Player Matchup

Cthulhu
Cthulhu
KaiCenat3000
Cthulhu
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
223W - 204L
1,473 Elo+
Party 3
Zhong Kui
Zhong Kui
LeBRONZE
Zhong Kui
Level 122
God Stats
4W - 4L
1,529 SR
Queue Stats
219W - 196L
1,471 Elo+
Party 3
Achilles
Achilles
PaladinJesus
Achilles
Level 69
God Stats
2W - 1L
1,779 SR
Queue Stats
27W - 26L
1,523 Elo+
Party 2
Pele
Pele
Pasketti
Pele
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,523 Elo+
Party 2
Sol
Sol
Thoalis
Sol
Level 109
God Stats
1W - 1L
1,309 SR
Queue Stats
174W - 164L
1,544 Elo+
Solo
Team Averages
Level 98
1,523 SR
1,507 Elo+

VS

Team Averages
Level 119
1,443 SR
1,487 Elo+
Thoth
Thoth
CaptainNaco5902
Thoth
Level 81
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 66L
1,388 Elo+
Party 1
Gilgamesh
Gilgamesh
IKingXany
Gilgamesh
Level 127
God Stats
13W - 16L
1,484 SR
Queue Stats
280W - 278L
1,513 Elo+
Party 1
Tiamat
Tiamat
KrustyCrabPlZZA
Tiamat
Level 156
God Stats
6W - 8L
1,455 SR
Queue Stats
414W - 407L
1,531 Elo+
Party 1
Sun Wukong
Sun Wukong
SIeepcs
Sun Wukong
Level 117
God Stats
5W - 7L
1,470 SR
Queue Stats
201W - 203L
1,500 Elo+
Party 1
Skadi
Skadi
tobetheeonezzzz
Skadi
Level 116
God Stats
2W - 4L
1,304 SR
Queue Stats
183W - 175L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KaiCenat3000
Cthulhu
14
1 / 2 / 16
8,993
818
6,855
14,760
15,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
LeBRONZE
Zhong Kui
15
4 / 3 / 11
9,159
833
11,145
11,430
10,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
PaladinJesus
Achilles
16
6 / 1 / 16
9,183
835
5,915
12,167
18,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
15
6 / 3 / 11
9,335
849
14,378
14,541
8,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
17
8 / 1 / 12
9,949
904
11,393
11,563
7,146
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 6
8,460
769
9,791
8,304
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
IKingXany
Gilgamesh
11
0 / 6 / 6
7,318
665
7,039
11,875
11,637
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
6 / 4 / 1
9,984
908
16,357
9,949
7,476
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
SIeepcs
Sun Wukong
16
1 / 2 / 3
8,677
789
6,584
11,458
9,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 7 / 5
7,785
708
14,660
12,466
5,034
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
31
25
Kills
10
10
Deaths
25
66
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
L
Gilgamesh
IKingXany
Gilgamesh
0
6
6
0.5
W
Cthulhu
KaiCenat3000
Cthulhu
1
2
16
4.5
L
6
4
1
1.63
W
Zhong Kui
LeBRONZE
Zhong Kui
4
3
11
3.17
W
Achilles
PaladinJesus
Achilles
6
1
16
14
W
Pele
6
3
11
3.83
L
Sun Wukong
SIeepcs
Sun Wukong
1
2
3
1.25
W
Sol
8
1
12
14
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,686
Damage
54,431
64,461
Taken
54,052
60,441
Mitigated
36,359
33,703
Healing
10,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,791
519
0
9
8,304
3,069
378
4,291
3,898
15,055
0
L
Gilgamesh
IKingXany
Gilgamesh
7,039
630
662
59
11,875
11,637
0
4,768
6,673
0
11,053
W
Cthulhu
KaiCenat3000
Cthulhu
6,855
349
4,741
3,497
14,760
15,704
176
6,043
8,717
12,919
0
L
16,357
621
603
2,869
9,949
7,476
257
5,810
3,898
30,109
0
W
Zhong Kui
LeBRONZE
Zhong Kui
11,145
985
3,043
4,884
11,430
10,748
626
5,857
5,573
22,185
0
W
Achilles
PaladinJesus
Achilles
5,915
1,110
1,013
2,183
12,167
18,254
104
3,797
8,370
0
7,974
W
Pele
14,378
1,901
2,806
5,050
14,541
8,589
0
6,937
7,604
0
33,100
L
Sun Wukong
SIeepcs
Sun Wukong
6,584
164
644
3,962
11,458
9,143
334
6,826
4,361
0
22,517
W
Sol
11,393
3,538
1,630
4,856
11,563
7,146
2,421
3,514
8,049
25,371
0
L
14,660
5,973
224
1,424
12,466
5,034
744
7,328
5,008
0
24,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,619
Gold Earned
42,224
129
Minions Killed
102
0
Camps Cleared
0
1,098,620
Distance Traveled
934,503
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,460
769
8
1
0
182,374
0
L
Gilgamesh
7,318
665
6
1
0
168,864
0
W
Cthulhu
8,993
818
13
1
0
231,537
0
L
Tiamat
9,984
908
36
3
0
200,148
0
W
Zhong Kui
9,159
833
31
3
0
187,514
0
W
Achilles
9,183
835
5
0
0
241,347
0
W
Pele
9,335
849
43
4
0
234,666
0
L
Sun Wukong
8,677
789
35
3
0
220,093
0
W
Sol
9,949
904
37
3
0
203,556
0
L
Skadi
7,785
708
17
2
0
163,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role