Player Matchup

Merlin
Merlin
RaiderNation428
Merlin
Level 108
God Stats
10W - 11L
1,845 SR
Queue Stats
54W - 59L
1,511 Elo+
Party 1
Persephone
Persephone
THE LegSnatcher
Persephone
Level 155
God Stats
5W - 1L
1,749 SR
Queue Stats
57W - 60L
1,470 Elo+
Party 1
Janus
Janus
pedrosierrab
Janus
Level 95
God Stats
13W - 9L
1,451 SR
Queue Stats
73W - 70L
1,462 Elo+
Solo
Team Averages
Level 119
1,682 SR
1,481 Elo+

VS

Team Averages
Level 98
1,570 SR
1,486 Elo+
Cerberus
Cerberus
Kinggoat99
Cerberus
Level 146
God Stats
0W - 3L
1,500 SR
Queue Stats
422W - 417L
1,542 Elo+
Solo
Charybdis
Charybdis
Peaky_T_Blind
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,492 Elo+
Solo
Merlin
Merlin
Smitehatesme
Merlin
Level 80
God Stats
1W - 1L
1,710 SR
Queue Stats
34W - 37L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
7,740
774
3,338
4,621
1,632
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Persephone
THE LegSnatcher
Persephone
13
4 / 0 / 4
8,073
807
6,424
5,268
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 0 / 6
7,914
791
7,929
3,670
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kinggoat99
Cerberus
10
0 / 2 / 0
5,788
579
2,048
7,251
7,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Peaky_T_Blind
Charybdis
11
0 / 1 / 0
6,225
623
2,824
7,282
2,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
8
0 / 7 / 0
6,164
616
4,013
8,613
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
10
Kills
0
0
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Kinggoat99
Cerberus
0
2
0
0
L
Charybdis
Peaky_T_Blind
Charybdis
0
1
0
0
W
2
0
7
5.5
L
Merlin
0
7
0
0
W
Persephone
THE LegSnatcher
Persephone
4
0
4
6
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,691
Damage
8,885
13,559
Taken
23,146
4,842
Mitigated
14,152
3,380
Healing
2,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Kinggoat99
Cerberus
2,048
0
66
1,054
7,251
7,996
0
5,956
1,057
9,437
0
L
Charybdis
Peaky_T_Blind
Charybdis
2,824
1,038
0
1,265
7,282
2,919
0
4,859
2,241
0
20,049
W
3,338
381
0
0
4,621
1,632
1,212
2,594
2,027
24,745
0
L
Merlin
4,013
131
0
360
8,613
3,237
0
6,332
2,153
23,944
0
W
Persephone
THE LegSnatcher
Persephone
6,424
593
0
1,847
5,268
1,846
1,016
1,874
3,394
30,907
0
W
7,929
513
0
1,533
3,670
1,364
0
1,632
2,038
29,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,727
Gold Earned
18,177
151
Minions Killed
107
0
Camps Cleared
0
572,274
Distance Traveled
423,223
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,788
579
27
3
0
120,802
0
L
Charybdis
6,225
623
44
4
0
171,761
1
W
Merlin
7,740
774
47
5
0
199,939
0
L
Merlin
6,164
616
36
4
0
130,660
1
W
Persephone
8,073
807
54
5
0
175,810
0
W
Janus
7,914
791
50
5
0
196,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role