Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MacGyver102
Ao Kuang
Level 107
God Stats
3W - 4L
1,273 SR
Queue Stats
66W - 91L
1,352 Elo+
Party 1
Cabrakan
Cabrakan
Red13Zulu
Cabrakan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 10L
1,650 Elo+
Party 2
Terra
Terra
hoogachaka
Terra
Level 142
God Stats
4W - 0L
1,715 SR
Queue Stats
193W - 186L
1,494 Elo+
Party 2
Ne Zha
Ne Zha
xiong651
Ne Zha
Level 128
God Stats
3W - 6L
1,500 SR
Queue Stats
105W - 130L
1,352 Elo+
Party 1
Team Averages
Level 115
1,498 SR
1,469 Elo+

VS

Team Averages
Level 115
1,508 SR
1,507 Elo+
Ratatoskr
Ratatoskr
JORIPLK
Ratatoskr
Level 126
God Stats
0W - 3L
1,305 SR
Queue Stats
257W - 268L
1,466 Elo+
Solo
Nox
Nox
TheGuitar_Jedi
Nox
Level 149
God Stats
1W - 4L
1,768 SR
Queue Stats
489W - 513L
1,497 Elo+
Solo
Ullr
Ullr
TuKiller61
Ullr
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
410W - 414L
1,496 Elo+
Solo
Sylvanus
Sylvanus
redhairhaco
Sylvanus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
scaredy_AJ
Ymir
Level 167
God Stats
8W - 9L
1,468 SR
Queue Stats
1,199W - 1,243L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
1 / 2 / 14
8,542
854
16,077
9,700
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
MacGyver102
Ao Kuang
15
6 / 1 / 11
8,769
877
6,256
8,022
4,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
Red13Zulu
Cabrakan
14
3 / 2 / 15
8,724
872
11,510
14,367
17,369
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
14
3 / 1 / 14
8,584
858
6,603
11,949
10,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ne Zha
xiong651
Ne Zha
16
8 / 0 / 10
9,277
928
11,864
8,596
4,855
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
JORIPLK
Ratatoskr
10
0 / 7 / 2
6,282
628
3,779
10,925
4,820
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 1
7,024
702
6,194
7,709
3,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 4 / 4
7,496
750
7,448
10,285
4,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
redhairhaco
Sylvanus
14
2 / 3 / 3
8,000
800
9,033
14,423
14,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
1 / 3 / 2
7,886
789
9,310
12,824
9,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
18
21
Kills
6
6
Deaths
21
64
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
2
14
4
L
Ratatoskr
JORIPLK
Ratatoskr
0
7
2
0.14
W
Ao Kuang
MacGyver102
Ao Kuang
6
1
11
11.5
W
Cabrakan
Red13Zulu
Cabrakan
3
2
15
5.25
L
1
4
1
0.38
L
2
4
4
1
W
Terra
3
1
14
10
L
Sylvanus
redhairhaco
Sylvanus
2
3
3
1.17
L
1
3
2
0.67
W
Ne Zha
xiong651
Ne Zha
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,310
Damage
35,764
52,634
Taken
56,166
41,966
Mitigated
37,803
32,728
Healing
16,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
16,077
8,538
763
2,362
9,700
4,790
1,439
4,171
5,529
0
36,716
L
Ratatoskr
JORIPLK
Ratatoskr
3,779
615
1,566
1,243
10,925
4,820
0
3,882
6,945
0
11,328
W
Ao Kuang
MacGyver102
Ao Kuang
6,256
1,194
747
2,828
8,022
4,416
1,304
3,397
4,625
10,256
0
W
Cabrakan
Red13Zulu
Cabrakan
11,510
1,141
2,349
3,639
14,367
17,369
317
8,326
6,041
17,079
484
L
6,194
541
1,200
758
7,709
3,651
0
4,210
3,117
16,691
0
L
7,448
2,762
305
809
10,285
4,689
0
3,887
6,169
0
13,130
W
Terra
6,603
705
9,891
7,265
11,949
10,536
447
4,932
7,017
10,102
0
L
Sylvanus
redhairhaco
Sylvanus
9,033
1,867
2,372
3,258
14,423
14,807
0
6,260
7,988
14,389
0
L
9,310
206
1,811
2,857
12,824
9,836
0
4,438
8,062
20,615
0
W
Ne Zha
xiong651
Ne Zha
11,864
1,917
566
2,318
8,596
4,855
1,148
3,711
4,885
0
25,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,896
Gold Earned
36,688
130
Minions Killed
77
0
Camps Cleared
0
982,787
Distance Traveled
834,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,542
854
58
6
0
162,744
0
L
Ratatoskr
6,282
628
17
2
0
159,104
0
W
Ao Kuang
8,769
877
11
1
0
198,168
0
W
Cabrakan
8,724
872
16
2
0
189,684
0
L
Nox
7,024
702
15
2
0
159,916
0
L
Ullr
7,496
750
16
2
0
176,723
0
W
Terra
8,584
858
23
2
0
223,505
0
L
Sylvanus
8,000
800
10
1
0
160,131
0
L
Ymir
7,886
789
19
2
0
179,098
0
W
Ne Zha
9,277
928
22
2
0
208,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role