
175
4,340
39,670
0
W
Da Ji
R33masuri
Da Ji
4,041
752
0
657
7,642
2,823
0
467
7,175
0
30,251
W
Hades
Realfunki
Hades
1,867
507
38
1,708
4,303
2,396
287
63
4,240
34,108
0
L
Susano
YungNgyn
Susano
2,844
93
241
649
6,629
1,862
0
1,848
4,781
0
21,956
L
Yu Huang
adg45
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
jinxy123233
Izanami
2,017
1,268
0
1,426
6,851
2,039
0
971
5,880
0
22,062
L
2,669
1,463
0
2,604
5,663
3,309
0
1,867
3,796
456
32,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,642
Gold Earned
22,002
279
Minions Killed
183
0
Camps Cleared
0
821,010
Distance Traveled
664,457
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,193
577
28
3
0
148,487
0
W
Cerberus
4,602
511
52
6
0
170,960
3
L
Chiron
5,436
604
56
6
0
151,223
0
W
Anubis
6,095
677
71
8
0
162,429
0
W
Da Ji
5,082
565
55
6
0
208,631
0
W
Hades
5,510
612
58
6
0
135,782
2
L
Susano
4,602
511
38
4
0
184,982
0
L
Yu Huang
1,704
189
0
0
0
0
0
W
Izanami
4,353
484
43
5
0
143,208
2
L
Surtr
5,067
563
61
7
0
179,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role