Player Matchup

Sol
Sol
I 44Barkin I
Sol
Level 98
God Stats
5W - 5L
1,500 SR
Queue Stats
20W - 25L
1,235 Elo+
Party 2
Ymir
Ymir
OffxBluez
Ymir
Level 38
God Stats
16W - 18L
1,316 SR
Queue Stats
156W - 168L
1,181 Elo+
Party 2
Bellona
Bellona
X_Tension_X_
Bellona
Level 64
God Stats
6W - 6L
1,285 SR
Queue Stats
8W - 14L
1,235 Elo+
Party 2
Team Averages
Level 67
1,367 SR
1,217 Elo+

VS

Team Averages
Level 40
1,500 SR
1,112 Elo+
Nemesis
Nemesis
DarkFire_Paladin
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 40L
1,117 Elo+
Party 1
Merlin
Merlin
DesSuzuya
Merlin
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 30L
1,117 Elo+
Party 1
Yemoja
Yemoja
Ruby_DarkLace
Yemoja
Level 3
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 29L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 4
10,736
895
16,011
11,368
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
14
3 / 2 / 8
9,109
759
6,188
7,509
4,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
X_Tension_X_
Bellona
14
2 / 2 / 9
9,152
763
6,155
14,533
14,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,847
654
2,477
12,587
7,112
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
DesSuzuya
Merlin
15
3 / 4 / 1
8,645
720
15,930
12,977
6,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 3
7,924
660
1,119
8,735
7,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
14
Kills
4
4
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Merlin
DesSuzuya
Merlin
3
4
1
0.88
W
9
0
4
11
W
Ymir
3
2
8
3.5
L
0
3
3
0.5
W
Bellona
X_Tension_X_
Bellona
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,354
Damage
19,526
33,410
Taken
34,299
23,646
Mitigated
20,717
12,196
Healing
3,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,477
789
0
98
12,587
7,112
0
7,364
4,881
0
18,928
L
Merlin
DesSuzuya
Merlin
15,930
273
142
632
12,977
6,249
0
8,765
4,011
48,933
0
W
16,011
5,834
261
6,691
11,368
4,397
3,036
5,499
5,869
64,577
0
W
Ymir
6,188
803
317
1,744
7,509
4,849
167
3,959
3,550
14,557
0
L
1,119
169
1,885
821
8,735
7,356
0
6,193
2,289
5,925
0
W
Bellona
X_Tension_X_
Bellona
6,155
984
0
3,183
14,533
14,400
326
7,642
6,891
68
27,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,997
Gold Earned
24,416
136
Minions Killed
112
0
Camps Cleared
0
597,913
Distance Traveled
552,838
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,847
654
30
3
0
174,518
0
L
Merlin
8,645
720
68
6
0
250,772
0
W
Sol
10,736
895
81
7
0
204,775
0
W
Ymir
9,109
759
18
2
0
185,956
0
L
Yemoja
7,924
660
14
1
0
127,548
0
W
Bellona
9,152
763
37
3
0
207,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role