Player Matchup

Hades
Hades
CosyFountain34
Hades
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,472 Elo+
Solo
Cthulhu
Cthulhu
Emptycow nipz
Cthulhu
Level 29
God Stats
2W - 1L
1,575 SR
Queue Stats
118W - 106L
1,454 Elo+
Party 1
Medusa
Medusa
Reapers Hour
Medusa
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
68W - 58L
1,465 Elo+
Party 1
Team Averages
Level 73
1,525 SR
1,463 Elo+

VS

Team Averages
Level 67
1,686 SR
1,495 Elo+
Ne Zha
Ne Zha
ItsTato8112
Ne Zha
Level 102
God Stats
1W - 1L
1,819 SR
Queue Stats
116W - 104L
1,526 Elo+
Party 2
Baron Samedi
Baron Samedi
beebs the guy
Baron Samedi
Level 49
God Stats
3W - 4L
1,638 SR
Queue Stats
147W - 141L
1,486 Elo+
Solo
Cthulhu
Cthulhu
xYSNCx CHANKA
Cthulhu
Level 49
God Stats
13W - 11L
1,600 SR
Queue Stats
46W - 40L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 8
7,180
718
7,038
8,944
4,940
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
12
2 / 1 / 6
7,198
720
6,207
8,776
7,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
13
6 / 1 / 0
8,254
825
8,022
8,846
3,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
1 / 5 / 2
6,751
675
4,337
8,078
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
beebs the guy
Baron Samedi
11
1 / 2 / 2
6,804
680
8,550
7,200
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
12
1 / 1 / 2
6,796
680
8,207
10,303
9,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
3
3
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
W
Cthulhu
2
1
6
5
L
Ne Zha
1
5
2
0.4
W
Medusa
6
1
0
6
L
Baron Samedi
beebs the guy
Baron Samedi
1
2
2
1
L
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,267
Damage
21,094
26,566
Taken
25,581
16,611
Mitigated
16,397
11,643
Healing
5,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,038
824
344
4,139
8,944
4,940
0
6,323
2,372
29,384
0
W
Cthulhu
6,207
789
650
3,689
8,776
7,800
0
5,123
3,368
16,554
0
L
Ne Zha
4,337
2,332
0
801
8,078
3,379
0
3,333
4,616
0
17,605
W
Medusa
8,022
4,061
0
2,821
8,846
3,871
1,001
4,702
4,012
0
38,774
L
Baron Samedi
beebs the guy
Baron Samedi
8,550
474
1,366
2,429
7,200
3,347
0
3,823
3,273
22,534
0
L
Cthulhu
8,207
660
88
549
10,303
9,671
0
5,394
4,375
27,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,632
Gold Earned
20,351
134
Minions Killed
104
0
Camps Cleared
0
569,643
Distance Traveled
530,684
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,180
718
43
4
0
185,427
0
W
Cthulhu
7,198
720
25
3
0
212,361
2
L
Ne Zha
6,751
675
25
3
0
158,874
0
W
Medusa
8,254
825
66
7
0
171,855
0
L
Baron Samedi
6,804
680
55
6
0
177,422
0
L
Cthulhu
6,796
680
24
2
0
194,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role