Player Matchup

Zhong Kui
Zhong Kui
Bilmuri
Zhong Kui
Level 137
God Stats
4W - 6L
1,285 SR
Queue Stats
263W - 260L
1,460 Elo+
Solo
Thor
Thor
Darth_Clamity
Thor
Level 119
God Stats
0W - 3L
1,216 SR
Queue Stats
231W - 229L
1,485 Elo+
Solo
Ra
Ra
TVTandingo
Ra
Level 128
God Stats
1W - 2L
1,262 SR
Queue Stats
224W - 248L
1,477 Elo+
Party 1
Kumbhakarna
Kumbhakarna
YSGerman
Kumbhakarna
Level 104
God Stats
3W - 6L
1,617 SR
Queue Stats
314W - 323L
1,535 Elo+
Solo
Bacchus
Bacchus
cVEGAS38
Bacchus
Level 118
God Stats
8W - 2L
1,827 SR
Queue Stats
263W - 281L
1,469 Elo+
Party 1
Team Averages
Level 121
1,441 SR
1,485 Elo+

VS

Team Averages
Level 134
1,588 SR
1,483 Elo+
Xing Tian
Xing Tian
CHRONIC B3AST
Xing Tian
Level 181
God Stats
7W - 9L
1,575 SR
Queue Stats
1,023W - 1,008L
1,412 Elo+
Solo
Chang'e
Chang'e
DaDingus1
Chang'e
Level 142
God Stats
2W - 3L
1,494 SR
Queue Stats
242W - 232L
1,421 Elo+
Solo
Awilix
Awilix
Searchingzzzz
Awilix
Level 99
God Stats
4W - 5L
1,428 SR
Queue Stats
78W - 80L
1,556 Elo+
Party 2
Jormungandr
Jormungandr
elqqAJuice
Jormungandr
Level 127
God Stats
3W - 1L
1,614 SR
Queue Stats
130W - 129L
1,549 Elo+
Party 2
Thanatos
Thanatos
fofitox
Thanatos
Level 119
God Stats
4W - 4L
1,831 SR
Queue Stats
269W - 265L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bilmuri
Zhong Kui
14
1 / 6 / 6
8,676
620
11,144
13,248
10,697
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 5 / 4
8,573
612
14,057
12,708
5,265
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
0 / 7 / 4
9,313
665
11,620
11,647
4,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
YSGerman
Kumbhakarna
15
0 / 5 / 8
8,555
611
6,693
17,379
21,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
cVEGAS38
Bacchus
17
4 / 0 / 4
8,975
641
9,305
18,697
16,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CHRONIC B3AST
Xing Tian
16
1 / 2 / 19
9,674
691
8,838
17,099
17,591
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
DaDingus1
Chang'e
17
6 / 1 / 12
10,167
726
13,725
12,536
8,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
5 / 2 / 17
10,743
767
15,533
15,646
8,612
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
elqqAJuice
Jormungandr
18
5 / 3 / 17
10,290
735
17,123
17,162
24,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
fofitox
Thanatos
17
6 / 2 / 13
10,070
719
13,728
9,626
5,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
101
8
Kills
23
23
Deaths
10
26
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Bilmuri
Zhong Kui
1
6
6
0.67
W
Xing Tian
CHRONIC B3AST
Xing Tian
1
2
19
5.25
W
Chang'e
DaDingus1
Chang'e
6
1
12
12
L
3
5
4
1
W
5
2
17
6.75
L
0
7
4
0.29
L
Kumbhakarna
YSGerman
Kumbhakarna
0
5
8
0.8
L
Bacchus
cVEGAS38
Bacchus
4
0
4
6
W
Jormungandr
elqqAJuice
Jormungandr
5
3
17
4.5
W
Thanatos
fofitox
Thanatos
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,819
Damage
68,947
73,679
Taken
72,069
58,779
Mitigated
64,758
25,383
Healing
43,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Bilmuri
Zhong Kui
11,144
533
41
2,528
13,248
10,697
0
7,335
5,675
20,737
0
W
Xing Tian
CHRONIC B3AST
Xing Tian
8,838
467
4,418
4,786
17,099
17,591
413
5,941
11,158
27,055
0
W
Chang'e
DaDingus1
Chang'e
13,725
1,159
9,399
5,862
12,536
8,375
296
6,705
5,831
23,308
0
L
14,057
1,424
467
267
12,708
5,265
0
6,437
6,129
0
20,756
W
15,533
5,554
2,864
4,055
15,646
8,612
613
9,632
6,014
0
31,575
L
11,620
765
6,994
1,439
11,647
4,516
0
3,938
7,594
37,281
0
L
Kumbhakarna
YSGerman
Kumbhakarna
6,693
186
710
1,167
17,379
21,450
0
9,962
7,083
20,027
0
L
Bacchus
cVEGAS38
Bacchus
9,305
469
1,416
10,354
18,697
16,851
0
10,836
7,512
14,911
0
W
Jormungandr
elqqAJuice
Jormungandr
17,123
3,176
1,875
2,297
17,162
24,777
330
10,030
7,132
38,946
0
W
Thanatos
fofitox
Thanatos
13,728
694
1,424
6,172
9,626
5,403
121
6,454
3,172
0
18,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,092
Gold Earned
50,944
125
Minions Killed
164
0
Camps Cleared
0
1,143,018
Distance Traveled
1,385,680
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,676
620
17
1
0
181,026
0
W
Xing Tian
9,674
691
25
2
0
280,743
0
W
Chang'e
10,167
726
38
3
0
277,461
0
L
Thor
8,573
612
12
1
0
241,464
0
W
Awilix
10,743
767
47
3
0
292,748
0
L
Ra
9,313
665
67
5
0
234,032
0
L
Kumbhakarna
8,555
611
16
1
0
269,672
0
L
Bacchus
8,975
641
13
1
0
216,824
0
W
Jormungandr
10,290
735
39
3
0
247,477
0
W
Thanatos
10,070
719
15
1
0
287,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role