Player Matchup

He Bo
He Bo
FireLily95
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,378 Elo+
Solo
Shiva
Shiva
Holdylab
Shiva
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 76L
1,267 Elo+
Solo
Discordia
Discordia
Mevalever4304
Discordia
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 19L
1,500 Elo+
Solo
Merlin
Merlin
butterz0117
Merlin
Level 29
God Stats
0W - 1L
1,860 SR
Queue Stats
7W - 4L
1,611 Elo+
Solo
Jing Wei
Jing Wei
raithfu
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,453 Elo+
Solo
Team Averages
Level 23
1,572 SR
1,442 Elo+

VS

Team Averages
Level 24
1,500 SR
1,571 Elo+
Sol
Sol
AlongCameKarma
Sol
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 12L
1,729 Elo+
Party 1
Ishtar
Ishtar
BaiBlueBerry
Ishtar
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 20L
1,544 Elo+
Party 1
Cernunnos
Cernunnos
Byleth-Esner
Cernunnos
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 102L
1,587 Elo+
Solo
Ne Zha
Ne Zha
ChicoGym22
Ne Zha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,551 Elo+
Solo
Shiva
Shiva
esquire72
Shiva
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
0 / 9 / 4
6,733
673
4,708
13,163
5,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Holdylab
Shiva
15
3 / 6 / 3
8,491
849
4,768
15,513
19,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Mevalever4304
Discordia
16
5 / 5 / 2
8,818
882
16,065
7,778
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
13
1 / 4 / 2
7,553
755
6,571
6,932
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
raithfu
Jing Wei
13
1 / 9 / 2
7,547
755
8,085
16,243
6,702
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 14
9,822
982
16,028
11,390
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
19
8 / 2 / 16
10,869
1,087
14,481
10,440
4,968
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Byleth-Esner
Cernunnos
15
5 / 3 / 16
9,203
920
9,027
11,789
4,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
ChicoGym22
Ne Zha
15
6 / 1 / 11
9,591
959
8,725
9,443
4,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
esquire72
Shiva
16
4 / 1 / 20
9,309
931
6,977
10,722
10,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
109
10
Kills
32
33
Deaths
10
13
Assists
77
Player
Kills
Deaths
Assists
KDA
W
9
3
14
5.33
W
Ishtar
8
2
16
8
W
Cernunnos
Byleth-Esner
Cernunnos
5
3
16
4.33
W
Ne Zha
ChicoGym22
Ne Zha
6
1
11
11.5
L
He Bo
0
9
4
0.22
L
Shiva
Holdylab
Shiva
3
6
3
0.75
L
Discordia
Mevalever4304
Discordia
5
5
2
1.2
L
Merlin
1
4
2
0.5
W
Shiva
esquire72
Shiva
4
1
20
14
L
Jing Wei
raithfu
Jing Wei
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,197
Damage
55,238
59,629
Taken
53,784
38,459
Mitigated
28,819
8,612
Healing
24,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,028
4,443
1,235
4,430
11,390
4,505
2,534
7,135
4,255
28,150
0
W
Ishtar
14,481
6,800
0
2,219
10,440
4,968
2,763
5,826
4,614
0
33,295
W
Cernunnos
Byleth-Esner
Cernunnos
9,027
3,851
865
2,591
11,789
4,697
2,137
8,530
3,259
0
17,413
W
Ne Zha
ChicoGym22
Ne Zha
8,725
1,862
775
2,723
9,443
4,349
589
4,022
5,421
31
21,989
L
He Bo
4,708
281
86
672
13,163
5,507
0
3,130
10,033
7,648
0
L
Shiva
Holdylab
Shiva
4,768
341
1,345
3,235
15,513
19,391
0
4,384
11,129
723
7,656
L
Discordia
Mevalever4304
Discordia
16,065
93
0
0
7,778
3,743
0
2,610
5,168
31,463
0
L
Merlin
6,571
276
368
925
6,932
3,116
0
2,934
3,998
18,530
0
W
Shiva
esquire72
Shiva
6,977
384
5,672
4,128
10,722
10,300
208
2,494
8,228
532
11,357
L
Jing Wei
raithfu
Jing Wei
8,085
6,200
0
1,981
16,243
6,702
105
3,533
12,710
0
15,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,142
Gold Earned
48,794
87
Minions Killed
126
0
Camps Cleared
0
839,461
Distance Traveled
1,012,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,822
982
20
2
0
197,756
0
W
Ishtar
10,869
1,087
45
5
0
151,204
0
W
Cernunnos
9,203
920
27
3
0
175,081
0
W
Ne Zha
9,591
959
22
2
0
237,794
0
L
He Bo
6,733
673
11
1
0
147,926
0
L
Shiva
8,491
849
4
0
0
201,488
0
L
Discordia
8,818
882
39
4
0
172,440
0
L
Merlin
7,553
755
23
2
0
134,876
0
W
Shiva
9,309
931
12
1
0
250,895
0
L
Jing Wei
7,547
755
10
1
0
182,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role