Player Matchup

Fenrir
Fenrir
Her trend
Fenrir
Level 28
God Stats
1W - 2L
1,420 SR
Queue Stats
14W - 29L
1,419 Elo+
Party 1
Susano
Susano
Lovẻ
Susano
Level 159
God Stats
16W - 8L
1,818 SR
Queue Stats
204W - 192L
1,719 Elo+
Party 1
Ao Kuang
Ao Kuang
SauciestGold
Ao Kuang
Level 158
God Stats
5W - 1L
1,909 SR
Queue Stats
294W - 285L
1,426 Elo+
Solo
Tsukuyomi
Tsukuyomi
Susano Go Br
Tsukuyomi
Level 14
God Stats
1W - 0L
1,695 SR
Queue Stats
12W - 3L
1,732 Elo+
Party 1
Sol
Sol
bloody psycho 1
Sol
Level 121
God Stats
1W - 3L
1,153 SR
Queue Stats
22W - 21L
1,363 Elo+
Party 1
Team Averages
Level 96
1,599 SR
1,532 Elo+

VS

Team Averages
Level 121
1,590 SR
1,371 Elo+
Cthulhu
Cthulhu
ALFARTANO21
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,184 Elo+
Solo
Loki
Loki
BigSmokeMo
Loki
Level 148
God Stats
5W - 4L
1,800 SR
Queue Stats
263W - 215L
1,672 Elo+
Solo
Chang'e
Chang'e
ProfessorClucker
Chang'e
Level 158
God Stats
25W - 15L
1,844 SR
Queue Stats
477W - 431L
1,549 Elo+
Solo
Erlang Shen
Erlang Shen
SeveralSlimes
Erlang Shen
Level 40
God Stats
0W - 5L
1,306 SR
Queue Stats
108W - 130L
1,409 Elo+
Solo
Tiamat
Tiamat
UnHolyBlazer
Tiamat
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,040 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Her trend
Fenrir
14
1 / 6 / 4
9,306
517
8,204
16,012
10,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
Lovẻ
Susano
18
13 / 3 / 3
12,660
703
20,270
17,349
7,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
SauciestGold
Ao Kuang
18
8 / 2 / 6
12,283
682
9,348
18,627
9,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tsukuyomi
Susano Go Br
Tsukuyomi
18
9 / 4 / 9
12,417
690
18,292
13,866
6,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 11 / 3
9,372
521
8,622
17,140
5,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ALFARTANO21
Cthulhu
7
0 / 1 / 0
6,039
336
678
4,784
1,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
20 / 5 / 3
12,144
675
22,448
20,021
7,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 6 / 10
9,622
535
17,338
19,975
6,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
SeveralSlimes
Erlang Shen
16
3 / 4 / 11
9,892
550
11,247
22,203
22,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tiamat
9
0 / 16 / 1
6,209
345
1,205
17,138
7,254

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
51
32
Kills
26
26
Deaths
32
25
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ALFARTANO21
Cthulhu
0
1
0
0
L
20
5
3
4.3
W
Fenrir
Her trend
Fenrir
1
6
4
0.5
W
Susano
Lovẻ
Susano
13
3
3
4.83
L
3
6
10
1.33
W
Ao Kuang
SauciestGold
Ao Kuang
8
2
6
5.5
L
Erlang Shen
SeveralSlimes
Erlang Shen
3
4
11
2.13
W
Tsukuyomi
Susano Go Br
Tsukuyomi
9
4
9
3.38
L
Tiamat
0
16
1
0.03
W
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,736
Damage
52,916
82,994
Taken
84,121
39,701
Mitigated
45,875
16,315
Healing
21,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ALFARTANO21
Cthulhu
678
0
0
1,728
4,784
1,964
0
244
4,540
10,185
0
L
22,448
10,105
0
4,783
20,021
7,775
0
4,140
15,881
0
78,455
W
Fenrir
Her trend
Fenrir
8,204
2,843
0
1,899
16,012
10,548
1,309
1,360
14,580
0
37,251
W
Susano
Lovẻ
Susano
20,270
7,889
0
617
17,349
7,922
1,524
4,403
12,788
0
88,843
L
17,338
902
2,030
6,729
19,975
6,398
0
4,630
15,345
66,196
0
W
Ao Kuang
SauciestGold
Ao Kuang
9,348
3,095
0
9,458
18,627
9,327
2,424
4,836
13,633
78,426
11,635
L
Erlang Shen
SeveralSlimes
Erlang Shen
11,247
5,801
0
5,762
22,203
22,484
0
4,378
17,825
250
65,715
W
Tsukuyomi
Susano Go Br
Tsukuyomi
18,292
5,197
0
1,538
13,866
6,739
5,181
3,883
9,781
0
99,756
L
Tiamat
1,205
482
0
655
17,138
7,254
0
4,301
12,837
11,717
0
W
8,622
2,971
126
2,677
17,140
5,165
4,729
4,806
11,930
57,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,038
Gold Earned
43,906
517
Minions Killed
308
0
Camps Cleared
0
1,778,857
Distance Traveled
1,435,011
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,039
336
13
1
0
182,534
0
L
Loki
12,144
675
86
5
0
362,972
0
W
Fenrir
9,306
517
45
3
0
382,489
0
W
Susano
12,660
703
112
6
0
369,200
0
L
Chang'e
9,622
535
99
6
0
306,117
1
W
Ao Kuang
12,283
682
116
6
0
382,387
1
L
Erlang Shen
9,892
550
94
5
0
326,374
0
W
Tsukuyomi
12,417
690
155
9
0
344,423
0
L
Tiamat
6,209
345
16
1
0
257,014
0
W
Sol
9,372
521
89
5
0
300,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role