Player Matchup

Zhong Kui
Zhong Kui
FERROS275
Zhong Kui
Level 101
God Stats
1W - 4L
1,579 SR
Queue Stats
113W - 106L
1,489 Elo+
Party 1
Loki
Loki
GAUDY 360
Loki
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
220W - 266L
1,518 Elo+
Solo
Aphrodite
Aphrodite
UnseenCloud6399
Aphrodite
Level 149
God Stats
4W - 7L
1,500 SR
Queue Stats
1,153W - 1,146L
1,480 Elo+
Solo
Hou Yi
Hou Yi
ruicouto
Hou Yi
Level 143
God Stats
8W - 5L
1,600 SR
Queue Stats
307W - 312L
1,540 Elo+
Party 1
Achilles
Achilles
sopeesfrinx
Achilles
Level 92
God Stats
13W - 10L
1,233 SR
Queue Stats
233W - 224L
1,530 Elo+
Party 1
Team Averages
Level 128
1,482 SR
1,512 Elo+

VS

Team Averages
Level 98
1,431 SR
1,410 Elo+
Neith
Neith
Arthanito
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,174 Elo+
Party 2
Yemoja
Yemoja
Chenfu
Yemoja
Level 73
God Stats
1W - 1L
1,285 SR
Queue Stats
96W - 97L
1,487 Elo+
Party 2
Bacchus
Bacchus
FacemanFR
Bacchus
Level 149
God Stats
27W - 16L
1,461 SR
Queue Stats
1,023W - 1,052L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
Magnesound
Zhong Kui
Level 123
God Stats
1W - 1L
1,250 SR
Queue Stats
42W - 48L
1,465 Elo+
Party 2
Zeus
Zeus
NeoCloud
Zeus
Level 128
God Stats
3W - 1L
1,661 SR
Queue Stats
102W - 98L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FERROS275
Zhong Kui
15
3 / 8 / 4
8,802
587
16,129
18,340
13,705
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
17
3 / 9 / 5
10,051
670
9,364
16,557
7,794
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
UnseenCloud6399
Aphrodite
19
2 / 4 / 7
10,699
713
3,995
16,142
11,154
Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
ruicouto
Hou Yi
18
3 / 7 / 5
10,175
678
20,692
21,793
10,569
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
sopeesfrinx
Achilles
17
2 / 4 / 7
9,388
626
12,316
19,260
28,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arthanito
Neith
18
4 / 4 / 16
10,899
727
15,105
14,003
6,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Chenfu
Yemoja
18
2 / 1 / 21
11,551
770
3,971
13,976
13,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
FacemanFR
Bacchus
19
4 / 2 / 20
11,091
739
8,065
20,687
32,470
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
Magnesound
Zhong Kui
20
10 / 4 / 18
12,018
801
25,592
22,911
24,902
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zeus
20
12 / 4 / 16
12,418
828
33,645
16,163
8,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
123
13
Kills
32
32
Deaths
15
28
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Neith
Arthanito
Neith
4
4
16
3
W
Yemoja
Chenfu
Yemoja
2
1
21
12.5
L
Zhong Kui
FERROS275
Zhong Kui
3
8
4
0.63
W
Bacchus
FacemanFR
Bacchus
4
2
20
7
L
Loki
3
9
5
0.61
W
Zhong Kui
Magnesound
Zhong Kui
10
4
18
4.75
W
Zeus
12
4
16
5
L
Aphrodite
UnseenCloud6399
Aphrodite
2
4
7
1.38
L
Hou Yi
ruicouto
Hou Yi
3
7
5
0.79
L
Achilles
sopeesfrinx
Achilles
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,496
Damage
86,378
92,092
Taken
87,740
72,033
Mitigated
86,212
32,558
Healing
47,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Arthanito
Neith
15,105
5,636
0
1,926
14,003
6,913
109
4,766
9,078
0
29,632
W
Yemoja
Chenfu
Yemoja
3,971
1,347
14,766
5,933
13,976
13,613
1,095
2,675
11,148
9,461
0
L
Zhong Kui
FERROS275
Zhong Kui
16,129
2,152
533
2,799
18,340
13,705
0
14,399
3,941
21,125
0
W
Bacchus
FacemanFR
Bacchus
8,065
428
1,885
5,952
20,687
32,470
461
5,882
14,401
14,688
0
L
Loki
9,364
2,019
482
888
16,557
7,794
0
11,396
5,161
0
17,769
W
Zhong Kui
Magnesound
Zhong Kui
25,592
1,700
1,891
7,642
22,911
24,902
2,780
4,289
18,213
47,283
0
W
Zeus
33,645
3,626
2,909
4,176
16,163
8,314
2,350
2,512
13,510
56,102
0
L
Aphrodite
UnseenCloud6399
Aphrodite
3,995
748
7,693
9,332
16,142
11,154
48
13,732
2,410
18,199
0
L
Hou Yi
ruicouto
Hou Yi
20,692
8,991
467
5,583
21,793
10,569
138
16,698
5,095
0
47,013
L
Achilles
sopeesfrinx
Achilles
12,316
3,092
758
4,023
19,260
28,811
0
15,048
4,212
0
16,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,115
Gold Earned
57,977
127
Minions Killed
166
0
Camps Cleared
0
1,126,359
Distance Traveled
1,308,526
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,899
727
22
1
0
241,571
0
W
Yemoja
11,551
770
16
1
0
235,047
0
L
Zhong Kui
8,802
587
11
1
0
194,357
0
W
Bacchus
11,091
739
14
1
0
301,486
0
L
Loki
10,051
670
19
1
0
204,955
1
W
Zhong Kui
12,018
801
61
4
0
264,007
0
W
Zeus
12,418
828
53
4
0
266,415
0
L
Aphrodite
10,699
713
37
2
0
242,863
0
L
Hou Yi
10,175
678
48
3
0
208,149
0
L
Achilles
9,388
626
12
1
0
276,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role