Player Matchup

Hercules
Hercules
Bigdeeez
Hercules
Level 102
God Stats
1W - 0L
1,299 SR
Queue Stats
4W - 5L
1,261 Elo+
Solo
Bakasura
Bakasura
Corrodant
Bakasura
Level 102
God Stats
2W - 2L
1,278 SR
Queue Stats
213W - 204L
1,503 Elo+
Solo
Artio
Artio
D3Jack__
Artio
Level 68
God Stats
2W - 1L
1,304 SR
Queue Stats
53W - 39L
1,627 Elo+
Party 1
Discordia
Discordia
Felix_A115
Discordia
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,716 Elo+
Party 1
Baron Samedi
Baron Samedi
Hello888
Baron Samedi
Level 127
God Stats
4W - 1L
1,311 SR
Queue Stats
185W - 178L
1,485 Elo+
Solo
Team Averages
Level 94
1,339 SR
1,518 Elo+

VS

Team Averages
Level 61
1,445 SR
1,499 Elo+
Camazotz
Camazotz
CutoverPuppet35
Camazotz
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
183W - 185L
1,467 Elo+
Solo
Vulcan
Vulcan
Dr_ki3nkaraj0_
Vulcan
Level 68
God Stats
1W - 3L
1,374 SR
Queue Stats
131W - 140L
1,461 Elo+
Solo
Cupid
Cupid
KropOW
Cupid
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Solo
Hercules
Hercules
MystWyrm
Hercules
Level 22
God Stats
1W - 2L
1,350 SR
Queue Stats
20W - 26L
1,484 Elo+
Solo
Atlas
Atlas
sum1better09
Atlas
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 107L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bigdeeez
Hercules
17
0 / 2 / 16
11,606
683
8,922
32,043
42,559
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Corrodant
Bakasura
17
3 / 4 / 10
11,089
652
14,193
19,912
15,229
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Artio
D3Jack__
Artio
19
6 / 4 / 14
11,922
701
26,844
28,448
38,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
Felix_A115
Discordia
20
7 / 0 / 13
13,038
767
35,326
16,299
9,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Hello888
Baron Samedi
20
6 / 2 / 9
12,301
724
23,297
17,687
12,688
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
18
1 / 0 / 6
10,402
612
7,757
17,248
19,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
3 / 6 / 3
10,515
619
29,663
20,387
12,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
KropOW
Cupid
19
5 / 7 / 3
11,537
679
22,839
22,008
12,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
MystWyrm
Hercules
17
1 / 4 / 8
10,105
594
16,935
33,361
42,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 5 / 6
11,115
654
17,420
25,904
31,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
38
22
Kills
12
12
Deaths
22
62
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bigdeeez
Hercules
0
2
16
4
W
Bakasura
Corrodant
Bakasura
3
4
10
2
L
Camazotz
1
0
6
4
W
Artio
D3Jack__
Artio
6
4
14
3.25
L
3
6
3
0.75
W
Discordia
Felix_A115
Discordia
7
0
13
13.5
W
Baron Samedi
Hello888
Baron Samedi
6
2
9
5.25
L
Cupid
KropOW
Cupid
5
7
3
0.93
L
Hercules
MystWyrm
Hercules
1
4
8
1.25
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,582
Damage
94,614
114,389
Taken
118,908
118,485
Mitigated
117,817
61,020
Healing
51,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bigdeeez
Hercules
8,922
3,194
0
12,668
32,043
42,559
613
15,590
16,453
0
16,330
W
Bakasura
Corrodant
Bakasura
14,193
7,011
160
4,494
19,912
15,229
3,210
7,106
12,806
0
18,382
L
Camazotz
7,757
677
1,691
10,073
17,248
19,445
0
10,185
5,734
0
19,954
W
Artio
D3Jack__
Artio
26,844
1,005
6,361
10,467
28,448
38,376
379
11,005
17,443
27,214
518
L
29,663
13,609
1,966
3,504
20,387
12,024
0
15,663
3,472
63,586
0
W
Discordia
Felix_A115
Discordia
35,326
1,920
3,870
4,869
16,299
9,633
1,941
8,942
7,357
73,902
0
W
Baron Samedi
Hello888
Baron Samedi
23,297
460
9,951
8,180
17,687
12,688
1,802
9,458
8,229
52,218
0
L
Cupid
KropOW
Cupid
22,839
12,307
5,294
5,527
22,008
12,125
152
16,090
4,833
0
33,950
L
Hercules
MystWyrm
Hercules
16,935
3,742
1,925
15,285
33,361
42,722
0
20,973
8,677
7,969
22,097
L
17,420
6,552
2,254
3,753
25,904
31,501
0
15,288
7,875
30,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,956
Gold Earned
53,674
209
Minions Killed
174
0
Camps Cleared
0
1,716,837
Distance Traveled
1,456,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,606
683
20
1
0
324,853
0
W
Bakasura
11,089
652
31
2
0
317,290
0
L
Camazotz
10,402
612
29
2
0
278,430
0
W
Artio
11,922
701
11
1
0
357,442
0
L
Vulcan
10,515
619
75
4
0
304,167
0
W
Discordia
13,038
767
78
5
0
377,295
0
W
Baron Samedi
12,301
724
69
4
0
339,957
0
L
Cupid
11,537
679
26
2
0
291,939
0
L
Hercules
10,105
594
18
1
0
280,000
0
L
Atlas
11,115
654
26
2
0
301,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role