Player Matchup

Sun Wukong
Sun Wukong
AnubisHero
Sun Wukong
Level 150
God Stats
4W - 3L
1,809 SR
Queue Stats
109W - 103L
1,470 Elo+
Solo
Awilix
Awilix
ApocalypticFail
Awilix
Level 65
God Stats
4W - 3L
1,476 SR
Queue Stats
134W - 137L
1,378 Elo+
Party 2
Agni
Agni
Dolat0xXx
Agni
Level 68
God Stats
4W - 3L
1,703 SR
Queue Stats
133W - 150L
1,401 Elo+
Solo
Danzaburou
Danzaburou
Inoculant
Danzaburou
Level 40
God Stats
6W - 10L
1,495 SR
Queue Stats
29W - 51L
1,355 Elo+
Solo
Bacchus
Bacchus
Shplay101
Bacchus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 102L
1,370 Elo+
Party 2
Team Averages
Level 73
1,597 SR
1,395 Elo+

VS

Team Averages
Level 84
1,397 SR
1,350 Elo+
Agni
Agni
Albertn97
Agni
Level 68
God Stats
1W - 1L
1,412 SR
Queue Stats
46W - 59L
1,406 Elo+
Solo
Thanatos
Thanatos
DecentBrown
Thanatos
Level 74
God Stats
10W - 12L
1,321 SR
Queue Stats
84W - 69L
1,382 Elo+
Party 3
Sun Wukong
Sun Wukong
Hªrlºt
Sun Wukong
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 62L
1,346 Elo+
Party 1
Hel
Hel
Rhaenys_Velaryon
Hel
Level 89
God Stats
1W - 1L
1,268 SR
Queue Stats
27W - 52L
1,303 Elo+
Party 1
Cernunnos
Cernunnos
robonite
Cernunnos
Level 66
God Stats
4W - 3L
1,486 SR
Queue Stats
7W - 9L
1,314 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AnubisHero
Sun Wukong
13
0 / 1 / 0
8,037
536
7,896
14,412
14,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 3 / 0
7,459
497
4,659
11,219
4,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
11
0 / 5 / 1
6,910
461
6,272
9,017
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Inoculant
Danzaburou
3
0 / 1 / 0
4,707
314
781
1,560
406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Shplay101
Bacchus
12
1 / 0 / 1
7,122
475
4,665
9,086
11,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 1 / 3
8,267
551
7,643
6,578
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
DecentBrown
Thanatos
14
6 / 1 / 0
8,559
571
6,414
11,752
5,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
Hªrlºt
Sun Wukong
14
0 / 0 / 2
7,525
502
3,626
12,840
8,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 0
7,393
493
2,274
7,219
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
robonite
Cernunnos
13
3 / 2 / 2
8,276
552
6,938
9,285
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
10
10
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
1
1
3
2.5
L
Sun Wukong
AnubisHero
Sun Wukong
0
1
0
0
L
3
3
0
1
W
Thanatos
DecentBrown
Thanatos
6
1
0
6
L
Agni
0
5
1
0.1
W
Sun Wukong
Hªrlºt
Sun Wukong
0
0
2
1
L
Danzaburou
Inoculant
Danzaburou
0
1
0
0
W
0
1
0
0
L
Bacchus
Shplay101
Bacchus
1
0
1
1.5
W
Cernunnos
robonite
Cernunnos
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,273
Damage
26,895
45,294
Taken
47,674
33,432
Mitigated
24,511
8,594
Healing
28,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
7,643
248
0
2,399
6,578
2,452
0
4,315
2,263
54,637
0
L
Sun Wukong
AnubisHero
Sun Wukong
7,896
866
0
4,944
14,412
14,425
141
1,041
13,371
935
72,146
L
4,659
1,649
327
324
11,219
4,127
0
1,910
9,309
0
37,309
W
Thanatos
DecentBrown
Thanatos
6,414
602
0
15,179
11,752
5,019
0
600
11,152
0
58,478
L
Agni
6,272
226
0
0
9,017
3,109
0
4,152
4,865
48,338
0
W
Sun Wukong
Hªrlºt
Sun Wukong
3,626
718
0
3,327
12,840
8,546
307
153
12,687
0
53,165
L
Danzaburou
Inoculant
Danzaburou
781
292
0
327
1,560
406
0
178
1,382
0
6,485
W
2,274
479
1,471
2,414
7,219
4,685
578
2,956
4,263
35,658
0
L
Bacchus
Shplay101
Bacchus
4,665
583
186
2,486
9,086
11,365
0
2,636
6,450
27,959
0
W
Cernunnos
robonite
Cernunnos
6,938
4,513
0
3,867
9,285
3,809
1,545
3,502
5,783
0
57,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,235
Gold Earned
40,020
309
Minions Killed
434
0
Camps Cleared
0
1,231,605
Distance Traveled
1,381,345
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,267
551
110
7
0
296,342
4
L
Sun Wukong
8,037
536
119
8
0
276,546
5
L
Awilix
7,459
497
50
3
0
330,236
0
W
Thanatos
8,559
571
88
6
0
320,477
2
L
Agni
6,910
461
94
6
0
280,106
5
W
Sun Wukong
7,525
502
95
6
0
243,847
6
L
Danzaburou
4,707
314
10
1
0
40,667
0
W
Hel
7,393
493
37
2
0
263,154
4
L
Bacchus
7,122
475
36
2
0
304,050
3
W
Cernunnos
8,276
552
104
7
0
257,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role