Player Matchup

Vamana
Vamana
Gold IV
Dober_Bull_
Vamana
Gold IV
Level 124
God Stats
26W - 18L
1,603 SR
Queue Stats
464W - 495L
1,387 MMR
Party 1
Sylvanus
Sylvanus
Bronze IV
Gunnnboy
Sylvanus
Bronze IV
Level 144
God Stats
0W - 1L
1,484 SR
Queue Stats
4W - 18L
1,329 MMR
Solo
Aphrodite
Aphrodite
Gold IV
MR_COO_
Aphrodite
Gold IV
Level 126
God Stats
0W - 3L
1,294 SR
Queue Stats
462W - 494L
1,387 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,460 SR
1,368 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,516 SR
1,302 MMR
Achilles
Achilles
Silver II
Frozen_Jalapanos
Achilles
Silver II
Level 106
God Stats
8W - 6L
1,615 SR
Queue Stats
28W - 31L
1,305 MMR
Party 2
Ra
Ra
Silver II
OrphanPocker
Ra
Silver II
Level 122
God Stats
1W - 0L
1,648 SR
Queue Stats
19W - 17L
1,490 MMR
Party 2
Bacchus
Bacchus
Silver III
Wakawakadoo
Bacchus
Silver III
Level 123
God Stats
8W - 12L
1,285 SR
Queue Stats
150W - 202L
1,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
2 / 2 / 0
8,162
628
7,355
11,195
8,245
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Gunnnboy
Sylvanus
12
0 / 1 / 2
8,073
621
4,035
12,447
7,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Aphrodite
MR_COO_
Aphrodite
13
0 / 1 / 2
7,763
597
4,553
8,812
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KumbhakarnaSurtrScyllaBaron SamediThoth

VS

Bans
HelHeimdallrAthenaSolGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 1
9,132
702
12,068
9,824
14,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 2 / 3
8,377
644
7,378
5,498
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Wakawakadoo
Bacchus
14
1 / 0 / 3
8,527
656
5,942
11,193
18,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
2
Kills
4
4
Deaths
2
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
2
2
0
1
W
3
0
1
3.5
L
Sylvanus
Gunnnboy
Sylvanus
0
1
2
1
L
Aphrodite
MR_COO_
Aphrodite
0
1
2
1
W
0
2
3
0.75
W
Bacchus
Wakawakadoo
Bacchus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,943
Damage
25,388
32,454
Taken
26,515
19,773
Mitigated
36,040
17,221
Healing
11,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
7,355
3,136
0
57
11,195
8,245
34
4,141
6,689
0
30,544
W
12,068
1,490
309
3,717
9,824
14,172
470
3,546
6,278
1,593
30,716
L
Sylvanus
Gunnnboy
Sylvanus
4,035
543
2,603
5,544
12,447
7,168
0
6,568
5,440
13,797
0
L
Aphrodite
MR_COO_
Aphrodite
4,553
576
3,426
5,591
8,812
4,360
0
3,590
4,640
35,157
0
W
7,378
863
2,305
2,345
5,498
3,590
27
1,715
3,783
52,974
0
W
Bacchus
Wakawakadoo
Bacchus
5,942
394
0
3,038
11,193
18,278
584
3,496
7,697
18,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,998
Gold Earned
26,036
135
Minions Killed
163
0
Camps Cleared
0
685,042
Distance Traveled
742,120
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,162
628
36
3
0
275,737
3
W
Achilles
9,132
702
39
3
0
268,103
0
L
Sylvanus
8,073
621
22
2
0
170,267
0
L
Aphrodite
7,763
597
77
6
0
239,038
0
W
Ra
8,377
644
103
8
0
227,341
0
W
Bacchus
8,527
656
21
2
0
246,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role