Player Matchup

Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum V
RichardShooter
Ganesha
Platinum V
Level 164
God Stats
15W - 14L
1,636 SR
Queue Stats
50W - 49L
1,704 MMR
Solo
Freya
Freya
Platinum IV
TeamDreadsss
Freya
Platinum IV
Level 66
God Stats
1W - 2L
1,563 SR
Queue Stats
64W - 59L
1,694 MMR
Solo
Cabrakan
Cabrakan
Gold III
XxVanillaLattexX
Cabrakan
Gold III
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,695 MMR
Solo
Kukulkan
Kukulkan
Platinum V
gangsta620
Kukulkan
Platinum V
Level 158
God Stats
23W - 21L
1,732 SR
Queue Stats
196W - 195L
1,709 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,586 SR
1,660 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,487 SR
1,608 MMR
Bellona
Bellona
Platinum V
 
Bellona
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold II
I-Jerry-Edmonds
Merlin
Gold II
Level 157
God Stats
5W - 8L
1,334 SR
Queue Stats
313W - 308L
1,653 MMR
Party 1
Kali
Kali
Platinum IV
ItsTooMoist
Kali
Platinum IV
Level 178
God Stats
11W - 3L
1,814 SR
Queue Stats
127W - 116L
1,732 MMR
Party 2
Danzaburou
Danzaburou
Gold II
Jungle-Solo
Danzaburou
Gold II
Level 143
God Stats
15W - 11L
1,285 SR
Queue Stats
463W - 456L
1,653 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 0 / 2
3,513
703
2,272
3,106
1,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 1 / 1
3,164
633
450
3,853
1,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
2 / 0 / 0
3,550
710
2,580
2,808
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

3
0 / 1 / 0
2,847
569
562
2,217
1,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
gangsta620
Kukulkan
7
0 / 1 / 0
3,726
745
912
1,997
624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ne ZhaSolThor

VS

Bans
Ao KuangHe BoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
1 / 0 / 1
4,309
862
1,417
2,355
1,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
 
Baron Samedi
5
0 / 2 / 0
3,406
681
1,900
4,221
1,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

7
1 / 0 / 0
4,037
807
989
1,599
474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
1 / 0 / 2
3,961
792
2,053
3,536
1,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
Jungle-Solo
Danzaburou
5
0 / 0 / 0
3,540
708
2,224
4,038
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
2
Kills
3
3
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
0
2
1
W
Bellona
 
Bellona
1
0
1
1.5
W
Baron Samedi
 
Baron Samedi
0
2
0
0
W
1
0
0
1
W
1
0
2
2
W
Danzaburou
Jungle-Solo
Danzaburou
0
0
0
0
L
0
1
1
0.5
L
2
0
0
2
L
0
1
0
0
L
Kukulkan
gangsta620
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,776
Damage
8,583
13,981
Taken
15,749
5,799
Mitigated
6,091
5,400
Healing
8,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,272
898
0
1,100
3,106
1,168
0
477
2,629
0
17,184
W
Bellona
 
Bellona
1,417
775
0
1,980
2,355
1,313
208
546
1,809
0
20,949
W
Baron Samedi
 
Baron Samedi
1,900
317
631
1,514
4,221
1,861
24
1,931
2,062
9,722
0
W
989
46
0
819
1,599
474
0
681
918
24,016
0
W
2,053
1,161
0
1,465
3,536
1,205
0
353
3,183
0
16,749
W
Danzaburou
Jungle-Solo
Danzaburou
2,224
1,329
0
2,192
4,038
1,238
0
577
3,273
0
20,450
L
450
53
0
1,435
3,853
1,810
0
811
3,042
6,576
0
L
2,580
914
0
1,476
2,808
850
0
832
1,976
15,085
0
L
562
128
0
779
2,217
1,347
0
0
2,217
7,207
0
L
Kukulkan
gangsta620
Kukulkan
912
59
0
610
1,997
624
0
769
1,228
21,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,800
Gold Earned
19,253
126
Minions Killed
162
0
Camps Cleared
0
512,775
Distance Traveled
524,678
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,513
703
29
6
0
121,972
0
W
Bellona
4,309
862
41
8
0
111,712
1
W
Baron Samedi
3,406
681
12
2
0
92,919
0
W
Merlin
4,037
807
43
9
0
106,037
0
W
Kali
3,961
792
29
6
0
115,099
0
W
Danzaburou
3,540
708
37
7
0
98,911
0
L
Ganesha
3,164
633
4
1
0
114,389
1
L
Freya
3,550
710
36
7
0
109,420
0
L
Cabrakan
2,847
569
13
3
0
62,650
0
L
Kukulkan
3,726
745
44
9
0
104,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role