Player Matchup

Anubis
Anubis
Gold IV
RafaelSteinYM
Anubis
Gold IV
Level 111
God Stats
20W - 15L
1,417 SR
Queue Stats
94W - 78L
1,384 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,417 SR
1,384 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 44
1,500 SR
1,122 MMR
Surtr
Surtr
Bronze IV
FilliumCinis
Surtr
Bronze IV
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 10L
1,122 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 0
12,162
936
12,837
13,644
8,704
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
FreyaKaliHadesAo KuangHe Bo

VS

Bans
FenrirHou YiChronosPoseidonNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 0
10,871
836
8,574
17,723
17,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
5
Kills
4
4
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
W
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,837
Damage
8,574
13,644
Taken
17,723
8,704
Mitigated
17,870
5,460
Healing
2,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,574
3,525
0
2,482
17,723
17,870
0
13,305
4,418
956
44,065
W
12,837
393
0
5,460
13,644
8,704
1,722
556
13,088
81,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,162
Gold Earned
10,871
166
Minions Killed
77
8
Camps Cleared
3
205,463
Distance Traveled
226,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
10,871
836
77
6
3
226,241
0
W
Anubis
12,162
936
166
13
8
205,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role