Player Matchup

Vamana
Vamana
BuiltOfWrath
Vamana
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
249W - 246L
1,498 Elo+
Party 2
Thor
Thor
captADDERALL
Thor
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
74W - 71L
1,680 Elo+
Solo
Chronos
Chronos
ilickedurtoe
Chronos
Level 124
God Stats
1W - 2L
1,596 SR
Queue Stats
239W - 245L
1,507 Elo+
Party 2
Team Averages
Level 113
1,532 SR
1,562 Elo+

VS

Team Averages
Level 101
1,545 SR
1,528 Elo+
Cernunnos
Cernunnos
MRDANCORT
Cernunnos
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,496 Elo+
Solo
Nu Wa
Nu Wa
Shiinzae
Nu Wa
Level 140
God Stats
12W - 10L
1,615 SR
Queue Stats
287W - 271L
1,543 Elo+
Party 1
Kuzenbo
Kuzenbo
WITSenpai
Kuzenbo
Level 45
God Stats
9W - 7L
1,519 SR
Queue Stats
106W - 107L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
2 / 5 / 1
9,189
656
11,570
17,344
16,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 1
9,014
644
7,410
10,886
5,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
ilickedurtoe
Chronos
16
1 / 4 / 4
10,027
716
12,736
13,268
5,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MRDANCORT
Cernunnos
15
4 / 5 / 6
10,686
763
10,793
14,071
7,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Shiinzae
Nu Wa
19
7 / 0 / 5
12,179
870
20,006
9,924
4,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
WITSenpai
Kuzenbo
15
1 / 0 / 6
10,414
744
4,265
13,096
18,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
12
12
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Vamana
2
5
1
0.5
W
Cernunnos
MRDANCORT
Cernunnos
4
5
6
1.4
W
Nu Wa
Shiinzae
Nu Wa
7
0
5
9.5
W
Kuzenbo
WITSenpai
Kuzenbo
1
0
6
4
L
2
3
1
0.83
L
Chronos
ilickedurtoe
Chronos
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,716
Damage
35,064
41,498
Taken
37,091
26,698
Mitigated
30,778
4,334
Healing
8,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
11,570
4,251
0
2,086
17,344
16,118
40
8,519
8,382
0
29,943
W
Cernunnos
MRDANCORT
Cernunnos
10,793
5,548
0
3,500
14,071
7,448
267
4,487
8,582
0
43,584
W
Nu Wa
Shiinzae
Nu Wa
20,006
3,713
145
2,289
9,924
4,686
2,496
2,477
7,112
74,719
0
W
Kuzenbo
WITSenpai
Kuzenbo
4,265
1,985
0
2,375
13,096
18,644
356
5,799
6,488
10,173
0
L
7,410
639
0
1,164
10,886
5,277
0
6,818
3,680
0
33,362
L
Chronos
ilickedurtoe
Chronos
12,736
4,460
0
1,084
13,268
5,303
24
7,881
5,105
70,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,230
Gold Earned
33,279
204
Minions Killed
188
0
Camps Cleared
0
734,751
Distance Traveled
763,232
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,189
656
41
3
0
258,152
0
W
Cernunnos
10,686
763
47
3
0
236,230
0
W
Nu Wa
12,179
870
127
9
0
254,419
3
W
Kuzenbo
10,414
744
14
1
0
272,583
1
L
Thor
9,014
644
50
4
0
221,860
0
L
Chronos
10,027
716
113
8
0
254,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role