Player Matchup

Anhur
Anhur
BakaSora
Anhur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,442 Elo+
Party 2
Ganesha
Ganesha
ajmasonbr
Ganesha
Level 65
God Stats
3W - 2L
1,678 SR
Queue Stats
6W - 7L
1,365 Elo+
Party 2
Ra
Ra
thesweettone
Ra
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,200 Elo+
Solo
Team Averages
Level 88
1,559 SR
1,336 Elo+

VS

Team Averages
Level 88
1,445 SR
1,341 Elo+
Hades
Hades
LongJohnson6969
Hades
Level 146
God Stats
2W - 3L
1,320 SR
Queue Stats
59W - 68L
1,460 Elo+
Party 1
Jing Wei
Jing Wei
YourMomzGape
Jing Wei
Level 14
God Stats
12W - 16L
1,461 SR
Queue Stats
209W - 240L
1,195 Elo+
Party 1
Bakasura
Bakasura
rundiesel97
Bakasura
Level 103
God Stats
33W - 35L
1,553 SR
Queue Stats
324W - 360L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BakaSora
Anhur
11
2 / 2 / 0
7,506
751
2,057
7,883
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
ajmasonbr
Ganesha
10
0 / 4 / 2
6,887
689
3,355
9,842
7,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 5 / 2
6,241
624
1,681
7,720
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 9
8,366
837
10,386
5,125
2,530
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
YourMomzGape
Jing Wei
13
3 / 0 / 8
7,885
789
5,009
5,684
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
rundiesel97
Bakasura
13
6 / 1 / 5
8,450
845
7,314
6,044
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
11
11
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
BakaSora
Anhur
2
2
0
1
W
2
1
9
6.5
W
Jing Wei
YourMomzGape
Jing Wei
3
0
8
7
L
Ganesha
ajmasonbr
Ganesha
0
4
2
0.25
W
Bakasura
rundiesel97
Bakasura
6
1
5
8.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,093
Damage
22,709
25,445
Taken
16,853
15,369
Mitigated
7,242
4,539
Healing
6,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BakaSora
Anhur
2,057
540
0
853
7,883
3,192
205
3,241
4,642
0
19,576
W
10,386
446
236
3,464
5,125
2,530
493
2,312
2,813
35,776
0
W
Jing Wei
YourMomzGape
Jing Wei
5,009
2,972
0
2,021
5,684
2,090
835
1,272
4,412
0
25,628
L
Ganesha
ajmasonbr
Ganesha
3,355
373
1,339
1,307
9,842
7,869
0
3,324
6,468
17,460
0
W
Bakasura
rundiesel97
Bakasura
7,314
5,298
0
1,262
6,044
2,622
2,033
1,506
4,538
0
36,529
L
1,681
441
465
575
7,720
4,308
26
3,841
3,835
10,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,634
Gold Earned
24,701
92
Minions Killed
158
0
Camps Cleared
0
472,833
Distance Traveled
604,479
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,506
751
57
6
0
170,033
4
W
Hades
8,366
837
58
6
0
174,054
0
W
Jing Wei
7,885
789
34
3
0
213,869
0
L
Ganesha
6,887
689
0
0
0
162,498
0
W
Bakasura
8,450
845
66
7
0
216,556
0
L
Ra
6,241
624
35
4
0
140,302
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role