Player Matchup

Medusa
Medusa
Santaflow721
Medusa
Level 41
God Stats
0W - 1L
1,258 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
coyote998
Thor
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,629 Elo+
Party 1
Agni
Agni
xXTHEKILLERRXx
Agni
Level 146
God Stats
0W - 1L
1,482 SR
Queue Stats
50W - 58L
1,510 Elo+
Party 1
Team Averages
Level 107
1,413 SR
1,547 Elo+

VS

Team Averages
Level 105
1,566 SR
1,206 Elo+
Discordia
Discordia
ShinkaiPunk
Discordia
Level 88
God Stats
1W - 2L
1,502 SR
Queue Stats
1W - 2L
1,055 Elo+
Party 2
Hun Batz
Hun Batz
SixxPathss
Hun Batz
Level 159
God Stats
32W - 14L
1,494 SR
Queue Stats
105W - 93L
1,509 Elo+
Solo
Chaac
Chaac
Vinnyalarcon
Chaac
Level 69
God Stats
1W - 0L
1,702 SR
Queue Stats
1W - 2L
1,055 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 3 / 1
7,110
711
2,613
7,573
2,955
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thor
11
1 / 4 / 3
6,877
688
4,720
8,662
4,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 3 / 3
7,300
730
6,722
7,922
3,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ShinkaiPunk
Discordia
13
3 / 2 / 4
7,725
773
4,935
5,052
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
SixxPathss
Hun Batz
13
2 / 0 / 7
7,549
755
7,113
6,813
3,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

13
5 / 2 / 5
7,857
786
8,029
8,417
9,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
10
10
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
3
1
0.83
W
Discordia
ShinkaiPunk
Discordia
3
2
4
2.5
W
Hun Batz
SixxPathss
Hun Batz
2
0
7
5.5
W
5
2
5
3.75
L
Thor
1
4
3
0.63
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,055
Damage
20,077
24,157
Taken
20,282
10,106
Mitigated
14,007
1,633
Healing
4,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
2,613
1,456
0
386
7,573
2,955
579
2,306
5,020
0
11,246
W
Discordia
ShinkaiPunk
Discordia
4,935
53
0
750
5,052
1,575
0
1,365
3,483
23,567
0
W
Hun Batz
SixxPathss
Hun Batz
7,113
1,136
0
1,770
6,813
3,213
748
1,969
4,684
0
23,536
W
8,029
1,089
0
1,964
8,417
9,219
253
3,409
4,799
618
24,079
L
Thor
4,720
912
0
747
8,662
4,084
0
1,807
6,604
0
14,511
L
6,722
892
0
500
7,922
3,067
120
1,480
6,307
36,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,287
Gold Earned
23,131
122
Minions Killed
111
0
Camps Cleared
0
504,834
Distance Traveled
555,664
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,110
711
16
2
0
146,979
1
W
Discordia
7,725
773
41
4
0
184,643
0
W
Hun Batz
7,549
755
34
3
0
192,256
0
W
Chaac
7,857
786
36
4
0
178,765
0
L
Thor
6,877
688
25
3
0
186,784
0
L
Agni
7,300
730
81
8
0
171,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role