Player Matchup

Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Edward5901
Sylvanus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 114L
1,481 Elo+
Solo
Arachne
Arachne
I-Doky-I
Arachne
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 35L
1,484 Elo+
Party 1
Nu Wa
Nu Wa
Italian-taco-
Nu Wa
Level 143
God Stats
1W - 1L
1,575 SR
Queue Stats
111W - 110L
1,518 Elo+
Party 1
Ymir
Ymir
SilvaScopes_
Ymir
Level 128
God Stats
1W - 3L
1,301 SR
Queue Stats
330W - 310L
1,527 Elo+
Solo
Team Averages
Level 133
1,475 SR
1,502 Elo+

VS

Team Averages
Level 119
1,484 SR
1,524 Elo+
Chang'e
Chang'e
GebShed
Chang'e
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,679 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MONEY96420
Morgan Le Fay
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 68L
1,556 Elo+
Solo
Atlas
Atlas
ProximalCross
Atlas
Level 126
God Stats
2W - 0L
1,715 SR
Queue Stats
174W - 173L
1,479 Elo+
Solo
Cerberus
Cerberus
RuMbLe98
Cerberus
Level 127
God Stats
1W - 0L
1,203 SR
Queue Stats
91W - 90L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
SenorPeachesYo
Sun Wukong
Level 107
God Stats
3W - 4L
1,500 SR
Queue Stats
303W - 321L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
3 / 3 / 5
7,874
787
7,435
10,225
4,559
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Edward5901
Sylvanus
14
3 / 4 / 4
7,938
794
7,244
13,536
13,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
I-Doky-I
Arachne
13
2 / 4 / 7
7,753
775
5,774
10,872
11,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 2
7,760
776
11,576
9,354
4,431
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 4
7,198
720
5,094
12,465
9,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GebShed
Chang'e
15
4 / 2 / 10
8,872
887
14,066
9,730
4,414
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
MONEY96420
Morgan Le Fay
15
5 / 2 / 10
9,093
909
11,889
8,741
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 15
8,601
860
9,764
12,840
13,994
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
RuMbLe98
Cerberus
16
8 / 3 / 7
9,336
934
11,207
16,354
14,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
SenorPeachesYo
Sun Wukong
13
0 / 4 / 10
7,666
767
4,763
12,181
13,292
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
12
Kills
19
19
Deaths
14
22
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
3
5
1.83
L
Sylvanus
Edward5901
Sylvanus
3
4
4
1.25
W
Chang'e
GebShed
Chang'e
4
2
10
4.5
L
Arachne
I-Doky-I
Arachne
2
4
7
1.38
L
3
3
2
1.33
W
Morgan Le Fay
MONEY96420
Morgan Le Fay
5
2
10
5
W
2
3
15
3.17
W
Cerberus
RuMbLe98
Cerberus
8
3
7
3.83
W
Sun Wukong
SenorPeachesYo
Sun Wukong
0
4
10
1.25
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,123
Damage
51,689
56,452
Taken
59,846
44,326
Mitigated
50,618
17,486
Healing
27,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,435
6,191
102
3,231
10,225
4,559
806
8,204
1,640
0
16,551
L
Sylvanus
Edward5901
Sylvanus
7,244
2,356
4,673
2,937
13,536
13,716
132
10,822
2,480
11,072
1,052
W
Chang'e
GebShed
Chang'e
14,066
1,916
5,520
4,153
9,730
4,414
1,181
4,828
4,673
30,789
0
L
Arachne
I-Doky-I
Arachne
5,774
4,742
973
2,036
10,872
11,695
542
9,154
1,598
0
7,480
L
11,576
1,925
673
1,026
9,354
4,431
606
7,533
1,684
28,788
0
W
Morgan Le Fay
MONEY96420
Morgan Le Fay
11,889
782
1,422
2,051
8,741
4,243
1,436
4,101
4,458
25,037
0
W
9,764
3,505
1,103
483
12,840
13,994
427
4,886
7,304
24,489
0
W
Cerberus
RuMbLe98
Cerberus
11,207
381
1,702
6,894
16,354
14,675
36
5,012
11,142
28,925
0
W
Sun Wukong
SenorPeachesYo
Sun Wukong
4,763
557
1,695
2,493
12,181
13,292
507
3,410
8,412
0
11,750
L
5,094
765
674
1,161
12,465
9,925
0
10,266
2,124
10,838
264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,523
Gold Earned
43,568
79
Minions Killed
183
0
Camps Cleared
0
843,188
Distance Traveled
927,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,874
787
25
3
0
182,245
0
L
Sylvanus
7,938
794
10
1
0
139,421
0
W
Chang'e
8,872
887
44
4
0
198,242
0
L
Arachne
7,753
775
5
1
0
186,184
0
L
Nu Wa
7,760
776
30
3
0
180,716
0
W
Morgan Le Fay
9,093
909
30
3
0
176,466
0
W
Atlas
8,601
860
23
2
0
183,758
0
W
Cerberus
9,336
934
61
6
0
181,416
0
W
Sun Wukong
7,666
767
25
3
0
187,336
0
L
Ymir
7,198
720
9
1
0
154,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role