Player Matchup

Bacchus
Bacchus
Elliea-
Bacchus
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
195W - 192L
1,463 Elo+
Party 1
Hou Yi
Hou Yi
Hermetic_Hermit
Hou Yi
Level 156
God Stats
1W - 8L
1,285 SR
Queue Stats
371W - 374L
1,413 Elo+
Party 1
Nox
Nox
LatrexChiha
Nox
Level 117
God Stats
1W - 3L
1,282 SR
Queue Stats
77W - 92L
1,266 Elo+
Party 2
Charybdis
Charybdis
itsMcDirty
Charybdis
Level 57
God Stats
2W - 3L
1,543 SR
Queue Stats
53W - 62L
1,320 Elo+
Party 1
Ah Puch
Ah Puch
xMansaMusaXCIV
Ah Puch
Level 129
God Stats
0W - 3L
1,320 SR
Queue Stats
47W - 49L
1,399 Elo+
Party 2
Team Averages
Level 114
1,386 SR
1,372 Elo+

VS

Team Averages
Level 129
1,541 SR
1,412 Elo+
Erlang Shen
Erlang Shen
CorP-se
Erlang Shen
Level 143
God Stats
12W - 3L
1,681 SR
Queue Stats
1,372W - 1,470L
1,508 Elo+
Solo
Chaac
Chaac
GrimEchoPrime
Chaac
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,278 Elo+
Party 3
Neith
Neith
LuciferKreme
Neith
Level 129
God Stats
5W - 0L
1,498 SR
Queue Stats
180W - 188L
1,487 Elo+
Solo
Ganesha
Ganesha
silentdje
Ganesha
Level 154
God Stats
7W - 1L
1,635 SR
Queue Stats
141W - 164L
1,429 Elo+
Solo
Zeus
Zeus
thattoastboy
Zeus
Level 156
God Stats
5W - 4L
1,390 SR
Queue Stats
218W - 229L
1,358 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Elliea-
Bacchus
17
4 / 3 / 7
10,458
872
10,598
17,260
31,756
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 8 / 3
8,917
743
11,026
13,985
7,518
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 7 / 5
7,089
591
4,410
10,048
4,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
itsMcDirty
Charybdis
11
0 / 7 / 6
7,030
586
5,356
12,789
6,431
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 3 / 6
8,965
747
18,329
13,011
7,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CorP-se
Erlang Shen
17
5 / 3 / 12
9,804
817
6,700
15,050
17,751
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 2 / 11
9,972
831
11,832
11,125
16,243
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
10 / 2 / 11
10,476
873
15,544
12,166
7,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
silentdje
Ganesha
16
0 / 3 / 18
9,749
812
4,496
18,455
23,099
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
7 / 2 / 20
10,671
889
23,753
9,761
5,831
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
100
11
Kills
28
28
Deaths
12
27
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
CorP-se
Erlang Shen
5
3
12
3.67
L
Bacchus
Elliea-
Bacchus
4
3
7
2.5
W
6
2
11
5.75
L
3
8
3
0.56
L
0
7
5
0.36
W
10
2
11
7.75
L
Charybdis
itsMcDirty
Charybdis
0
7
6
0.43
W
Ganesha
silentdje
Ganesha
0
3
18
3
W
7
2
20
8.5
L
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,719
Damage
62,325
67,093
Taken
66,557
57,886
Mitigated
70,302
15,976
Healing
26,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
CorP-se
Erlang Shen
6,700
1,913
2,388
3,904
15,050
17,751
1,024
6,251
8,799
0
13,107
L
Bacchus
Elliea-
Bacchus
10,598
1,728
1,680
4,928
17,260
31,756
0
7,253
10,007
20,481
0
W
11,832
1,914
1,454
2,004
11,125
16,243
332
5,207
5,918
31
21,684
L
11,026
4,306
1,021
472
13,985
7,518
0
4,519
9,466
0
28,001
L
4,410
327
317
412
10,048
4,933
0
4,304
5,744
7,190
0
W
15,544
3,994
1,348
3,714
12,166
7,378
3,289
6,755
5,411
0
32,115
L
Charybdis
itsMcDirty
Charybdis
5,356
1,997
660
965
12,789
6,431
0
6,859
5,930
0
8,851
W
Ganesha
silentdje
Ganesha
4,496
333
2,927
3,692
18,455
23,099
188
8,462
9,993
16,839
0
W
23,753
1,940
2,522
2,494
9,761
5,831
1,770
6,662
3,099
36,702
0
L
18,329
890
986
4,535
13,011
7,248
114
5,345
7,666
34,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,459
Gold Earned
50,672
110
Minions Killed
135
0
Camps Cleared
0
943,410
Distance Traveled
1,061,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,804
817
25
2
0
194,730
0
L
Bacchus
10,458
872
27
2
0
246,599
0
W
Chaac
9,972
831
29
2
0
201,406
0
L
Hou Yi
8,917
743
31
3
0
171,262
0
L
Nox
7,089
591
11
1
0
155,628
0
W
Neith
10,476
873
34
3
0
201,037
0
L
Charybdis
7,030
586
9
1
0
169,018
0
W
Ganesha
9,749
812
0
0
0
230,283
0
W
Zeus
10,671
889
47
4
0
233,976
0
L
Ah Puch
8,965
747
32
3
0
200,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role