Player Matchup

Ao Kuang
Ao Kuang
K3NKAN3K1
Ao Kuang
Level 132
God Stats
11W - 6L
1,580 SR
Queue Stats
63W - 40L
1,608 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Lukewi2011
Ah Muzen Cab
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
134W - 117L
1,535 Elo+
Party 1
Scylla
Scylla
Moha99
Scylla
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,412 Elo+
Party 3
Neith
Neith
Ymm1t
Neith
Level 107
God Stats
43W - 26L
1,679 SR
Queue Stats
289W - 211L
1,621 Elo+
Party 1
Yemoja
Yemoja
thatboytrex
Yemoja
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,247 Elo+
Party 1
Team Averages
Level 90
1,552 SR
1,485 Elo+

VS

Team Averages
Level 84
1,562 SR
1,522 Elo+
Baron Samedi
Baron Samedi
BuutiePlugg
Baron Samedi
Level 103
God Stats
25W - 8L
1,675 SR
Queue Stats
56W - 59L
1,504 Elo+
Party 2
Pele
Pele
ChefRandy
Pele
Level 65
God Stats
3W - 5L
1,698 SR
Queue Stats
27W - 30L
1,587 Elo+
Party 2
Shiva
Shiva
M0RT1FY
Shiva
Level 120
God Stats
2W - 3L
1,318 SR
Queue Stats
47W - 54L
1,485 Elo+
Party 2
Agni
Agni
Stretch9704
Agni
Level 66
God Stats
5W - 4L
1,677 SR
Queue Stats
26W - 21L
1,526 Elo+
Party 2
Cernunnos
Cernunnos
luisespinosa18
Cernunnos
Level 66
God Stats
7W - 8L
1,441 SR
Queue Stats
240W - 224L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
K3NKAN3K1
Ao Kuang
17
7 / 2 / 5
10,632
591
16,924
20,725
10,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Lukewi2011
Ah Muzen Cab
15
1 / 2 / 3
9,068
504
9,030
12,130
6,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
Moha99
Scylla
18
5 / 3 / 7
10,568
587
17,484
11,869
5,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
Ymm1t
Neith
19
2 / 0 / 1
11,519
640
10,864
10,996
4,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
13
0 / 3 / 7
8,522
473
5,544
17,227
14,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BuutiePlugg
Baron Samedi
13
2 / 2 / 3
8,408
467
8,470
15,761
15,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pele
16
7 / 5 / 0
9,887
549
14,885
20,682
9,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shiva
M0RT1FY
Shiva
15
0 / 1 / 2
8,315
462
8,750
15,163
17,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 5 / 3
8,113
451
4,501
9,845
4,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
luisespinosa18
Cernunnos
14
1 / 3 / 2
8,235
458
9,996
17,359
8,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
15
Kills
10
10
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BuutiePlugg
Baron Samedi
2
2
3
1.75
L
Pele
7
5
0
1.4
W
Ao Kuang
K3NKAN3K1
Ao Kuang
7
2
5
4.75
W
Ah Muzen Cab
Lukewi2011
Ah Muzen Cab
1
2
3
1.25
L
Shiva
M0RT1FY
Shiva
0
1
2
1
W
Scylla
Moha99
Scylla
5
3
7
2.83
L
0
5
3
0.3
W
Neith
Ymm1t
Neith
2
0
1
2.5
L
Cernunnos
luisespinosa18
Cernunnos
1
3
2
0.67
W
Yemoja
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,846
Damage
46,602
72,947
Taken
78,810
41,158
Mitigated
54,292
29,095
Healing
25,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BuutiePlugg
Baron Samedi
8,470
358
3,089
6,171
15,761
15,090
0
10,819
4,942
30,529
0
L
Pele
14,885
5,017
0
5,196
20,682
9,236
0
11,247
9,435
0
76,532
W
Ao Kuang
K3NKAN3K1
Ao Kuang
16,924
4,104
0
8,893
20,725
10,053
65
1,999
18,588
92,573
0
W
Ah Muzen Cab
Lukewi2011
Ah Muzen Cab
9,030
3,059
0
4,318
12,130
6,157
0
2,852
9,278
0
74,418
L
Shiva
M0RT1FY
Shiva
8,750
845
0
2,458
15,163
17,640
343
3,946
11,217
314
57,562
W
Scylla
Moha99
Scylla
17,484
1,756
0
1,642
11,869
5,522
93
3,372
8,446
98,634
0
L
4,501
56
0
1,071
9,845
4,282
0
5,681
4,164
51,390
0
W
Neith
Ymm1t
Neith
10,864
1,902
0
4,950
10,996
4,939
2,475
240
9,998
0
110,174
L
Cernunnos
luisespinosa18
Cernunnos
9,996
4,312
0
7,959
17,359
8,044
135
8,259
9,100
0
65,291
W
Yemoja
5,544
695
4,232
5,060
17,227
14,487
153
4,804
12,268
24,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,309
Gold Earned
42,958
616
Minions Killed
442
0
Camps Cleared
0
1,791,508
Distance Traveled
1,712,203
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,408
467
38
2
0
334,538
9
L
Pele
9,887
549
94
5
0
370,893
4
W
Ao Kuang
10,632
591
113
6
0
396,694
0
W
Ah Muzen Cab
9,068
504
130
7
0
362,406
4
L
Shiva
8,315
462
87
5
0
347,112
5
W
Scylla
10,568
587
154
9
0
343,239
0
L
Agni
8,113
451
104
6
0
344,238
6
W
Neith
11,519
640
193
11
0
344,481
3
L
Cernunnos
8,235
458
119
7
0
315,422
0
W
Yemoja
8,522
473
26
1
0
344,688
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role