Player Matchup

Eset
Eset
DrMontisToboggan
Eset
Level 129
God Stats
2W - 8L
1,465 SR
Queue Stats
302W - 315L
1,598 Elo+
Party 1
Aphrodite
Aphrodite
IvarTheUnruly
Aphrodite
Level 143
God Stats
9W - 6L
1,867 SR
Queue Stats
270W - 286L
1,586 Elo+
Party 1
Ishtar
Ishtar
LostProphet415
Ishtar
Level 125
God Stats
3W - 11L
1,073 SR
Queue Stats
254W - 263L
1,538 Elo+
Solo
Zhong Kui
Zhong Kui
MachineSnipes
Zhong Kui
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 131L
1,594 Elo+
Party 1
Ymir
Ymir
ddmankiIIer
Ymir
Level 71
God Stats
0W - 2L
1,298 SR
Queue Stats
61W - 42L
1,592 Elo+
Solo
Team Averages
Level 107
1,441 SR
1,581 Elo+

VS

Team Averages
Level 88
1,540 SR
1,537 Elo+
Ares
Ares
ProfOrange
Ares
Level 86
God Stats
3W - 1L
1,559 SR
Queue Stats
61W - 56L
1,554 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Tier113
Tsukuyomi
Level 49
God Stats
4W - 2L
1,639 SR
Queue Stats
62W - 68L
1,521 Elo+
Party 2
Aphrodite
Aphrodite
buttercup_oreo
Aphrodite
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 80L
1,532 Elo+
Solo
Danzaburou
Danzaburou
kevygress97
Danzaburou
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 66L
1,541 Elo+
Party 2
Nike
Nike
majersk21
Nike
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 73L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 7
9,046
696
11,219
14,053
5,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
IvarTheUnruly
Aphrodite
14
0 / 4 / 7
8,188
630
7,187
15,585
10,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 4 / 6
8,922
686
13,299
12,615
5,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
MachineSnipes
Zhong Kui
16
5 / 4 / 5
9,675
744
14,163
18,972
16,588
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 5 / 7
9,073
698
6,784
24,487
31,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 14
10,752
827
11,711
18,350
23,015
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Tier113
Tsukuyomi
15
3 / 4 / 14
9,754
750
23,044
12,692
7,234
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Aphrodite
buttercup_oreo
Aphrodite
17
4 / 2 / 14
10,047
773
19,278
16,617
13,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
kevygress97
Danzaburou
18
6 / 1 / 12
10,692
822
14,606
7,561
5,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nike
16
3 / 2 / 11
10,157
781
10,509
13,615
16,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
87
11
Kills
22
22
Deaths
12
32
Assists
65
Player
Kills
Deaths
Assists
KDA
L
3
5
7
1.3
L
Aphrodite
IvarTheUnruly
Aphrodite
0
4
7
0.88
L
2
4
6
1.25
L
Zhong Kui
MachineSnipes
Zhong Kui
5
4
5
1.88
W
6
3
14
4.33
W
Tsukuyomi
Tier113
Tsukuyomi
3
4
14
2.5
W
Aphrodite
buttercup_oreo
Aphrodite
4
2
14
5.5
L
1
5
7
0.9
W
Danzaburou
kevygress97
Danzaburou
6
1
12
12
W
Nike
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,652
Damage
79,148
85,712
Taken
68,835
70,298
Mitigated
65,056
32,066
Healing
32,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,219
802
2,745
2,584
14,053
5,784
0
3,885
10,168
21,010
0
L
Aphrodite
IvarTheUnruly
Aphrodite
7,187
499
9,922
6,390
15,585
10,789
246
6,087
9,498
13,717
0
L
13,299
8,476
99
371
12,615
5,700
1,864
5,900
6,715
0
26,571
L
Zhong Kui
MachineSnipes
Zhong Kui
14,163
1,817
1,151
6,136
18,972
16,588
2,236
4,810
14,162
31,513
0
W
11,711
567
1,785
2,070
18,350
23,015
1,101
7,761
10,589
16,229
0
W
Tsukuyomi
Tier113
Tsukuyomi
23,044
5,166
686
1,280
12,692
7,234
921
7,833
4,466
0
40,229
W
Aphrodite
buttercup_oreo
Aphrodite
19,278
1,340
11,884
10,199
16,617
13,724
2,180
11,478
5,139
39,808
0
L
6,784
345
574
2,094
24,487
31,437
56
10,307
14,180
11,442
0
W
Danzaburou
kevygress97
Danzaburou
14,606
6,631
1,139
2,825
7,561
5,055
2,945
3,931
3,630
0
39,346
W
Nike
10,509
1,066
380
745
13,615
16,028
856
8,350
5,265
0
13,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,904
Gold Earned
51,402
126
Minions Killed
142
0
Camps Cleared
0
1,070,733
Distance Traveled
1,236,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,046
696
17
1
0
225,162
0
L
Aphrodite
8,188
630
19
1
0
221,834
0
L
Ishtar
8,922
686
27
2
0
194,281
0
L
Zhong Kui
9,675
744
50
4
0
211,768
0
W
Ares
10,752
827
6
0
0
250,051
0
W
Tsukuyomi
9,754
750
41
3
0
266,918
0
W
Aphrodite
10,047
773
49
4
0
208,270
0
L
Ymir
9,073
698
13
1
0
217,688
0
W
Danzaburou
10,692
822
42
3
0
261,506
0
W
Nike
10,157
781
4
0
0
249,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role