Player Matchup

Kali
Kali
Achievedmanx64
Kali
Level 109
God Stats
2W - 8L
1,273 SR
Queue Stats
42W - 43L
1,504 Elo+
Solo
Maui
Maui
DreJon3s
Maui
Level 44
God Stats
2W - 1L
1,841 SR
Queue Stats
30W - 28L
1,397 Elo+
Party 1
Surtr
Surtr
G00fy163672873
Surtr
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 18L
1,491 Elo+
Party 1
Yu Huang
Yu Huang
NotYinny
Yu Huang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,515 Elo+
Party 2
Artemis
Artemis
ichris245
Artemis
Level 155
God Stats
4W - 3L
1,744 SR
Queue Stats
149W - 119L
1,541 Elo+
Party 2
Team Averages
Level 70
1,572 SR
1,490 Elo+

VS

Team Averages
Level 83
1,601 SR
1,464 Elo+
Bakasura
Bakasura
BaDussy2010
Bakasura
Level 69
God Stats
5W - 1L
1,997 SR
Queue Stats
57W - 60L
1,459 Elo+
Party 3
Izanami
Izanami
Elasaire
Izanami
Level 111
God Stats
9W - 13L
1,179 SR
Queue Stats
157W - 190L
1,488 Elo+
Party 3
Kuzenbo
Kuzenbo
EthanCR
Kuzenbo
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
366W - 349L
1,489 Elo+
Solo
Chang'e
Chang'e
Joybuss
Chang'e
Level 82
God Stats
3W - 0L
1,830 SR
Queue Stats
73W - 96L
1,478 Elo+
Party 3
Hercules
Hercules
rebel481
Hercules
Level 43
God Stats
5W - 3L
1,500 SR
Queue Stats
20W - 32L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,841
520
6,404
13,528
5,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Maui
12
3 / 5 / 0
7,899
465
5,274
17,677
15,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 5 / 1
7,558
445
8,504
19,239
13,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
NotYinny
Yu Huang
13
2 / 4 / 2
8,002
471
12,515
9,389
4,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
ichris245
Artemis
13
3 / 5 / 0
7,980
469
12,462
17,684
7,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BaDussy2010
Bakasura
16
8 / 1 / 6
10,246
603
11,024
14,964
6,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Izanami
Elasaire
Izanami
15
4 / 6 / 5
9,598
565
17,050
16,730
7,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Kuzenbo
EthanCR
Kuzenbo
13
2 / 1 / 10
9,066
533
7,687
17,096
22,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Joybuss
Chang'e
15
1 / 2 / 7
9,564
563
9,688
12,244
5,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
rebel481
Hercules
16
6 / 1 / 0
9,662
568
9,289
10,995
12,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
11
Kills
21
21
Deaths
11
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Bakasura
BaDussy2010
Bakasura
8
1
6
11
L
Maui
3
5
0
0.6
W
Izanami
Elasaire
Izanami
4
6
5
1.08
W
Kuzenbo
EthanCR
Kuzenbo
2
1
10
7
L
1
5
1
0.3
W
Chang'e
Joybuss
Chang'e
1
2
7
2.25
L
Yu Huang
NotYinny
Yu Huang
2
4
2
0.75
L
Artemis
ichris245
Artemis
3
5
0
0.6
W
Hercules
rebel481
Hercules
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,159
Damage
54,738
77,517
Taken
72,029
45,930
Mitigated
54,149
18,835
Healing
24,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,404
2,791
0
1,915
13,528
5,893
0
3,352
10,021
0
76,304
W
Bakasura
BaDussy2010
Bakasura
11,024
7,967
0
3,476
14,964
6,492
0
3,122
11,698
0
74,919
L
Maui
5,274
1,201
431
4,587
17,677
15,323
0
5,222
11,911
25,711
0
W
Izanami
Elasaire
Izanami
17,050
12,868
0
3,594
16,730
7,499
716
3,794
12,896
0
78,487
W
Kuzenbo
EthanCR
Kuzenbo
7,687
3,329
0
2,628
17,096
22,352
342
4,585
12,339
35,178
0
L
8,504
3,434
0
5,603
19,239
13,308
4
3,365
14,599
974
49,759
W
Chang'e
Joybuss
Chang'e
9,688
757
3,194
4,781
12,244
5,069
256
5,645
6,331
82,897
0
L
Yu Huang
NotYinny
Yu Huang
12,515
627
0
362
9,389
4,332
0
3,875
4,953
63,667
0
L
Artemis
ichris245
Artemis
12,462
7,870
0
5,937
17,684
7,074
0
1,636
15,908
0
55,983
W
Hercules
rebel481
Hercules
9,289
2,686
0
6,392
10,995
12,737
457
1,104
9,875
399
50,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,280
Gold Earned
48,136
425
Minions Killed
468
0
Camps Cleared
0
1,675,980
Distance Traveled
1,724,037
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,841
520
106
6
0
393,488
2
W
Bakasura
10,246
603
110
6
0
427,505
0
L
Maui
7,899
465
36
2
0
329,730
0
W
Izanami
9,598
565
120
7
0
287,808
0
W
Kuzenbo
9,066
533
34
2
0
338,985
0
L
Surtr
7,558
445
83
5
0
338,320
0
W
Chang'e
9,564
563
136
8
0
347,797
0
L
Yu Huang
8,002
471
112
7
0
313,347
0
L
Artemis
7,980
469
88
5
0
301,095
0
W
Hercules
9,662
568
68
4
0
321,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role