Player Matchup

Nu Wa
Nu Wa
Covfee
Nu Wa
Level 128
God Stats
2W - 3L
1,321 SR
Queue Stats
141W - 217L
1,469 Elo+
Party 3
Ymir
Ymir
Rose R3tr0
Ymir
Level 16
God Stats
1W - 1L
1,754 SR
Queue Stats
10W - 18L
1,445 Elo+
Party 3
Surtr
Surtr
SirBruhh
Surtr
Level 125
God Stats
14W - 19L
1,462 SR
Queue Stats
209W - 268L
1,457 Elo+
Party 3
Achilles
Achilles
Tyjumei
Achilles
Level 148
God Stats
20W - 41L
1,588 SR
Queue Stats
263W - 350L
1,429 Elo+
Party 3
Izanami
Izanami
untouchablman10
Izanami
Level 69
God Stats
19W - 38L
1,535 SR
Queue Stats
202W - 280L
1,446 Elo+
Party 3
Team Averages
Level 97
1,532 SR
1,449 Elo+

VS

Team Averages
Level 131
1,427 SR
1,509 Elo+
Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
BlueJay_Wolf
Horus
Level 158
God Stats
3W - 3L
1,275 SR
Queue Stats
228W - 246L
1,470 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DJTato
Ah Muzen Cab
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 114L
1,525 Elo+
Party 2
Nemesis
Nemesis
foolish657
Nemesis
Level 139
God Stats
9W - 8L
1,469 SR
Queue Stats
337W - 330L
1,498 Elo+
Party 2
Osiris
Osiris
funkie munkie10
Osiris
Level 109
God Stats
2W - 12L
1,391 SR
Queue Stats
284W - 239L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Covfee
Nu Wa
10
0 / 3 / 0
5,559
556
4,238
5,476
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 3 / 2
5,209
521
3,878
8,856
6,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
SirBruhh
Surtr
11
2 / 0 / 1
5,861
586
3,749
6,950
4,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Tyjumei
Achilles
11
0 / 0 / 0
5,829
583
5,575
7,004
7,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 3 / 3
5,475
548
6,616
8,305
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
3 / 4 / 1
5,561
556
6,274
9,601
5,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
3 / 2 / 3
5,636
564
7,565
8,620
6,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
DJTato
Ah Muzen Cab
11
1 / 0 / 2
6,369
637
3,890
5,202
1,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
foolish657
Nemesis
12
2 / 0 / 1
6,366
637
2,499
7,990
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 0
6,164
616
2,323
8,232
9,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
6
Kills
9
9
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
4
1
0.88
W
3
2
3
2.25
L
Nu Wa
Covfee
Nu Wa
0
3
0
0
W
Ah Muzen Cab
DJTato
Ah Muzen Cab
1
0
2
2
L
2
3
2
1
L
Surtr
SirBruhh
Surtr
2
0
1
2.5
L
Achilles
Tyjumei
Achilles
0
0
0
0
W
Nemesis
foolish657
Nemesis
2
0
1
2.5
W
0
0
0
0
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,056
Damage
22,551
36,591
Taken
39,645
22,290
Mitigated
27,181
9,875
Healing
15,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,274
1,651
0
2,852
9,601
5,970
0
2,691
6,910
0
32,066
W
7,565
3,598
635
2,579
8,620
6,406
0
1,655
6,965
0
22,603
L
Nu Wa
Covfee
Nu Wa
4,238
668
0
809
5,476
1,757
0
0
5,476
43,630
0
W
Ah Muzen Cab
DJTato
Ah Muzen Cab
3,890
1,052
0
2,756
5,202
1,700
0
3,021
2,181
0
55,315
L
3,878
1,669
0
1,170
8,856
6,931
0
0
8,566
12,681
0
L
Surtr
SirBruhh
Surtr
3,749
1,377
0
4,868
6,950
4,016
0
0
6,912
1,519
48,328
L
Achilles
Tyjumei
Achilles
5,575
1,587
0
1,611
7,004
7,499
0
0
7,004
1,010
41,224
W
Nemesis
foolish657
Nemesis
2,499
1,067
0
4,692
7,990
3,107
0
751
7,239
0
47,211
W
2,323
479
0
1,941
8,232
9,998
0
615
7,617
0
45,514
L
6,616
4,932
0
1,417
8,305
2,087
0
0
8,036
0
33,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,933
Gold Earned
30,096
317
Minions Killed
319
0
Camps Cleared
0
1,069,238
Distance Traveled
1,118,200
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,561
556
29
3
0
219,514
0
W
Horus
5,636
564
31
3
0
223,256
0
L
Nu Wa
5,559
556
90
9
0
205,261
5
W
Ah Muzen Cab
6,369
637
103
10
0
217,382
2
L
Ymir
5,209
521
16
2
0
193,685
2
L
Surtr
5,861
586
77
8
0
255,308
4
L
Achilles
5,829
583
77
8
0
208,769
6
W
Nemesis
6,366
637
78
8
0
258,004
0
W
Osiris
6,164
616
78
8
0
200,044
0
L
Izanami
5,475
548
57
6
0
206,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role