Player Matchup

Baba Yaga
Baba Yaga
Diamond IV
OG Banksss
Baba Yaga
Diamond IV
Level 158
God Stats
373W - 210L
1,736 SR
Queue Stats
661W - 433L
2,066 MMR
Party 1
Cerberus
Cerberus
Platinum II
RapiidAvenger
Cerberus
Platinum II
Level 156
God Stats
4W - 7L
1,350 SR
Queue Stats
227W - 199L
1,537 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
iSteaIMMR
Ne Zha
Platinum II
Level 67
God Stats
3W - 1L
1,639 SR
Queue Stats
100W - 73L
1,861 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,575 SR
1,821 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,635 SR
1,777 MMR
Fenrir
Fenrir
Gold IV
CLAVEL10_4
Fenrir
Gold IV
Level 137
God Stats
2W - 4L
1,287 SR
Queue Stats
40W - 40L
1,766 MMR
Solo
Bacchus
Bacchus
Platinum III
Mortafi
Bacchus
Platinum III
Level 89
God Stats
97W - 62L
1,701 SR
Queue Stats
188W - 165L
1,744 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
coldbloodedak
Baron Samedi
Platinum III
Level 126
God Stats
3W - 2L
1,919 SR
Queue Stats
225W - 208L
1,820 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
OG Banksss
Baba Yaga
19
6 / 2 / 3
13,289
738
23,504
13,354
9,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
RapiidAvenger
Cerberus
17
2 / 2 / 7
12,901
717
14,278
22,536
29,006
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
iSteaIMMR
Ne Zha
16
1 / 4 / 3
11,986
666
10,776
19,839
24,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThothAchillesHerculesAo KuangGuan Yu

VS

Bans
AtlasGebGaneshaAresSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CLAVEL10_4
Fenrir
15
3 / 4 / 3
11,138
619
15,521
22,294
20,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Mortafi
Bacchus
18
2 / 0 / 6
12,395
689
12,196
19,926
27,084
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
coldbloodedak
Baron Samedi
17
3 / 5 / 5
12,165
676
12,540
20,106
8,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
9
Kills
8
8
Deaths
9
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CLAVEL10_4
Fenrir
3
4
3
1.13
L
Bacchus
Mortafi
Bacchus
2
0
6
5
W
Baba Yaga
OG Banksss
Baba Yaga
6
2
3
3.75
W
Cerberus
RapiidAvenger
Cerberus
2
2
7
2.75
L
Baron Samedi
coldbloodedak
Baron Samedi
3
5
5
1.1
W
Ne Zha
iSteaIMMR
Ne Zha
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,558
Damage
40,257
55,729
Taken
62,326
63,347
Mitigated
55,963
16,779
Healing
22,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CLAVEL10_4
Fenrir
15,521
4,297
0
6,212
22,294
20,649
365
11,937
10,357
0
46,122
L
Bacchus
Mortafi
Bacchus
12,196
1,440
2,381
5,250
19,926
27,084
430
11,472
8,454
35,026
0
W
Baba Yaga
OG Banksss
Baba Yaga
23,504
858
0
2,920
13,354
9,380
2,152
5,696
7,281
79,511
0
W
Cerberus
RapiidAvenger
Cerberus
14,278
898
2,796
6,857
22,536
29,006
473
8,665
13,266
37,998
0
L
Baron Samedi
coldbloodedak
Baron Samedi
12,540
744
3,951
4,350
20,106
8,230
560
14,853
5,033
60,080
0
W
Ne Zha
iSteaIMMR
Ne Zha
10,776
1,766
0
4,206
19,839
24,961
856
10,471
8,624
0
51,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,176
Gold Earned
35,698
234
Minions Killed
183
0
Camps Cleared
0
1,043,030
Distance Traveled
1,001,905
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,138
619
42
2
0
334,663
0
L
Bacchus
12,395
689
49
3
0
374,001
0
W
Baba Yaga
13,289
738
111
6
0
359,570
2
W
Cerberus
12,901
717
71
4
0
349,402
0
L
Baron Samedi
12,165
676
92
5
0
293,241
0
W
Ne Zha
11,986
666
52
3
0
334,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role