Player Matchup

Yemoja
Yemoja
Connor_Fritter
Yemoja
Level 124
God Stats
1W - 0L
1,334 SR
Queue Stats
61W - 64L
1,411 Elo+
Party 1
Jing Wei
Jing Wei
Justalilpush
Jing Wei
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,516 Elo+
Party 1
Vamana
Vamana
SmiteSofty
Vamana
Level 136
God Stats
2W - 1L
1,640 SR
Queue Stats
97W - 124L
1,418 Elo+
Party 1
Kuzenbo
Kuzenbo
VezekValhide
Kuzenbo
Level 123
God Stats
4W - 3L
1,500 SR
Queue Stats
87W - 106L
1,576 Elo+
Party 1
Skadi
Skadi
eclipseapex
Skadi
Level 85
God Stats
2W - 3L
1,321 SR
Queue Stats
34W - 50L
1,396 Elo+
Party 1
Team Averages
Level 118
1,459 SR
1,463 Elo+

VS

Team Averages
Level 112
1,500 SR
1,665 Elo+
Hel
Hel
Dahnik
Hel
Level 117
God Stats
1W - 3L
1,500 SR
Queue Stats
164W - 162L
1,478 Elo+
Solo
Chiron
Chiron
Datrizzzle
Chiron
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 124L
1,554 Elo+
Solo
Hun Batz
Hun Batz
NadesNorth
Hun Batz
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,764 Elo+
Party 2
Nike
Nike
NadesWest
Nike
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,764 Elo+
Party 2
Ullr
Ullr
Nadesouth
Ullr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,764 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 2 / 14
11,634
684
5,597
21,795
23,646
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
Justalilpush
Jing Wei
16
2 / 6 / 15
10,373
610
16,849
19,744
9,487
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
SmiteSofty
Vamana
18
6 / 4 / 5
10,717
630
25,806
23,620
29,217
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
VezekValhide
Kuzenbo
18
2 / 5 / 12
11,805
694
20,406
30,034
54,400
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
12 / 2 / 5
13,257
780
36,762
20,702
10,889
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Dahnik
Hel
19
6 / 2 / 9
11,064
651
10,063
17,057
9,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chiron
Datrizzzle
Chiron
18
2 / 4 / 8
10,509
618
25,990
16,757
9,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
NadesNorth
Hun Batz
16
3 / 8 / 13
10,603
624
18,330
21,897
10,606
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nike
19
3 / 3 / 12
11,356
668
18,593
38,943
32,629
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
16
4 / 5 / 10
10,416
613
23,760
23,309
12,940
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
70
22
Kills
18
19
Deaths
22
51
Assists
52
Player
Kills
Deaths
Assists
KDA
W
0
2
14
3.5
L
Hel
Dahnik
Hel
6
2
9
5.25
L
Chiron
Datrizzzle
Chiron
2
4
8
1.5
W
Jing Wei
Justalilpush
Jing Wei
2
6
15
1.58
L
Hun Batz
NadesNorth
Hun Batz
3
8
13
1.19
L
Nike
3
3
12
3
L
Ullr
4
5
10
1.8
W
Vamana
SmiteSofty
Vamana
6
4
5
2.13
W
Kuzenbo
VezekValhide
Kuzenbo
2
5
12
1.6
W
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,420
Damage
96,736
115,895
Taken
117,963
127,639
Mitigated
75,085
60,524
Healing
58,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,597
1,449
16,722
7,751
21,795
23,646
999
1,612
20,183
15,211
0
L
Hel
Dahnik
Hel
10,063
1,343
13,446
10,721
17,057
9,861
0
4,594
12,463
16,868
0
L
Chiron
Datrizzzle
Chiron
25,990
8,879
4,270
3,585
16,757
9,049
244
4,592
12,139
0
43,769
W
Jing Wei
Justalilpush
Jing Wei
16,849
13,655
2,123
3,122
19,744
9,487
1,712
1,896
17,848
0
25,301
L
Hun Batz
NadesNorth
Hun Batz
18,330
1,654
1,108
2,365
21,897
10,606
39
4,332
17,565
0
33,055
L
Nike
18,593
1,507
3,343
13,974
38,943
32,629
85
5,386
33,557
1,351
39,834
L
Ullr
23,760
13,907
971
4,285
23,309
12,940
165
7,099
16,210
0
42,591
W
Vamana
SmiteSofty
Vamana
25,806
12,416
1,914
4,256
23,620
29,217
381
2,738
20,882
0
41,732
W
Kuzenbo
VezekValhide
Kuzenbo
20,406
4,399
6,205
8,566
30,034
54,400
116
2,329
27,705
33,292
0
W
36,762
18,103
4,101
5,764
20,702
10,889
3,422
2,077
18,625
0
65,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,786
Gold Earned
53,948
165
Minions Killed
177
0
Camps Cleared
0
1,534,087
Distance Traveled
1,525,079
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,634
684
19
1
0
270,831
0
L
Hel
11,064
651
9
1
0
324,201
0
L
Chiron
10,509
618
53
3
0
276,111
0
W
Jing Wei
10,373
610
19
1
0
288,839
0
L
Hun Batz
10,603
624
19
1
0
302,815
0
L
Nike
11,356
668
44
3
0
335,963
0
L
Ullr
10,416
613
52
3
0
285,989
0
W
Vamana
10,717
630
37
2
0
319,195
0
W
Kuzenbo
11,805
694
20
1
0
342,946
0
W
Skadi
13,257
780
70
4
0
312,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role