Player Matchup

Tyr
Tyr
CampingNinja321
Tyr
Level 47
God Stats
4W - 12L
1,198 SR
Queue Stats
80W - 93L
1,363 Elo+
Party 2
Danzaburou
Danzaburou
FaZe ChanceIIor
Danzaburou
Level 66
God Stats
3W - 15L
1,500 SR
Queue Stats
131W - 159L
1,363 Elo+
Party 2
Zhong Kui
Zhong Kui
VailedVolcano79
Zhong Kui
Level 127
God Stats
42W - 33L
1,559 SR
Queue Stats
47W - 43L
1,542 Elo+
Solo
Team Averages
Level 80
1,419 SR
1,423 Elo+

VS

Team Averages
Level 70
1,420 SR
1,571 Elo+
Cthulhu
Cthulhu
Actonreplay
Cthulhu
Level 4
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Surtr
Surtr
CloutMasterKenny
Surtr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Wafflix
Hun Batz
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,714 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 10
8,597
860
6,631
12,676
11,842
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
FaZe ChanceIIor
Danzaburou
12
4 / 0 / 9
8,292
829
4,719
4,041
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
VailedVolcano79
Zhong Kui
13
7 / 2 / 4
8,831
883
14,421
15,265
11,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Actonreplay
Cthulhu
9
1 / 6 / 2
6,214
621
2,668
9,001
4,104
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 5 / 2
7,233
723
10,173
12,416
9,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Hun Batz
Wafflix
Hun Batz
9
1 / 5 / 2
6,470
647
7,207
10,123
3,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
16
Kills
4
5
Deaths
16
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Actonreplay
Cthulhu
1
6
2
0.33
W
5
3
10
3.33
L
2
5
2
0.6
W
Danzaburou
FaZe ChanceIIor
Danzaburou
4
0
9
8.5
W
Zhong Kui
VailedVolcano79
Zhong Kui
7
2
4
4.5
L
Hun Batz
Wafflix
Hun Batz
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,771
Damage
20,048
31,982
Taken
31,540
25,258
Mitigated
17,295
13,475
Healing
3,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Actonreplay
Cthulhu
2,668
72
0
256
9,001
4,104
0
5,600
3,401
7,166
0
W
6,631
1,763
1,468
3,203
12,676
11,842
301
861
11,815
0
15,295
L
10,173
4,912
0
3,415
12,416
9,569
133
4,543
7,873
476
29,533
W
Danzaburou
FaZe ChanceIIor
Danzaburou
4,719
1,007
169
1,935
4,041
1,857
1,487
935
3,106
0
17,139
W
Zhong Kui
VailedVolcano79
Zhong Kui
14,421
2,802
0
6,700
15,265
11,559
0
1,241
14,024
53,778
0
L
Hun Batz
Wafflix
Hun Batz
7,207
3,011
0
135
10,123
3,622
0
4,359
5,764
0
16,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,720
Gold Earned
19,917
143
Minions Killed
62
0
Camps Cleared
0
513,344
Distance Traveled
447,221
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,214
621
13
1
0
110,485
0
W
Tyr
8,597
860
20
2
0
178,146
0
L
Surtr
7,233
723
32
3
0
182,289
0
W
Danzaburou
8,292
829
28
3
0
178,181
0
W
Zhong Kui
8,831
883
95
10
0
157,017
0
L
Hun Batz
6,470
647
17
2
0
154,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role