Player Matchup

Skadi
Skadi
 
Skadi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Chestercules
Ne Zha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,895 Elo+
Party 1
Anubis
Anubis
CloseFriends
Anubis
Level 68
God Stats
7W - 4L
1,792 SR
Queue Stats
145W - 106L
1,649 Elo+
Solo
Bacchus
Bacchus
INeedSomeMilk33
Bacchus
Level 64
God Stats
1W - 2L
1,262 SR
Queue Stats
16W - 15L
1,519 Elo+
Party 1
Chaac
Chaac
iSpek
Chaac
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,519 Elo+
Party 1
Team Averages
Level 104
1,511 SR
1,616 Elo+

VS

Team Averages
Level 117
1,511 SR
1,557 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Hobolarken
Sobek
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 204L
1,552 Elo+
Solo
Poseidon
Poseidon
WeHitHardOutHere
Poseidon
Level 112
God Stats
4W - 4L
1,500 SR
Queue Stats
109W - 98L
1,582 Elo+
Party 2
Guan Yu
Guan Yu
YungXNeph
Guan Yu
Level 127
God Stats
11W - 14L
1,555 SR
Queue Stats
95W - 97L
1,582 Elo+
Party 2
Set
Set
nickgeezyy7
Set
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
0 / 2 / 1
7,209
481
4,278
7,158
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
14
6 / 1 / 2
8,110
541
8,965
10,072
3,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
17
9 / 1 / 3
10,563
704
16,016
14,750
7,637
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 1 / 4
7,153
477
3,719
7,559
6,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
iSpek
Chaac
13
0 / 3 / 0
7,971
531
7,177
13,256
8,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
1 / 3 / 3
8,026
535
7,719
12,036
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
10
0 / 3 / 3
6,694
446
2,415
12,266
10,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 5 / 1
6,753
450
7,409
8,974
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
YungXNeph
Guan Yu
12
0 / 1 / 4
6,913
461
6,918
13,429
16,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
6 / 4 / 1
8,484
566
6,567
13,800
4,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
16
Kills
8
8
Deaths
16
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
2
1
0.25
L
Xbalanque
 
Xbalanque
1
3
3
0.83
W
Ne Zha
6
1
2
7
W
Anubis
9
1
3
10.5
L
Sobek
0
3
3
0.5
W
1
1
4
3
L
1
5
1
0.3
L
Guan Yu
YungXNeph
Guan Yu
0
1
4
2
W
Chaac
iSpek
Chaac
0
3
0
0
L
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,155
Damage
31,028
52,795
Taken
60,505
29,599
Mitigated
38,830
22,785
Healing
20,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,278
1,963
0
314
7,158
3,029
402
308
6,850
0
56,277
L
Xbalanque
 
Xbalanque
7,719
2,838
0
5,858
12,036
5,069
908
3,211
8,825
0
74,244
W
Ne Zha
8,965
2,946
0
1,408
10,072
3,640
0
1,278
8,794
0
59,758
W
Anubis
16,016
683
0
12,010
14,750
7,637
432
4,706
10,044
105,889
0
L
Sobek
2,415
240
229
3,715
12,266
10,592
0
6,038
6,228
15,287
0
W
3,719
238
0
2,789
7,559
6,364
0
1,946
5,613
15,102
0
L
7,409
1,321
0
2,253
8,974
2,065
0
3,431
5,543
52,242
0
L
Guan Yu
YungXNeph
Guan Yu
6,918
1,365
411
6,054
13,429
16,705
0
320
13,109
0
42,260
W
Chaac
iSpek
Chaac
7,177
2,763
0
6,264
13,256
8,929
0
2,013
11,243
137
72,240
L
6,567
2,656
0
1,938
13,800
4,399
0
6,872
6,928
0
49,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,006
Gold Earned
36,870
493
Minions Killed
368
0
Camps Cleared
0
1,478,483
Distance Traveled
1,415,444
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,209
481
104
7
0
277,583
0
L
Xbalanque
8,026
535
120
8
0
260,795
0
W
Ne Zha
8,110
541
79
5
0
311,439
2
W
Anubis
10,563
704
181
12
0
280,890
0
L
Sobek
6,694
446
13
1
0
282,981
4
W
Bacchus
7,153
477
13
1
0
306,938
1
L
Poseidon
6,753
450
97
6
0
290,109
5
L
Guan Yu
6,913
461
66
4
0
282,153
7
W
Chaac
7,971
531
116
8
0
301,633
5
L
Set
8,484
566
72
5
0
299,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role